| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file DistanceMultiTrigger.cc | 
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| 31 |     @brief Implementation of the DistanceMultiTrigger class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "DistanceMultiTrigger.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "DistanceTriggerBeacon.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |  | 
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| 43 |     CreateFactory(DistanceMultiTrigger); | 
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| 44 |  | 
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| 45 |     /** | 
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| 46 |     @brief | 
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| 47 |         Default Constructor. Registers the object and initializes default values. | 
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| 48 |     */ | 
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| 49 |     DistanceMultiTrigger::DistanceMultiTrigger(BaseObject* creator) : MultiTrigger(creator) | 
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| 50 |     { | 
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| 51 |         RegisterObject(DistanceMultiTrigger); | 
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| 52 |  | 
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| 53 |         this->distance_ = 100.0f; | 
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| 54 |         this->targetName_ = BLANKSTRING; | 
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| 55 |         this->singleTargetMode_ = false; | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     /** | 
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| 59 |     @brief | 
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| 60 |         Destructor. | 
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| 61 |     */ | 
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| 62 |     DistanceMultiTrigger::~DistanceMultiTrigger() | 
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| 63 |     { | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     /** | 
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| 67 |     @brief | 
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| 68 |         Method for creating a DistanceMultiTrigger object through XML. | 
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| 69 |     */ | 
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| 70 |     void DistanceMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 71 |     { | 
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| 72 |         SUPER(DistanceMultiTrigger, XMLPort, xmlelement, mode); | 
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| 73 |  | 
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| 74 |         XMLPortParam(DistanceMultiTrigger, "distance", setDistance, getDistance, xmlelement, mode); | 
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| 75 |         XMLPortParam(DistanceMultiTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     /** | 
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| 79 |     @brief | 
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| 80 |         This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. | 
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| 81 |  | 
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| 82 |         In this implementation we iterate through all possible objects and check whether the fact that they are in range or not has changed and fire and hand a state ofer to the MultiTrigger if so. | 
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| 83 |     */ | 
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| 84 |     std::queue<MultiTriggerState*>* DistanceMultiTrigger::letTrigger(void) | 
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| 85 |     { | 
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| 86 |  | 
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| 87 |         std::queue<MultiTriggerState*>* queue = NULL; | 
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| 88 |  | 
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| 89 |         // Check for objects that were in range but no longer are. Iterate through all objects, that are in range. | 
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| 90 |         for(std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator it = this->range_.begin(); it != this->range_.end(); ) | 
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| 91 |         { | 
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| 92 |             WorldEntity* entity = it->second->get(); | 
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| 93 |             WorldEntity* key = it->first; | 
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| 94 |             if(entity == NULL) | 
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| 95 |             { | 
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| 96 |                 ++it; | 
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| 97 |                 this->removeFromRange(key); | 
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| 98 |                 continue; | 
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| 99 |             } | 
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| 100 |  | 
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| 101 |             Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); | 
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| 102 |             // If the object is no longer in range. | 
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| 103 |             if (distanceVec.length() > this->distance_) | 
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| 104 |             { | 
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| 105 |                 if(!this->removeFromRange(key)) | 
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| 106 |                 { | 
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| 107 |                     ++it; | 
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| 108 |                     continue; | 
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| 109 |                 } | 
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| 110 |  | 
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| 111 |                 // If no queue has been created, yet. | 
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| 112 |                 if(queue == NULL) | 
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| 113 |                     queue = new std::queue<MultiTriggerState*>(); | 
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| 114 |  | 
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| 115 |                 // Create a state and append it to the queue. | 
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| 116 |                 MultiTriggerState* state = new MultiTriggerState; | 
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| 117 |                 state->bTriggered = false; | 
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| 118 |                 state->originator = entity; | 
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| 119 |                 queue->push(state); | 
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| 120 |             } | 
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| 121 |             else | 
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| 122 |                 ++it; | 
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| 123 |         } | 
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| 124 |  | 
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| 125 |         ClassTreeMask& targetMask = this->getTargetMask(); | 
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| 126 |  | 
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| 127 |         // Check for new objects that are in range | 
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| 128 |         for(ClassTreeMaskObjectIterator it = targetMask.begin(); it != targetMask.end(); ++it) | 
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| 129 |         { | 
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| 130 |             WorldEntity* entity = static_cast<WorldEntity*>(*it); | 
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| 131 |             if (entity == NULL) //If the object is no WorldEntity or is already in range. | 
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| 132 |                 continue; | 
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| 133 |  | 
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| 134 |             // If the DistanceMultiTrigger is in single-target-mode. | 
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| 135 |             if(this->singleTargetMode_) | 
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| 136 |             { | 
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| 137 |                 // If the object that is a target is no DistanceTriggerBeacon, then the DistanceMultiTrigger can't be in single-target-mode. | 
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| 138 |                 if(!(*it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier())) | 
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| 139 |                     this->singleTargetMode_ = false; | 
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| 140 |                 // If the target name and the name of the DistancTriggreBeacon don't match. | 
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| 141 |                 else if(entity->getName().compare(this->targetName_) != 0) | 
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| 142 |                     continue; | 
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| 143 |             } | 
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| 144 |  | 
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| 145 |             Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); | 
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| 146 |             // If the object is in range. | 
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| 147 |             if (distanceVec.length() <= this->distance_) | 
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| 148 |             { | 
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| 149 |                 // Add the object to the objects that are in range. | 
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| 150 |                 if(!this->addToRange(entity)) | 
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| 151 |                     continue; | 
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| 152 |  | 
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| 153 |                 // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached. | 
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| 154 |                 if(this->singleTargetMode_) | 
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| 155 |                     entity = entity->getParent(); | 
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| 156 |  | 
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| 157 |                 // If no queue has been created, yet. | 
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| 158 |                 if(queue == NULL) | 
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| 159 |                     queue = new std::queue<MultiTriggerState*>(); | 
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| 160 |  | 
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| 161 |                 // Create a state and append it to the queue. | 
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| 162 |                 MultiTriggerState* state = new MultiTriggerState; | 
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| 163 |                 state->bTriggered = true; | 
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| 164 |                 state->originator = entity; | 
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| 165 |                 queue->push(state); | 
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| 166 |             } | 
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| 167 |         } | 
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| 168 |  | 
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| 169 |         return queue; | 
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| 170 |     } | 
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| 171 |  | 
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| 172 | } | 
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