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source: code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc @ 6810

Last change on this file since 6810 was 6810, checked in by gnadler, 14 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SimpleRocket.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "worldentities/pawns/Pawn.h"
36#include "graphics/ParticleSpawner.h"
37#include "graphics/Model.h"
38#include "objects/collisionshapes/ConeCollisionShape.h"
39#include "infos/PlayerInfo.h"
40#include "controllers/Controller.h"
41#include "weapons/RocketController.h"
42#include "sound/WorldSound.h"
43
44namespace orxonox
45{
46    CreateFactory(SimpleRocket);
47    // create the factory for the SimpleRocket
48
49    /**
50    @brief
51        Constructor. Registers the object and initializes some default values.
52    */
53    SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator)
54    {
55        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
56
57        this->localAngularVelocity_ = 0;
58        this->bDestroy_ = false;
59        this->lifetime_ = 100;
60                //this->camera_ = null;
61                RocketController* myRController = new RocketController(this);
62                this->setController(myRController);
63                //myRController->setRocket(this, myRController);
64               
65                //this->getController()->setControllableEntity(this);
66                //myController->setControllableEntity(this);
67                //this->getController()->setControllableEntity(this);
68        //this->controllableEntity_->setController(this->controller_);
69
70        if (GameMode::isMaster())
71        {
72         /*   this->setCollisionType(WorldEntity::Kinematic);
73            this->setVelocity(0,0,-100);*/
74
75            Model* model = new Model(this);
76            model->setMeshSource("Rocket.mesh");
77            //model->scale(0.7f);
78            this->attach(model);
79           /* ParticleEmitter* fire = new ParticleEmitter(this);
80            this->attach(fire);
81            fire->setOrientation(this->getOrientation());
82            fire->setSource("Orxonox/Rocketfire");
83
84            this->enableCollisionCallback();
85            this->setCollisionResponse(false);
86            this->setCollisionType(Kinematic);
87
88            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
89            collisionShape->setRadius(3);
90            collisionShape->setHeight(500);
91            this->attachCollisionShape(collisionShape);*/
92
93            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
94        }
95
96    }
97
98    /**s
99    @brief
100        Destructor. Destroys controller, if present and kills sounds, if playing.
101    */
102    SimpleRocket::~SimpleRocket()
103    {
104    }
105
106    /**
107    @brief
108        Method for creating a SimpleRocket through XML.
109    */
110    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
111    {
112        // this calls the XMLPort function of the parent class
113        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
114    }
115
116    void SimpleRocket::setOwner(Pawn* owner)
117    {
118        this->owner_ = owner;
119        //this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
120        this->player_ = this->owner_->getPlayer();
121    }
122
123    /**
124    @brief
125        Defines which actions the SimpleRocket has to take in each tick.
126    @param dt
127        The length of the tick.
128    */
129    void SimpleRocket::tick(float dt)
130    {
131        SUPER(SimpleRocket, tick, dt);
132
133        if( this->hasLocalController() )
134        {
135            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
136            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
137            this->localAngularVelocity_ = 0;
138
139            if( this->bDestroy_ )
140                this->destroy();
141        }
142    }
143
144    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
145    {
146        if (!this->bDestroy_ && GameMode::isMaster())
147        {
148            if (otherObject == this->owner_)
149                return false;
150
151            this->bDestroy_ = true;
152
153            if (this->owner_)
154            {
155                {
156                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
157                    effect->setPosition(this->getPosition());
158                    effect->setOrientation(this->getOrientation());
159                    effect->setDestroyAfterLife(true);
160                    effect->setSource("Orxonox/explosion4");
161                    effect->setLifetime(2.0f);
162                }
163
164                {
165                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
166                    effect->setPosition(this->getPosition());
167                    effect->setOrientation(this->getOrientation());
168                    effect->setDestroyAfterLife(true);
169                    effect->setSource("Orxonox/smoke4");
170                    effect->setLifetime(3.0f);
171                }
172            }
173
174            float dmg = this->damage_;
175            if (this->owner_)
176                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
177
178            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
179            if (victim)
180                victim->hit(this->owner_, contactPoint, dmg);
181//             this->destroy();
182        }
183        return false;
184    }
185
186    void SimpleRocket::destroyObject()
187    {
188        if (GameMode::isMaster())
189        {
190            this->destroy();
191        }
192    }
193
194    void SimpleRocket::fired(unsigned int firemode)
195    {
196        if (this->owner_)
197        {
198            {
199                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
200                effect->setPosition(this->getPosition());
201                effect->setOrientation(this->getOrientation());
202                effect->setDestroyAfterLife(true);
203                effect->setSource("Orxonox/explosion4");
204                effect->setLifetime(2.0f);
205            }
206
207            {
208                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
209                effect->setPosition(this->getPosition());
210                effect->setOrientation(this->getOrientation());
211                effect->setDestroyAfterLife(true);
212                effect->setSource("Orxonox/smoke4");
213                effect->setLifetime(3.0f);
214            }
215            this->destroy();
216        }
217    }
218
219    /**
220    @brief
221        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
222    @param value
223        The vector determining the amount of the angular movement.
224    */
225    void SimpleRocket::rotateYaw(const Vector2& value)
226    {
227        ControllableEntity::rotateYaw(value);
228
229        if( !this->isInMouseLook() )
230            this->localAngularVelocity_.y += value.x;
231    }
232
233    /**
234    @brief
235        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
236    @param value
237        The vector determining the amount of the angular movement.
238    */
239    void SimpleRocket::rotatePitch(const Vector2& value)
240    {
241        ControllableEntity::rotatePitch(value);
242
243        if( !this->isInMouseLook() )
244            this->localAngularVelocity_.x += value.x;
245    }
246
247    /**
248    @brief
249        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
250    @param value
251        The vector determining the amount of the angular movement.
252    */
253    void SimpleRocket::rotateRoll(const Vector2& value)
254    {
255        ControllableEntity::rotateRoll(value);
256
257        if( !this->isInMouseLook() )
258            this->localAngularVelocity_.z += value.x;
259    }
260
261}
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