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source: code/branches/sagerjFS16/src/modules/weapons/weaponmodes/Discharger.cc @ 11166

Last change on this file since 11166 was 11166, checked in by sagerj, 8 years ago

today I got pawn'ed

File size: 1.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file Discharger.cc
31    @brief Definition of the Discharger class.
32*/
33
34#include "Discharger.h"
35
36#include "core/CoreIncludes.h"
37
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43#include "weapons/projectiles/BillboardProjectile.h"
44
45namespace orxonox
46{
47    RegisterClass(Discharger);
48
49    Discharger::Discharger(Context* context) : WeaponMode(context)
50    {
51        RegisterObject(Discharger);
52
53        this->setMunitionName("LaserMunition");
54
55        hudImageString_ = "Orxonox/WSHUD_WM_LaserFire";
56    }
57
58    void Discharger::fire()
59    {
60        orxout() << "fire dis " << endl;
61    }
62   
63    bool Discharger::fire(float* reloadTime)
64    {
65        orxout() << "fire Discharger " << endl;
66        return false;
67    }
68    bool Discharger::release(float* reloadTime)
69    {
70        orxout() << "release Discharger " << endl;
71        return false;
72    }
73}
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