| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Oliver Scheuss | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | // | 
|---|
| 30 | // C++ Implementation: GameStateManager | 
|---|
| 31 | // | 
|---|
| 32 | // Description: | 
|---|
| 33 | // | 
|---|
| 34 | // | 
|---|
| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 36 | // | 
|---|
| 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 38 | // | 
|---|
| 39 | // | 
|---|
| 40 |  | 
|---|
| 41 | #include "GamestateManager.h" | 
|---|
| 42 |  | 
|---|
| 43 | #include <cassert> | 
|---|
| 44 | #include <queue> | 
|---|
| 45 | // #include <boost/thread/mutex.hpp> | 
|---|
| 46 |  | 
|---|
| 47 | #include "util/Debug.h" | 
|---|
| 48 | #include "core/Executor.h" | 
|---|
| 49 | #include "core/ThreadPool.h" | 
|---|
| 50 | #include "ClientInformation.h" | 
|---|
| 51 | #include "packet/Acknowledgement.h" | 
|---|
| 52 | #include "packet/Gamestate.h" | 
|---|
| 53 | #include "synchronisable/NetworkCallbackManager.h" | 
|---|
| 54 | #include "TrafficControl.h" | 
|---|
| 55 |  | 
|---|
| 56 | namespace orxonox | 
|---|
| 57 | { | 
|---|
| 58 |   GamestateManager::GamestateManager() : | 
|---|
| 59 |   reference(0), id_(0) | 
|---|
| 60 |   { | 
|---|
| 61 |     trafficControl_ = new TrafficControl(); | 
|---|
| 62 | //     threadMutex_ = new boost::mutex(); | 
|---|
| 63 | //     threadPool_ = new ThreadPool(); | 
|---|
| 64 |   } | 
|---|
| 65 |  | 
|---|
| 66 |   GamestateManager::~GamestateManager() | 
|---|
| 67 |   { | 
|---|
| 68 |     if( this->reference ) | 
|---|
| 69 |         delete this->reference;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 70 |     for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
|---|
| 71 |       delete it->second; | 
|---|
| 72 |     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator it1; | 
|---|
| 73 |     std::map<unsigned int, packet::Gamestate*>::iterator it2; | 
|---|
| 74 |     for( it1 = gamestateMap_.begin(); it1 != gamestateMap_.end(); ++it1 ) | 
|---|
| 75 |     { | 
|---|
| 76 |       for( it2 = it1->second.begin(); it2 != it1->second.end(); ++it2 ) | 
|---|
| 77 |         delete it2->second; | 
|---|
| 78 |     } | 
|---|
| 79 |     this->trafficControl_->destroy(); | 
|---|
| 80 | //     delete this->threadMutex_; | 
|---|
| 81 | //     delete this->threadPool_; | 
|---|
| 82 |   } | 
|---|
| 83 |  | 
|---|
| 84 |   bool GamestateManager::update(){ | 
|---|
| 85 | //     cleanup(); | 
|---|
| 86 |     return getSnapshot(); | 
|---|
| 87 |   } | 
|---|
| 88 |  | 
|---|
| 89 |   bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ | 
|---|
| 90 |     assert(gs); | 
|---|
| 91 |     std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
|---|
| 92 |     if(it!=gamestateQueue.end()){ | 
|---|
| 93 |       // delete obsolete gamestate | 
|---|
| 94 |       delete it->second; | 
|---|
| 95 |     } | 
|---|
| 96 |     gamestateQueue[clientID] = gs; | 
|---|
| 97 |     return true; | 
|---|
| 98 |   } | 
|---|
| 99 |  | 
|---|
| 100 |   bool GamestateManager::processGamestates(){ | 
|---|
| 101 |     if( this->gamestateQueue.empty() ) | 
|---|
| 102 |         return true; | 
|---|
| 103 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 104 |     // now push only the most recent gamestates we received (ignore obsolete ones) | 
|---|
| 105 |     for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
|---|
| 106 |       bool b = processGamestate(it->second); | 
|---|
| 107 |       assert(b); | 
|---|
| 108 |       delete it->second; | 
|---|
| 109 |     } | 
|---|
| 110 |     // now clear the queue | 
|---|
| 111 |     gamestateQueue.clear(); | 
|---|
| 112 |     //and call all queued callbacks | 
|---|
| 113 |     NetworkCallbackManager::callCallbacks(); | 
|---|
| 114 |     return true; | 
|---|
| 115 |   } | 
|---|
| 116 |  | 
|---|
| 117 |  | 
|---|
| 118 |   bool GamestateManager::getSnapshot(){ | 
|---|
| 119 |     if ( reference != 0 ) | 
|---|
| 120 |       delete reference; | 
|---|
| 121 |     reference = new packet::Gamestate(); | 
|---|
| 122 |     if(!reference->collectData(++id_, 0x1)){ //we have no data to send | 
|---|
| 123 |       delete reference; | 
|---|
| 124 |       reference=0; | 
|---|
| 125 |     } | 
|---|
| 126 |     return true; | 
|---|
| 127 |   } | 
|---|
| 128 |  | 
|---|
