| [6778] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oli Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "RocketDrone.h" | 
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 | 30 |  | 
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 | 31 | #include "core/XMLPort.h" | 
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 | 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
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 | 33 | #include "graphics/Model.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |         CreateFactory(RocketDrone); | 
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 | 38 |     // put your code in here: | 
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 | 39 |     // create the factory for the drone | 
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 | 40 |  | 
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 | 41 |     /** | 
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 | 42 |     @brief | 
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 | 43 |         Constructor. Registers the object and initializes some default values. | 
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 | 44 |     */ | 
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 | 45 |     RocketDrone::RocketDrone(BaseObject* creator) : ControllableEntity(creator) | 
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 | 46 |     { | 
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 | 47 |                 RegisterObject(RocketDrone); | 
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 | 48 |         // put your code in here: | 
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 | 49 |         // - register the drone class to the core | 
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 | 50 |         this->myController_ = 0; | 
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 | 51 |         this->localLinearAcceleration_.setValue(0, 0, 0); | 
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 | 52 |         this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 53 |         this->primaryThrust_  = 100; | 
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 | 54 |         this->auxilaryThrust_ = 100; | 
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 | 55 |         this->rotationThrust_ = 10; | 
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 | 56 |         Model *model = new Model(this); | 
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 | 57 |             model->setMeshSource("rocket.mesh"); | 
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 | 58 |             model->scale(0.7f); | 
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 | 59 |         this->setCollisionType(WorldEntity::Dynamic); | 
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 | 60 |          | 
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 | 61 |         myController_ = new RocketController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator. | 
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 | 62 |     } | 
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 | 63 |  | 
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 | 64 |     /** | 
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 | 65 |     @brief | 
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 | 66 |         Destructor. Destroys controller, if present. | 
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 | 67 |     */ | 
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 | 68 |     RocketDrone::~RocketDrone() | 
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 | 69 |     { | 
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 | 70 |         if( this->isInitialized() && this->myController_ ) | 
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 | 71 |             delete this->myController_; | 
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 | 72 |     } | 
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 | 73 |  | 
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 | 74 |     /** | 
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 | 75 |     @brief | 
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 | 76 |         Method for creating a Drone through XML. | 
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 | 77 |     */ | 
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 | 78 |     void RocketDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 79 |     { | 
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 | 80 |         // this calls the XMLPort function of the parent class | 
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 | 81 |         SUPER(RocketDrone, XMLPort, xmlelement, mode); | 
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 | 82 |  | 
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 | 83 |         // put your code in here: | 
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 | 84 |         // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport  | 
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 | 85 |         // make sure that the set- and get-functions exist. | 
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 | 86 |         // variables can be added by the following command  | 
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 | 87 |         // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunction, getFunction, xmlelement, mode) | 
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 | 88 |                 XMLPortParam(RocketDrone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode); | 
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 | 89 |                 XMLPortParam(RocketDrone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode); | 
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 | 90 |                 XMLPortParam(RocketDrone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode); | 
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 | 91 |   | 
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 | 92 |     } | 
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 | 93 |  | 
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 | 94 |     /** | 
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 | 95 |     @brief | 
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 | 96 |         Defines which actions the Drone has to take in each tick. | 
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 | 97 |     @param dt | 
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 | 98 |         The length of the tick. | 
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 | 99 |     */ | 
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 | 100 |     void RocketDrone::tick(float dt) | 
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 | 101 |     { | 
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 | 102 |         SUPER(RocketDrone, tick, dt); | 
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 | 103 |          | 
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 | 104 |         //if (this->hasLocalController()) | 
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 | 105 |         //{ | 
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 | 106 |             this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); | 
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 | 107 |             this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); | 
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 | 108 |             if (this->localLinearAcceleration_.z() > 0) | 
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 | 109 |               this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); | 
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 | 110 |             else | 
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 | 111 |               this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); | 
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 | 112 |             this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); | 
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 | 113 |             this->localLinearAcceleration_.setValue(0, 0, 0); | 
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 | 114 |          | 
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 | 115 |             this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; | 
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 | 116 |             this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); | 
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 | 117 |             this->localAngularAcceleration_.setValue(0, 0, 0); | 
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 | 118 |         //} | 
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 | 119 |     } | 
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 | 120 |      | 
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 | 121 |     /** | 
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 | 122 |     @brief | 
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 | 123 |         Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector. | 
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 | 124 |     @param value | 
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 | 125 |         The vector determining the amount of the movement. | 
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 | 126 |     */ | 
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 | 127 |     void RocketDrone::moveFrontBack(const Vector2& value) | 
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 | 128 |     { | 
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 | 129 |         this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); | 
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 | 130 |     } | 
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 | 131 |  | 
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 | 132 |     /** | 
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 | 133 |     @brief | 
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 | 134 |         Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector. | 
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 | 135 |     @param value | 
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 | 136 |         The vector determining the amount of the movement. | 
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 | 137 |     */ | 
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 | 138 |     void RocketDrone::moveRightLeft(const Vector2& value) | 
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 | 139 |     { | 
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 | 140 |         this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); | 
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 | 141 |     } | 
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 | 142 |  | 
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 | 143 |     /** | 
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 | 144 |     @brief | 
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 | 145 |         Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector. | 
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 | 146 |     @param value | 
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 | 147 |         The vector determining the amount of the movement. | 
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 | 148 |     */ | 
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 | 149 |     void RocketDrone::moveUpDown(const Vector2& value) | 
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 | 150 |     { | 
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 | 151 |         this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); | 
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 | 152 |     } | 
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 | 153 |  | 
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 | 154 |     /** | 
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 | 155 |     @brief | 
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 | 156 |         Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 157 |     @param value | 
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 | 158 |         The vector determining the amount of the angular movement. | 
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 | 159 |     */ | 
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 | 160 |     void RocketDrone::rotateYaw(const Vector2& value) | 
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 | 161 |     { | 
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 | 162 |         this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x); | 
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 | 163 |     } | 
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 | 164 |  | 
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 | 165 |     /** | 
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 | 166 |     @brief | 
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 | 167 |         Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 168 |     @param value | 
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 | 169 |         The vector determining the amount of the angular movement. | 
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 | 170 |     */ | 
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 | 171 |     void RocketDrone::rotatePitch(const Vector2& value) | 
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 | 172 |     { | 
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 | 173 |         this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); | 
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 | 174 |     } | 
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 | 175 |  | 
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 | 176 |     /** | 
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 | 177 |     @brief | 
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 | 178 |         Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 179 |     @param value | 
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 | 180 |         The vector determining the amount of the angular movement. | 
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 | 181 |     */ | 
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 | 182 |     void RocketDrone::rotateRoll(const Vector2& value) | 
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 | 183 |     { | 
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 | 184 |         this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); | 
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 | 185 |     } | 
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 | 186 |  | 
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 | 187 |         //void RocketDrone::setOwner(Pawn* owner) | 
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 | 188 |     //{ | 
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 | 189 |     //    this->owner_ = owner; | 
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 | 190 |         //} | 
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 | 191 |      | 
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 | 192 | } | 
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