| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Implementation of InputDevice and InputDeviceTemplated | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _InputDevice_H__ | 
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| 36 | #define _InputDevice_H__ | 
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| 37 |  | 
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| 38 | #include "InputPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <vector> | 
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| 41 | #include <ois/OISInputManager.h> | 
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| 42 |  | 
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| 43 | #include "util/Clock.h" | 
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| 44 | #include "util/Debug.h" | 
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| 45 | #include "util/Exception.h" | 
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| 46 | #include "InputState.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |     /** | 
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| 51 |     @brief | 
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| 52 |         Abstract base class for all input devices (mouse, keyboard and joy sticks). | 
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| 53 |  | 
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| 54 |         It provides common virtual functions to be used by the InputManager. | 
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| 55 |     */ | 
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| 56 |     class InputDevice | 
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| 57 |     { | 
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| 58 |     public: | 
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| 59 |         //! Only resets the members | 
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| 60 |         InputDevice(unsigned int id) : bCalibrating_(false), deviceID_(id) { } | 
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| 61 |         virtual ~InputDevice() { } | 
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| 62 |         //! Returns the device class (derived) name as string | 
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| 63 |         virtual std::string getClassName() const = 0; | 
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| 64 |         //! Updates the device which should in turn distribute events | 
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| 65 |         virtual void update(const Clock& time) = 0; | 
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| 66 |         //! Clear all button related buffers | 
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| 67 |         virtual void clearBuffers() = 0; | 
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| 68 |  | 
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| 69 |         //! Start calibrating (only useful for joy sticks) | 
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| 70 |         void startCalibration() | 
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| 71 |         { | 
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| 72 |             bCalibrating_ = true; | 
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| 73 |             this->calibrationStarted(); | 
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| 74 |         } | 
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| 75 |  | 
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| 76 |         //! Stop calibrating and evaluate the data (only useful for joy sticks) | 
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| 77 |         void stopCalibration() | 
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| 78 |         { | 
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| 79 |             this->calibrationStopped(); | 
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| 80 |             bCalibrating_ = false; | 
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| 81 |         } | 
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| 82 |  | 
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| 83 |         //! Returns a reference to the internal input state vector. Use with care! | 
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| 84 |         std::vector<InputState*>& getStateListRef() { return this->inputStates_; } | 
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| 85 |         //! Returns the ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) | 
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| 86 |         unsigned int getDeviceID() const { return this->deviceID_; } | 
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| 87 |         //! Tells whether the device is in calibration mode | 
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| 88 |         bool isCalibrating() const { return bCalibrating_; } | 
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| 89 |  | 
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| 90 |     protected: | 
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| 91 |         //! To be ovrridden by the subclass | 
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| 92 |         virtual void calibrationStarted() { } | 
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| 93 |         //! To be ovrridden by the subclass | 
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| 94 |         virtual void calibrationStopped() { } | 
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| 95 |  | 
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| 96 |         //! List of all input states that receive events from this device | 
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| 97 |         std::vector<InputState*> inputStates_; | 
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| 98 |  | 
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| 99 |     private: | 
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| 100 |         InputDevice(const InputDevice& rhs); //!< Don't use! | 
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| 101 |  | 
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| 102 |         bool bCalibrating_;                  //!< Whether the device is in calibration mode | 
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| 103 |         const unsigned int deviceID_;        //!< ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) | 
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| 104 |     }; | 
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| 105 |  | 
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| 106 |     /** | 
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| 107 |     @brief | 
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| 108 |         Heavily templated base class for all three input devices. | 
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| 109 |  | 
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| 110 |         The purpose of this class is not to provide an interface but rather | 
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| 111 |         to reduce code redundancy. This concerns device creation and destruction | 
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| 112 |         as well as common code for button events (press, release, hold). | 
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| 113 |  | 
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| 114 |         In order to derive from this class you have to supply it with a struct | 
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| 115 |         as template parameter that contains the necessary type traits. | 
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| 116 |     */ | 
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| 117 |     template <class Traits> | 
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| 118 |     class InputDeviceTemplated : public InputDevice | 
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| 119 |     { | 
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| 120 |         typedef typename Traits::DeviceClass DeviceClass; | 
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| 121 |         typedef typename Traits::OISDeviceClass OISDeviceClass; | 
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| 122 |         typedef typename Traits::ButtonType ButtonType; | 
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| 123 |         typedef typename Traits::ButtonTypeParam ButtonTypeParam; | 
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| 124 |         static const OIS::Type OISDeviceValue = Traits::OISDeviceValue; | 
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| 125 |  | 
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| 126 |     public: | 
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| 127 |         //! Creates the OIS device | 
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| 128 |         InputDeviceTemplated(unsigned int id, OIS::InputManager* oisInputManager) | 
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| 129 |             : InputDevice(id) | 
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| 130 |             , oisInputManager_(oisInputManager) | 
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| 131 |         { | 
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| 132 |             oisDevice_ = static_cast<OISDeviceClass*>(oisInputManager_->createInputObject(OISDeviceValue, true)); | 
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| 133 |             // Note: after the static_cast here, the casted this pointer becomes | 
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| 134 |             //       invalid right until the subclass has been constructed! | 
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| 135 |             oisDevice_->setEventCallback(static_cast<DeviceClass*>(this)); | 
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| 136 |             COUT(4) << "Instantiated a " << this->getClassName() << std::endl; | 
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| 137 |         } | 
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| 138 |  | 
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| 139 |         //! Destroys the OIS device | 
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| 140 |         virtual ~InputDeviceTemplated() | 
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| 141 |         { | 
