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source: code/branches/rocket/src/modules/weapons/RocketController.cc @ 6810

Last change on this file since 6810 was 6810, checked in by gnadler, 15 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33
34
35namespace orxonox
36{
37    /**
38    @brief
39        Constructor.
40    */
41    RocketController::RocketController(BaseObject* creator) : Controller(creator)
42    {
43        // Place your code here:
44        // - make sure to register the object in the factory
45        // - do any kind of initialisation
46        RegisterObject(RocketController);
47        // this checks that our creator really is a drone
48        // and saves the pointer to the drone for the controlling commands
49    }
50
51
52    /**
53    @brief
54        The controlling happens here. This method defines what the controller has to do each tick.
55    @param dt
56        The duration of the tick.
57    */
58    void RocketController::tick(float dt)
59    {
60        // Place your code here:
61        // - steering commands
62        SimpleRocket *rocket = static_cast<SimpleRocket*>(this->getControllableEntity());
63        // you can use the following commands for steering
64        // - moveFrontBack, moveRightLeft, moveUpDown
65        // - rotatePitch, rotateYaw, rotateRoll
66        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
67
68                rocket->rotateYaw(0.2);
69                        //rocket->moveFrontBack(2);
70
71    }
72
73
74
75        //void setRocket(SimpleRocket* rocket, RocketController* contr) {
76        //              contr->setControllableEntity(dynamic_cast<ControllableEntity*> rocket);
77        //}
78}
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