| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HUDChargeBar.h" |
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| 30 | |
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| 31 | #include "util/Convert.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "worldentities/pawns/Pawn.h" |
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| 34 | #include "overlays/OverlayGroup.h" |
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| 35 | |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | RegisterClass(HUDChargeBar); |
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| 40 | |
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| 41 | HUDChargeBar::HUDChargeBar(Context* context) : HUDBar(context) |
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| 42 | { |
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| 43 | RegisterObject(HUDChargeBar); |
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| 44 | |
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| 45 | this->owner_ = nullptr; |
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| 46 | this->correspondingMode_ = nullptr; // usually no chargeable weapon equipped |
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| 47 | } |
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| 48 | |
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| 49 | HUDChargeBar::~HUDChargeBar() { } |
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| 50 | |
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| 51 | void HUDChargeBar::tick(float dt) |
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| 52 | { |
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| 53 | SUPER(HUDChargeBar, tick, dt); |
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| 54 | |
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| 55 | if (this->owner_) |
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| 56 | { |
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| 57 | if(correspondingMode_ != nullptr) // if there is a chargeable weapon equipped we want to show the charged amount with a HUDBar |
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| 58 | { |
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| 59 | this->setValue( correspondingMode_->getCharges() * 1.0f / correspondingMode_->getMaxCharges() ); // The Value of the HUDBar is the ratio of current Charges and the maximum Charges possible |
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| 60 | |
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| 61 | if(this->correspondingMode_->getCharges() > 0) // The HUDBar should only be visible when we are charging up |
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| 62 | { |
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| 63 | this->setVisible(true); |
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| 64 | } |
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| 65 | else |
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| 66 | { |
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| 67 | this->setVisible(false); |
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| 68 | } |
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| 69 | } |
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| 70 | } |
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| 71 | else |
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| 72 | { |
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| 73 | this->setValue(0); |
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| 74 | } |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | void HUDChargeBar::changedOwner() |
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| 79 | { |
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| 80 | SUPER(HUDChargeBar, changedOwner); |
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| 81 | |
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| 82 | this->setVisible(false); |
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| 83 | this->correspondingMode_ = nullptr; |
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| 84 | |
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| 85 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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| 86 | if(this->owner_ == nullptr){ |
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| 87 | return; |
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| 88 | } |
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| 89 | |
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| 90 | const WeaponSystem* weaponsystem = owner_->getWeaponSystem(); |
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| 91 | if(weaponsystem == nullptr){ |
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| 92 | return; |
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| 93 | } |
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| 94 | |
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| 95 | const std::vector<WeaponPack*> weaponpacklist = weaponsystem->getAllWeaponPacks(); |
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| 96 | for(WeaponPack* weaponpack : weaponpacklist){ |
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| 97 | const std::vector<Weapon*> weaponlist = weaponpack->getAllWeapons(); |
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| 98 | for(Weapon* weapon : weaponlist){ |
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| 99 | const std::multimap<unsigned int, WeaponMode*> weaponmodelist = weapon->getAllWeaponmodes(); |
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| 100 | for(std::multimap<unsigned int, WeaponMode*>::const_iterator it = weaponmodelist.begin(); it != weaponmodelist.end(); ++it){ |
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| 101 | if(it->second->isChargeable()){ |
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| 102 | this->correspondingMode_ = it->second; |
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| 103 | return; |
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| 104 | } |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | } |
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| 109 | } |
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