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| 142 |             try | 
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| 143 |             { | 
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| 144 |                 oisInputManager_->destroyInputObject(oisDevice_); | 
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| 145 |             } | 
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| 146 |             catch (...) | 
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| 147 |             { | 
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| 148 |                 COUT(1) << this->getClassName() << " destruction failed: " << Exception::handleMessage() << std::endl | 
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| 149 |                         << "    Potential resource leak!" << std::endl; | 
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| 150 |             } | 
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| 151 |         } | 
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| 152 |  | 
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| 153 |         //! Captures OIS events (which then get distributed to the derived class) and creates the button held events | 
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| 154 |         void update(const Clock& time) | 
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| 155 |         { | 
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| 156 |             oisDevice_->capture(); | 
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| 157 |  | 
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| 158 |             // Call all the states with the held button event | 
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| 159 |             for (unsigned int iB = 0; iB < pressedButtons_.size(); ++iB) | 
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| 160 |                 for (unsigned int iS = 0; iS < inputStates_.size(); ++iS) | 
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| 161 |                     inputStates_[iS]->buttonEvent<ButtonEvent::THold, typename Traits::ButtonTypeParam>( | 
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| 162 |                         this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(pressedButtons_[iB])); | 
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| 163 |  | 
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| 164 |             // Call states with device update events | 
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| 165 |             for (unsigned int i = 0; i < inputStates_.size(); ++i) | 
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| 166 |                 inputStates_[i]->update(time.getDeltaTime(), this->getDeviceID()); | 
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| 167 |  | 
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| 168 |             static_cast<DeviceClass*>(this)->updateImpl(time); | 
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| 169 |         } | 
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| 170 |  | 
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| 171 |         //! Clears the list of pressed buttons and calls the derived class's method | 
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| 172 |         void clearBuffers() | 
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| 173 |         { | 
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| 174 |             pressedButtons_.clear(); | 
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| 175 |             static_cast<DeviceClass*>(this)->clearBuffersImpl(); | 
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| 176 |         } | 
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| 177 |  | 
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| 178 |         // Returns a pointer to the OIS device | 
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| 179 |         OISDeviceClass* getOISDevice()   { return this->oisDevice_; } | 
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| 180 |         // Returns the name of the derived class as string | 
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| 181 |         std::string getClassName() const { return DeviceClass::getClassNameImpl(); } | 
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| 182 |  | 
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| 183 |     protected: | 
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| 184 |         //! Common code for all button pressed events (updates pressed buttons list and calls the input states) | 
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| 185 |         FORCEINLINE void buttonPressed(ButtonTypeParam button) | 
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| 186 |         { | 
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| 187 |             // check whether the button already is in the list (can happen when focus was lost) | 
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| 188 |             unsigned int iButton = 0; | 
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| 189 |             while (iButton < pressedButtons_.size() && pressedButtons_[iButton] != button) | 
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| 190 |                 iButton++; | 
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| 191 |             if (iButton == pressedButtons_.size()) | 
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| 192 |                 pressedButtons_.push_back(button); | 
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| 193 |             else | 
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| 194 |                 return; // Button already pressed | 
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| 195 |  | 
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| 196 |             // Call states | 
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| 197 |             for (unsigned int i = 0; i < inputStates_.size(); ++i) | 
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| 198 |                 inputStates_[i]->buttonEvent<ButtonEvent::TPress, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); | 
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| 199 |         } | 
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| 200 |  | 
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| 201 |         //! Common code for all button released events (updates pressed buttons list and calls the input states) | 
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| 202 |         FORCEINLINE void buttonReleased(ButtonTypeParam button) | 
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| 203 |         { | 
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| 204 |             // remove the button from the pressedButtons_ list | 
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| 205 |             bool found = false; | 
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| 206 |             for (unsigned int iButton = 0; iButton < pressedButtons_.size(); iButton++) | 
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| 207 |             { | 
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| 208 |                 if (pressedButtons_[iButton] == button) | 
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| 209 |                 { | 
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| 210 |                     pressedButtons_.erase(pressedButtons_.begin() + iButton); | 
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| 211 |                     found = true; | 
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| 212 |                     break; | 
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| 213 |                 } | 
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| 214 |             } | 
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| 215 |             if (!found) | 
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| 216 |                 return; // We ignore release strokes when the press was not captured | 
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| 217 |  | 
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| 218 |             // Call states | 
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| 219 |             for (unsigned int i = 0; i < inputStates_.size(); ++i) | 
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| 220 |                 inputStates_[i]->buttonEvent<ButtonEvent::TRelease, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); | 
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| 221 |         } | 
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| 222 |  | 
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| 223 |         //! Managed pointer to the OIS device | 
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| 224 |         OISDeviceClass* oisDevice_; | 
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| 225 |  | 
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| 226 |     private: | 
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| 227 |         //!< Fallback dummy function for static polymorphism | 
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| 228 |         void clearBuffersImpl() { } | 
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| 229 |         //!< Fallback dummy function for static polymorphism | 
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| 230 |         void updateImpl(const Clock& time) { } | 
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| 231 |         //!< Fallback dummy function for static polymorphism | 
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| 232 |         ButtonType& getButtonEventArg(ButtonType& button) { return button; } | 
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| 233 |  | 
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| 234 |         std::vector<ButtonType> pressedButtons_; //!< List of all buttons that are currently pressed down | 
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| 235 |         OIS::InputManager* oisInputManager_;     //!< Pointer to the OIS InputManager that can create and destroy devices | 
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| 236 |     }; | 
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| 237 | } | 
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| 238 |  | 
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| 239 | #endif /* _InputDevice_H__ */ | 
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