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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6863

Last change on this file since 6863 was 6863, checked in by gnadler, 14 years ago

orxonox crashes while, respectively after destroying either the Rocket or the Controller.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35
36namespace orxonox
37{
38    /**
39    @brief
40        Constructor.
41    */
42    RocketController::RocketController(BaseObject* creator) : Controller(creator)
43    {
44                COUT(0)<< "RocketController constructed\n";
45
46        RegisterObject(RocketController);
47                this->rocket = new SimpleRocket(this);
48                this->rocket->setController(dynamic_cast<RocketController*>(this));
49                this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
50                this->haha=0;
51    }
52
53
54    /**
55    @brief
56        The controlling happens here. This method defines what the controller has to do each tick.
57    @param dt
58        The duration of the tick.
59    */
60    void RocketController::tick(float dt)
61    {
62                haha++;
63
64        SimpleRocket *rocket = static_cast<SimpleRocket*>(this->getControllableEntity());
65                rocket->setAcceleration(rocket->getAcceleration()*2);
66                if (haha < 100) rocket->rotateYaw(10);
67                else {
68                if (rand() > 0.5) rocket->rotateRoll(5); 
69                else rocket->rotatePitch(5);
70                }
71
72    }
73
74
75        RocketController::~RocketController() {
76               
77                COUT(0)<< "RocketController destroyed\n";
78        }
79
80
81
82}
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