| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "btContactConstraint.h" | 
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| 18 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 19 | #include "LinearMath/btVector3.h" | 
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| 20 | #include "btJacobianEntry.h" | 
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| 21 | #include "btContactSolverInfo.h" | 
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| 22 | #include "LinearMath/btMinMax.h" | 
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| 23 | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 |  | 
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| 27 | btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB) | 
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| 28 | :btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB), | 
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| 29 |         m_contactManifold(*contactManifold) | 
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| 30 | { | 
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| 31 |  | 
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| 32 | } | 
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| 33 |  | 
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| 34 | btContactConstraint::~btContactConstraint() | 
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| 35 | { | 
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| 36 |  | 
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| 37 | } | 
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| 38 |  | 
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| 39 | void    btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) | 
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| 40 | { | 
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| 41 |         m_contactManifold = *contactManifold; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | void btContactConstraint::getInfo1 (btConstraintInfo1* info) | 
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| 45 | { | 
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| 46 |  | 
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| 47 | } | 
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| 48 |  | 
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| 49 | void btContactConstraint::getInfo2 (btConstraintInfo2* info) | 
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| 50 | { | 
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| 51 |  | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void    btContactConstraint::buildJacobian() | 
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| 55 | { | 
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| 56 |  | 
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| 57 | } | 
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| 58 |  | 
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| 59 |  | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 | #include "btContactConstraint.h" | 
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| 64 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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| 65 | #include "LinearMath/btVector3.h" | 
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| 66 | #include "btJacobianEntry.h" | 
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| 67 | #include "btContactSolverInfo.h" | 
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| 68 | #include "LinearMath/btMinMax.h" | 
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| 69 | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" | 
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| 70 |  | 
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| 71 |  | 
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| 72 |  | 
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| 73 | //response  between two dynamic objects without friction, assuming 0 penetration depth | 
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| 74 | btScalar resolveSingleCollision( | 
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| 75 |         btRigidBody* body1, | 
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| 76 |         btCollisionObject* colObj2, | 
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| 77 |                 const btVector3& contactPositionWorld, | 
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| 78 |                 const btVector3& contactNormalOnB, | 
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| 79 |         const btContactSolverInfo& solverInfo, | 
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| 80 |                 btScalar distance) | 
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| 81 | { | 
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| 82 |         btRigidBody* body2 = btRigidBody::upcast(colObj2); | 
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| 83 |      | 
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| 84 |          | 
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| 85 |     const btVector3& normal = contactNormalOnB; | 
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| 86 |  | 
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| 87 |     btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();  | 
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| 88 |     btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin(); | 
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| 89 |      | 
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| 90 |     btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); | 
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| 91 |         btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); | 
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| 92 |     btVector3 vel = vel1 - vel2; | 
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| 93 |     btScalar rel_vel; | 
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| 94 |     rel_vel = normal.dot(vel); | 
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| 95 |      | 
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| 96 |     btScalar combinedRestitution = body1->getRestitution() * colObj2->getRestitution(); | 
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| 97 |     btScalar restitution = combinedRestitution* -rel_vel; | 
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| 98 |  | 
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| 99 |     btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ; | 
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| 100 |     btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping; | 
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| 101 |         btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal); | 
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| 102 |         btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f; | 
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| 103 |         btScalar relaxation = 1.f; | 
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| 104 |         btScalar jacDiagABInv = relaxation/(denom0+denom1); | 
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| 105 |  | 
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| 106 |     btScalar penetrationImpulse = positionalError * jacDiagABInv; | 
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| 107 |     btScalar velocityImpulse = velocityError * jacDiagABInv; | 
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| 108 |  | 
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| 109 |     btScalar normalImpulse = penetrationImpulse+velocityImpulse; | 
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| 110 |     normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse; | 
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| 111 |  | 
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| 112 |         body1->applyImpulse(normal*(normalImpulse), rel_pos1); | 
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| 113 |     if (body2) | 
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| 114 |                 body2->applyImpulse(-normal*(normalImpulse), rel_pos2); | 
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| 115 |      | 
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| 116 |     return normalImpulse; | 
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| 117 | } | 
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| 118 |  | 
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| 119 |  | 
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| 120 | //bilateral constraint between two dynamic objects | 
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| 121 | void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, | 
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| 122 |                       btRigidBody& body2, const btVector3& pos2, | 
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| 123 |                       btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) | 
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| 124 | { | 
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| 125 |         (void)timeStep; | 
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| 126 |         (void)distance; | 
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| 127 |  | 
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| 128 |  | 
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| 129 |         btScalar normalLenSqr = normal.length2(); | 
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| 130 |         btAssert(btFabs(normalLenSqr) < btScalar(1.1)); | 
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| 131 |         if (normalLenSqr > btScalar(1.1)) | 
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| 132 |         { | 
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| 133 |                 impulse = btScalar(0.); | 
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| 134 |                 return; | 
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| 135 |         } | 
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| 136 |         btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();  | 
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| 137 |         btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); | 
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| 138 |         //this jacobian entry could be re-used for all iterations | 
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| 139 |          | 
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| 140 |         btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); | 
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| 141 |         btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); | 
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| 142 |         btVector3 vel = vel1 - vel2; | 
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| 143 |          | 
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| 144 |  | 
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| 145 |            btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), | 
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| 146 |                 body2.getCenterOfMassTransform().getBasis().transpose(), | 
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| 147 |                 rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(), | 
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| 148 |                 body2.getInvInertiaDiagLocal(),body2.getInvMass()); | 
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| 149 |  | 
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| 150 |         btScalar jacDiagAB = jac.getDiagonal(); | 
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| 151 |         btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; | 
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| 152 |          | 
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| 153 |           btScalar rel_vel = jac.getRelativeVelocity( | 
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| 154 |                 body1.getLinearVelocity(), | 
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| 155 |                 body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), | 
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| 156 |                 body2.getLinearVelocity(), | 
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| 157 |                 body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());  | 
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| 158 |         btScalar a; | 
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| 159 |         a=jacDiagABInv; | 
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| 160 |  | 
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| 161 |  | 
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| 162 |         rel_vel = normal.dot(vel); | 
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| 163 |          | 
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| 164 |         //todo: move this into proper structure | 
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| 165 |         btScalar contactDamping = btScalar(0.2); | 
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| 166 |  | 
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| 167 | #ifdef ONLY_USE_LINEAR_MASS | 
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| 168 |         btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); | 
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| 169 |         impulse = - contactDamping * rel_vel * massTerm; | 
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| 170 | #else    | 
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| 171 |         btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; | 
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| 172 |         impulse = velocityImpulse; | 
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| 173 | #endif | 
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| 174 | } | 
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| 175 |  | 
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| 176 |  | 
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| 177 |  | 
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| 178 |  | 
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