| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *     Gabriel Nadler, Originalfile: Oli Scheuss | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "RocketController.h" | 
|---|
| 30 | #include "projectiles/SimpleRocket.h" | 
|---|
| 31 | #include "util/Math.h" | 
|---|
| 32 | #include "weapons/projectiles/SimpleRocket.h" | 
|---|
| 33 | #include "util/Debug.h" | 
|---|
| 34 | #include "weapons/weaponmodes/SimpleRocketFire.h" | 
|---|
| 35 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 36 |  | 
|---|
| 37 | namespace orxonox | 
|---|
| 38 | { | 
|---|
| 39 | /** | 
|---|
| 40 | @brief | 
|---|
| 41 | Constructor. | 
|---|
| 42 | */ | 
|---|
| 43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) | 
|---|
| 44 | { | 
|---|
| 45 | RegisterObject(RocketController); | 
|---|
| 46 | COUT(0)<< "RocketController constructed\n"; | 
|---|
| 47 |  | 
|---|
| 48 |  | 
|---|
| 49 | this->rocket = new SimpleRocket(this); | 
|---|
| 50 | this->rocket->setController(this); | 
|---|
| 51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket)); | 
|---|
| 52 | this->haha=0; | 
|---|
| 53 | } | 
|---|
| 54 |  | 
|---|
| 55 |  | 
|---|
| 56 | /** | 
|---|
| 57 | @brief | 
|---|
| 58 | The controlling happens here. This method defines what the controller has to do each tick. | 
|---|
| 59 | @param dt | 
|---|
| 60 | The duration of the tick. | 
|---|
| 61 | */ | 
|---|
| 62 | void RocketController::tick(float dt) | 
|---|
| 63 | { | 
|---|
| 64 | haha++; | 
|---|
| 65 |  | 
|---|
| 66 | //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03); | 
|---|
| 67 | if (this->target_) { | 
|---|
| 68 | this->setTargetPosition(); | 
|---|
| 69 | this->moveToTargetPosition(); | 
|---|
| 70 | } | 
|---|
| 71 | if (haha>500) rocket->setDestroy();; | 
|---|
| 72 |  | 
|---|
| 73 | } | 
|---|
| 74 |  | 
|---|
| 75 |  | 
|---|
| 76 | RocketController::~RocketController() { | 
|---|
| 77 |  | 
|---|
| 78 |  | 
|---|
| 79 | COUT(0)<< "RocketController destroyed\n"; | 
|---|
| 80 | } | 
|---|
| 81 |  | 
|---|
| 82 | void RocketController::setTargetPosition() { | 
|---|
| 83 | //this->targetPosition_=this->target_->getWorldPosition(); | 
|---|
| 84 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity()); | 
|---|
| 85 | } | 
|---|
| 86 | void RocketController::moveToTargetPosition() { | 
|---|
| 87 | this->moveToPosition(this->targetPosition_); | 
|---|
| 88 | } | 
|---|
| 89 |  | 
|---|
| 90 |  | 
|---|
| 91 |  | 
|---|
| 92 | void RocketController::setTarget(WorldEntity* target) { | 
|---|
| 93 | this->target_ = target; | 
|---|
| 94 | COUT(0)<<"got target\n"; | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | void RocketController::moveToPosition(const Vector3& target) | 
|---|
| 98 | { | 
|---|
| 99 | if (!this->getControllableEntity()) | 
|---|
| 100 | return; | 
|---|
| 101 | float dx = target.x-this->getControllableEntity()->getPosition().x; | 
|---|
| 102 | float dy = target.y-this->getControllableEntity()->getPosition().y; | 
|---|
| 103 | COUT(0)<<"\n diff: "; | 
|---|
| 104 | COUT(0)<<target-this->getControllableEntity()->getPosition() << endl; | 
|---|
| 105 | //COUT(0)<<"\n 2D view: "; | 
|---|
| 106 | /* COUT(0)<<this->getControllableEntity()->getPosition().x; | 
|---|
| 107 | COUT(0)<<" "; | 
|---|
| 108 | COUT(0)<<this->getControllableEntity()->getPosition().y; | 
|---|
| 109 | COUT(0)<<" "; | 
|---|
| 110 | COUT(0)<<this->getControllableEntity()->getPosition().z; | 
|---|
| 111 | COUT(0)<<"\n";*/ | 
|---|
| 112 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); | 
|---|
| 113 | float distance = (target - this->getControllableEntity()->getPosition()).length(); | 
|---|
| 114 | //Vector3D diff =target-this->rocket->getPosition(); | 
|---|
| 115 | COUT(0) << "viewdirection: "<< coord << endl; | 
|---|
| 116 | //COUT(0)<<"  "; | 
|---|
| 117 | //COUT(0)<<coord.y; | 
|---|
| 118 | this->getControllableEntity()->rotateYaw(-0.8f*sgn(coord.x)*coord.x*coord.x); | 
|---|
| 119 | this->getControllableEntity()->rotatePitch(0.8f*sgn(coord.y)*coord.y*coord.y); | 
|---|
| 120 | //         this->getControllableEntity()->rotateYaw(10); | 
|---|
| 121 | //         this->getControllableEntity()->rotatePitch(0); | 
|---|
| 122 | //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians()); | 
|---|
| 123 | //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians()); | 
|---|
| 124 | //this->getControllableEntity()->moveUpDown(coord.y); | 
|---|
| 125 | //this->getControllableEntity()->moveRightLeft(coord.x); | 
|---|
| 126 | //this->getControllableEntity()->rotatePitch(coord); | 
|---|
| 127 | //     if (this->target_ || distance > 10) | 
|---|
| 128 | //     { | 
|---|
| 129 | //         // Multiply with 0.8 to make them a bit slower | 
|---|
| 130 | //this->getControllableEntity()->rotateYaw(coord.x ); | 
|---|
| 131 | //         this->getControllableEntity()->rotatePitch(coord.y); | 
|---|
| 132 | // | 
|---|
| 133 | //     } | 
|---|
| 134 | } | 
|---|
| 135 |  | 
|---|
| 136 |  | 
|---|
| 137 |  | 
|---|
| 138 |  | 
|---|
| 139 | } | 
|---|