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source: code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.h @ 6834

Last change on this file since 6834 was 6834, checked in by gnadler, 14 years ago

Success:
Now rocket spawns somewhere around the ship and the orientation is more or less correct. The controller does nothing but change some pitch/roll (to be sure it does something).
I modified the rocketfire particle to produce rocketfire2.particle which is slightly smaller and matches the smaller rocket.

File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SimpleRocket_H__
30#define _SimpleRocket_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    class ConeCollisionShape;
40
41    /**
42    @brief
43        SimpleRocket, that is made to move upon a specified pattern.
44        This class was constructed for the PPS tutorial.
45    @author
46        Oli Scheuss
47    */
48    class _WeaponsExport SimpleRocket : public ControllableEntity
49    {
50        public:
51            SimpleRocket(BaseObject* creator);
52            virtual ~SimpleRocket();
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
55
56            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
57            void destroyObject();
58
59            virtual void moveFrontBack(const Vector2& value){}
60            virtual void moveRightLeft(const Vector2& value){}
61            virtual void moveUpDown(const Vector2& value){}
62
63            virtual void rotateYaw(const Vector2& value);
64            virtual void rotatePitch(const Vector2& value);
65            virtual void rotateRoll(const Vector2& value);
66
67            /**
68            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
69            @param value  The amount by which the SimpleRocket is to be moved.
70            */
71            inline void moveFrontBack(float value)
72            { this->moveFrontBack(Vector2(value, 0)); }
73            /**
74            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
75            @param value  The amount by which the SimpleRocket is to be moved.
76            */
77            inline void moveRightLeft(float value)
78            { this->moveRightLeft(Vector2(value, 0)); }
79            /**
80            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
81            @param value  The amount by which the SimpleRocket is to be moved.
82            */
83            inline void moveUpDown(float value)
84            { this->moveUpDown(Vector2(value, 0)); }
85
86            /**
87            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
88            @param value  The amount by which the SimpleRocket is to be rotated.
89            */
90            inline void rotateYaw(float value)
91            { this->rotateYaw(Vector2(value, 0)); }
92            /**
93            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
94            @param value  The amount by which the SimpleRocket is to be rotated.
95            */
96            inline void rotatePitch(float value)
97            { this->rotatePitch(Vector2(value, 0)); }
98            /**
99            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
100            @param value  The amount by which the SimpleRocket is to be rotated.
101            */
102            inline void rotateRoll(float value)
103            { this->rotateRoll(Vector2(value, 0)); }
104
105            void setOwner(Pawn* owner);
106            inline Pawn* getOwner() const
107                { return this->owner_; }
108
109            inline void setDamage(float damage)
110                { this->damage_ = damage; }
111            inline float getDamage() const
112                { return this->damage_; }
113            virtual void fired(unsigned int firemode);
114
115        private:
116            WeakPtr<Pawn> owner_;
117            Vector3 localAngularVelocity_;
118            float damage_;
119            bool bDestroy_;
120
121            WeakPtr<PlayerInfo> player_;
122            Timer destroyTimer_;
123            float lifetime_;
124
125    };
126
127}
128
129#endif /* _SimpleRocket_H__ */
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