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source: code/branches/rocket2/src/modules/weapons/projectiles/SimpleRocket.cc @ 6956

Last change on this file since 6956 was 6956, checked in by scheusso, 14 years ago

further improvements

File size: 8.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SimpleRocket.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "worldentities/pawns/Pawn.h"
36#include "graphics/ParticleSpawner.h"
37#include "graphics/Model.h"
38#include "objects/collisionshapes/ConeCollisionShape.h"
39#include "infos/PlayerInfo.h"
40#include "controllers/Controller.h"
41#include "weapons/RocketController.h"
42#include "sound/WorldSound.h"
43#include "util/Debug.h"
44
45namespace orxonox
46{
47    CreateFactory(SimpleRocket);
48    // create the factory for the SimpleRocket
49
50    /**
51    @brief
52        Constructor. Registers the object and initializes some default values.
53    */
54    SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator)
55    {
56        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
57
58        this->localAngularVelocity_ = 0;
59        this->bDestroy_ = false;
60        this->lifetime_ = 100;
61        COUT(4) << "simplerocket constructed\n";
62
63
64        if (GameMode::isMaster())
65       {
66            this->setCollisionType(WorldEntity::Kinematic);
67            //this->setVelocity(0,0,100);
68
69            Model* model = new Model(this);
70            model->setMeshSource("rocket.mesh");
71            model->scale(0.7f);
72            this->attach(model);
73
74            ParticleEmitter* fire = new ParticleEmitter(this);
75            this->attach(fire);
76            fire->setOrientation(this->getOrientation());
77            fire->setSource("Orxonox/rocketfire2");
78
79            this->enableCollisionCallback();
80            this->setCollisionResponse(false);
81            this->setCollisionType(Kinematic);
82
83            // TODO: fix the orientation and size of this collision shape to match the rocket
84            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
85            collisionShape->setRadius(3);
86            collisionShape->setHeight(5);
87            this->attachCollisionShape(collisionShape);
88
89            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
90        }
91
92    }
93   
94    void SimpleRocket::tick(float dt)
95    {
96        SUPER(SimpleRocket, tick, dt);
97
98            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
99            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
100            this->localAngularVelocity_ = 0;
101
102            if( this->bDestroy_ )
103                this->destroy();
104       
105    }
106
107    /**s
108    @brief
109        Destructor. Destroys controller, if present and kills sounds, if playing.
110    */
111    SimpleRocket::~SimpleRocket()
112    {
113        if (this->isInitialized()) 
114        {
115            this->getController()->destroy();
116            COUT(4)<< "simplerocket destroyed\n";
117        }
118    }
119
120    /**
121    @brief
122        Method for creating a SimpleRocket through XML.
123    */
124    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
125    {
126        // this calls the XMLPort function of the parent class
127        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
128    }
129
130    void SimpleRocket::setOwner(Pawn* owner)
131    {
132        this->owner_ = owner;
133        //this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
134        this->player_ = this->owner_->getPlayer();
135    }
136
137
138    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
139    {
140        if (!this->bDestroy_ && GameMode::isMaster())
141        {
142            if (otherObject == this->owner_)
143                return false;
144
145            this->bDestroy_ = true;
146
147            if (this->owner_)
148            {
149                {
150                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
151                    effect->setPosition(this->getPosition());
152                    effect->setOrientation(this->getOrientation());
153                    effect->setDestroyAfterLife(true);
154                    effect->setSource("Orxonox/explosion4");
155                    effect->setLifetime(2.0f);
156                }
157
158                {
159                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
160                    effect->setPosition(this->getPosition());
161                    effect->setOrientation(this->getOrientation());
162                    effect->setDestroyAfterLife(true);
163                    effect->setSource("Orxonox/smoke4");
164                    effect->setLifetime(3.0f);
165                }
166            }
167
168            float dmg = this->damage_;
169//             if (this->owner_)
170//                 dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
171
172            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
173            if (victim)
174                victim->hit(this->owner_, contactPoint, dmg);
175        }
176        return false;
177    }
178
179    void SimpleRocket::destroyObject()
180    {
181        if (GameMode::isMaster())
182        {
183            this->destroy();
184        }
185    }
186   
187    void SimpleRocket::setDestroy()
188    {
189        this->bDestroy_=true;
190        CCOUT(4)<<"trying to destroy";
191    }
192
193    void SimpleRocket::fired(unsigned int firemode)
194    {
195        if (this->owner_)
196        {
197            {
198                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
199                effect->setPosition(this->getPosition());
200                effect->setOrientation(this->getOrientation());
201                effect->setDestroyAfterLife(true);
202                effect->setSource("Orxonox/explosion4");
203                effect->setLifetime(2.0f);
204            }
205
206            {
207                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
208                effect->setPosition(this->getPosition());
209                effect->setOrientation(this->getOrientation());
210                effect->setDestroyAfterLife(true);
211                effect->setSource("Orxonox/smoke4");
212                effect->setLifetime(3.0f);
213            }
214            this->destroy();
215        }
216    }
217
218    /**
219    @brief
220        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
221    @param value
222        The vector determining the amount of the angular movement.
223    */
224    void SimpleRocket::rotateYaw(const Vector2& value)
225    {
226        ControllableEntity::rotateYaw(value);
227
228        if( !this->isInMouseLook() )
229            this->localAngularVelocity_.y += value.x;
230    }
231
232    /**
233    @brief
234        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
235    @param value
236        The vector determining the amount of the angular movement.
237    */
238    void SimpleRocket::rotatePitch(const Vector2& value)
239    {
240        ControllableEntity::rotatePitch(value);
241
242        if( !this->isInMouseLook() )
243            this->localAngularVelocity_.x += value.x;
244    }
245
246    /**
247    @brief
248        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
249    @param value
250        The vector determining the amount of the angular movement.
251    */
252    void SimpleRocket::rotateRoll(const Vector2& value)
253    {
254        ControllableEntity::rotateRoll(value);
255
256        if( !this->isInMouseLook() )
257            this->localAngularVelocity_.z += value.x;
258    }
259
260}
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