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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6950

Last change on this file since 6950 was 6950, checked in by scheusso, 14 years ago

steering of the rocket now working, but oscilating
control parameters need adjustment

File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    RocketController::RocketController(BaseObject* creator) : Controller(creator)
44    {
45                RegisterObject(RocketController);
46                COUT(0)<< "RocketController constructed\n";
47
48       
49                this->rocket = new SimpleRocket(this);
50                this->rocket->setController(this);
51                this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
52                this->haha=0;
53    }
54
55
56    /**
57    @brief
58        The controlling happens here. This method defines what the controller has to do each tick.
59    @param dt
60        The duration of the tick.
61    */
62    void RocketController::tick(float dt)
63    {
64                haha++;
65
66                //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03);
67                if (this->target_) {
68                        this->setTargetPosition();
69                        this->moveToTargetPosition();
70                }
71                if (haha>500) rocket->setDestroy();;
72       
73        }
74
75
76        RocketController::~RocketController() {
77
78               
79                COUT(0)<< "RocketController destroyed\n";
80        }
81
82        void RocketController::setTargetPosition() {
83                //this->targetPosition_=this->target_->getWorldPosition();
84                this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity());
85        }
86        void RocketController::moveToTargetPosition() {
87                this->moveToPosition(this->targetPosition_);
88        }
89
90
91
92        void RocketController::setTarget(WorldEntity* target) {
93                this->target_ = target;
94                COUT(0)<<"got target\n";
95        }
96
97        void RocketController::moveToPosition(const Vector3& target)
98    {
99       if (!this->getControllableEntity())
100            return;
101           float dx = target.x-this->getControllableEntity()->getPosition().x;
102           float dy = target.y-this->getControllableEntity()->getPosition().y;
103           COUT(0)<<"\n diff: ";
104           COUT(0)<<target-this->getControllableEntity()->getPosition() << endl;
105           //COUT(0)<<"\n 2D view: ";
106          /* COUT(0)<<this->getControllableEntity()->getPosition().x;
107           COUT(0)<<" ";
108           COUT(0)<<this->getControllableEntity()->getPosition().y;
109           COUT(0)<<" ";
110           COUT(0)<<this->getControllableEntity()->getPosition().z;
111           COUT(0)<<"\n";*/
112        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
113        float distance = (target - this->getControllableEntity()->getPosition()).length();
114                //Vector3D diff =target-this->rocket->getPosition();
115                COUT(0) << "viewdirection: "<< coord << endl;
116                //COUT(0)<<"  ";
117                //COUT(0)<<coord.y;
118        this->getControllableEntity()->rotateYaw(-0.8f*sgn(coord.x)*coord.x*coord.x);
119        this->getControllableEntity()->rotatePitch(0.8f*sgn(coord.y)*coord.y*coord.y);
120//         this->getControllableEntity()->rotateYaw(10);
121//         this->getControllableEntity()->rotatePitch(0);
122                //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians());
123                //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians());
124                //this->getControllableEntity()->moveUpDown(coord.y);
125                //this->getControllableEntity()->moveRightLeft(coord.x);
126                //this->getControllableEntity()->rotatePitch(coord);
127   //     if (this->target_ || distance > 10)
128   //     {
129   //         // Multiply with 0.8 to make them a bit slower
130                        //this->getControllableEntity()->rotateYaw(coord.x );
131   //         this->getControllableEntity()->rotatePitch(coord.y);
132                        //
133   //     }
134    }
135
136
137
138
139}
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