| Last change
                  on this file since 7002 was
                  6748,
                  checked in by rgrieder, 16 years ago | 
        
          | 
A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
 This is just a measure to avoid lags when clicking through the menus.
 
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            662 bytes | 
      
      
        
  | Line |  | 
|---|
| 1 | -- MainMenu.lua | 
|---|
| 2 |  | 
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| 3 | local P = createMenuSheet("MainMenu") | 
|---|
| 4 | P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "SettingsMenu", "CreditsMenu" } | 
|---|
| 5 |  | 
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| 6 | -- events for MainMenu | 
|---|
| 7 | function P.QuickGameTestButton_clicked(e) | 
|---|
| 8 | orxonox.execute("startGame") | 
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| 9 | end | 
|---|
| 10 |  | 
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| 11 | function P.SingleplayerButton_clicked(e) | 
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| 12 | showMenuSheet("SingleplayerMenu", true) | 
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| 13 | end | 
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| 14 |  | 
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| 15 | function P.MultiplayerButton_clicked(e) | 
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| 16 | showMenuSheet("MultiplayerMenu", true) | 
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| 17 | end | 
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| 18 |  | 
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| 19 | function P.SettingsButton_clicked(e) | 
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| 20 | showMenuSheet("SettingsMenu", true) | 
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| 21 | end | 
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| 22 |  | 
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| 23 | function P.CreditsButton_clicked(e) | 
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| 24 | showMenuSheet("CreditsMenu", true) | 
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| 25 | end | 
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| 26 |  | 
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| 27 | function P.ExitButton_clicked(e) | 
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| 28 | orxonox.execute("exit") | 
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| 29 | end | 
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| 30 |  | 
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| 31 | return P | 
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| 32 |  | 
|---|
       
      
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