1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file JumpItem.cc |
---|
31 | @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "JumpItem.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "JumpFigure.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | RegisterClass(JumpItem); |
---|
43 | |
---|
44 | JumpItem::JumpItem(Context* context) : MovableEntity(context) |
---|
45 | { |
---|
46 | RegisterObject(JumpItem); |
---|
47 | |
---|
48 | attachedToFigure_ = false; |
---|
49 | |
---|
50 | figure_ = nullptr; |
---|
51 | height_ = 0.0; |
---|
52 | width_ = 0.0; |
---|
53 | setPosition(Vector3(0,0,0)); |
---|
54 | setVelocity(Vector3(0,0,0)); |
---|
55 | setAcceleration(Vector3(0,0,0)); |
---|
56 | } |
---|
57 | |
---|
58 | JumpItem::~JumpItem() |
---|
59 | { |
---|
60 | |
---|
61 | } |
---|
62 | |
---|
63 | void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
64 | { |
---|
65 | SUPER(JumpItem, XMLPort, xmlelement, mode); |
---|
66 | |
---|
67 | XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode); |
---|
68 | XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode); |
---|
69 | } |
---|
70 | |
---|
71 | void JumpItem::tick(float dt) |
---|
72 | { |
---|
73 | SUPER(JumpItem, tick, dt); |
---|
74 | // Get the current position, velocity and acceleration of the item. |
---|
75 | Vector3 position = getWorldPosition(); |
---|
76 | Vector3 velocity = getVelocity(); |
---|
77 | |
---|
78 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
---|
79 | { |
---|
80 | velocity.x = -velocity.x; |
---|
81 | } |
---|
82 | |
---|
83 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
---|
84 | { |
---|
85 | velocity.z = -velocity.z; |
---|
86 | } |
---|
87 | |
---|
88 | // Set the position, velocity and acceleration of the item, if they have changed. |
---|
89 | if (velocity != getVelocity()) |
---|
90 | { |
---|
91 | setVelocity(velocity); |
---|
92 | } |
---|
93 | } |
---|
94 | |
---|
95 | void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) |
---|
96 | { |
---|
97 | leftBoundary_ = newLeftBoundary; |
---|
98 | rightBoundary_ = newRightBoundary; |
---|
99 | lowerBoundary_ = newLowerBoundary; |
---|
100 | upperBoundary_ = newUpperBoundary; |
---|
101 | |
---|
102 | setVelocity(Vector3(newHSpeed,0,newVSpeed)); |
---|
103 | } |
---|
104 | |
---|
105 | void JumpItem::setFigure(JumpFigure* newFigure) |
---|
106 | { |
---|
107 | figure_ = newFigure; |
---|
108 | } |
---|
109 | |
---|
110 | void JumpItem::touchFigure() |
---|
111 | { |
---|
112 | |
---|
113 | } |
---|
114 | } |
---|