| Last change
                  on this file since 7002 was
                  6966,
                  checked in by gnadler, 15 years ago | 
        
          | 
now rocket slows and then finally stops after a given number of ticks (aka fuel).rocket speeds up if distance is greater than x (right now 1000 but can be changed).
 collisionShape not yet fixed.
 
 | 
        | File size:
            1.5 KB | 
      
      
        
  | Rev | Line |  | 
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| [6778] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _SimpleRocketFire_H__ | 
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|  | 30 | #define _SimpleRocketFire_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 33 | #include "weaponsystem/WeaponMode.h" | 
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|  | 34 |  | 
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|  | 35 | namespace orxonox | 
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|  | 36 | { | 
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|  | 37 | class _WeaponsExport SimpleRocketFire : public WeaponMode | 
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|  | 38 | { | 
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|  | 39 | public: | 
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|  | 40 | SimpleRocketFire(BaseObject* creator); | 
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|  | 41 | virtual ~SimpleRocketFire(); | 
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| [6966] | 42 | void deactivateFire(); | 
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| [6778] | 43 | virtual void fire(); | 
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|  | 44 |  | 
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|  | 45 | private: | 
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|  | 46 | float speed_; | 
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| [6966] | 47 |  | 
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| [6778] | 48 | }; | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 | #endif /* _SimpleRocketFire_H__ */ | 
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