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source: code/branches/rocket/src/orxonox/controllers/RocketController.cc @ 6783

Last change on this file since 6783 was 6783, checked in by gnadler, 14 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "weapons/projectiles/SimpleRocket.h"
31#include "util/Math.h"
32
33
34namespace orxonox
35{
36    /**
37    @brief
38        Constructor.
39    */
40    RocketController::RocketController(BaseObject* creator) : Controller(creator)
41    {
42        // Place your code here:
43        // - make sure to register the object in the factory
44        // - do any kind of initialisation
45        RegisterObject(RocketController);
46        // this checks that our creator really is a drone
47        // and saves the pointer to the drone for the controlling commands
48    }
49
50    RocketController::~RocketController()
51    {
52    }
53
54    /**
55    @brief
56        The controlling happens here. This method defines what the controller has to do each tick.
57    @param dt
58        The duration of the tick.
59    */
60    void RocketController::tick(float dt)
61    {
62        // Place your code here:
63        // - steering commands
64        SimpleRocket* rocket = static_cast<SimpleRocket>(this->getControllableEntity());
65        // you can use the following commands for steering
66        // - moveFrontBack, moveRightLeft, moveUpDown
67        // - rotatePitch, rotateYaw, rotateRoll
68        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
69
70                rocket->rotateYaw(0.2);
71                        rocket->moveFrontBack(2);
72
73    }
74}
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