| 129 |   void GamestateManager::sendGamestates() | 
|---|
| 130 |   { | 
|---|
| 131 |     ClientInformation *temp = ClientInformation::getBegin(); | 
|---|
| 132 |     std::queue<packet::Gamestate*> clientGamestates; | 
|---|
| 133 |     while(temp != NULL){ | 
|---|
| 134 |       if( !(temp->getSynched()) ){ | 
|---|
| 135 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
|---|
| 136 |         temp=temp->next(); | 
|---|
| 137 |         if(!temp) | 
|---|
| 138 |           break; | 
|---|
| 139 |         continue; | 
|---|
| 140 |       } | 
|---|
| 141 |       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
|---|
| 142 |       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
|---|
| 143 |       int cid = temp->getID(); //get client id | 
|---|
| 144 |  | 
|---|
| 145 |       unsigned int gID = temp->getGamestateID(); | 
|---|
| 146 |       if(!reference) | 
|---|
| 147 |         return; | 
|---|
| 148 |  | 
|---|
| 149 |       packet::Gamestate *client=0; | 
|---|
| 150 |       if(gID != GAMESTATEID_INITIAL){ | 
|---|
| 151 |         assert(gamestateMap_.find(cid)!=gamestateMap_.end()); | 
|---|
| 152 |         std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateMap_[cid].find(gID); | 
|---|
| 153 |         if(it!=gamestateMap_[cid].end()) | 
|---|
| 154 |         { | 
|---|
| 155 |           client = it->second; | 
|---|
| 156 |         } | 
|---|
| 157 |       } | 
|---|
| 158 |  | 
|---|
| 159 |       clientGamestates.push(0); | 
|---|
| 160 |       finishGamestate( cid, &clientGamestates.back(), client, reference ); | 
|---|
| 161 |       //FunctorMember<GamestateManager>* functor = | 
|---|
| 162 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
|---|
| 163 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, reference ); | 
|---|
| 164 | //       (*static_cast<Executor*>(executor))(); | 
|---|
| 165 | //       this->threadPool_->passFunction( executor, true ); | 
|---|
| 166 | //       (*functor)( cid, &(clientGamestates.back()), client, reference ); | 
|---|
| 167 |  | 
|---|
| 168 |       temp = temp->next(); | 
|---|
| 169 |     } | 
|---|
| 170 |  | 
|---|
| 171 | //     threadPool_->synchronise(); | 
|---|
| 172 |  | 
|---|
| 173 |     while( !clientGamestates.empty() ) | 
|---|
| 174 |     { | 
|---|
| 175 |       if(clientGamestates.front()) | 
|---|
| 176 |         clientGamestates.front()->send(); | 
|---|
| 177 |       clientGamestates.pop(); | 
|---|
| 178 |     } | 
|---|
| 179 |   } | 
|---|
| 180 |  | 
|---|
| 181 |  | 
|---|
| 182 |   void GamestateManager::finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
|---|
| 183 |     //why are we searching the same client's gamestate id as we searched in | 
|---|
| 184 |     //Server::sendGameState? | 
|---|
| 185 |     // save the (undiffed) gamestate in the clients gamestate map | 
|---|
| 186 |     //chose wheather the next gamestate is the first or not | 
|---|
| 187 |  | 
|---|
| 188 |     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
|---|
| 189 | //     packet::Gamestate *gs = new packet::Gamestate(*gamestate); | 
|---|
| 190 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
|---|
| 191 | //     gs->collectData( id_, 0x1 ); | 
|---|
| 192 | //     this->threadMutex_->lock(); | 
|---|
| 193 |     gamestateMap_[clientID][gamestate->getID()]=gs; | 
|---|
| 194 | //     this->threadMutex_->unlock(); | 
|---|
| 195 |  | 
|---|
| 196 |     if(base) | 
|---|
| 197 |     { | 
|---|
| 198 |  | 
|---|
| 199 | //       COUT(3) << "diffing" << std::endl; | 
|---|
| 200 | //       packet::Gamestate* gs1  = gs; | 
|---|
| 201 |       packet::Gamestate *diffed = gs->diff(base); | 
|---|
| 202 |       //packet::Gamestate *gs2 = diffed->undiff(gs); | 
|---|
| 203 | //       assert(*gs == *gs2); | 
|---|
| 204 |       gs = diffed; | 
|---|
| 205 | //       packet::Gamestate* gs2 = gs->undiff(client); | 
|---|
| 206 | //       gs = new packet::Gamestate(*gs); | 
|---|
| 207 | //       assert(*gs1==*gs2); | 
|---|
| 208 |     } | 
|---|
| 209 |     else{ | 
|---|
| 210 |       gs = new packet::Gamestate(*gs); | 
|---|
| 211 |     } | 
|---|
| 212 |  | 
|---|
| 213 |  | 
|---|
| 214 |     bool b = gs->compressData(); | 
|---|
| 215 |     assert(b); | 
|---|
| 216 | //     COUT(4) << "sending gamestate with id " << gs->getID(); | 
|---|
| 217 | //     if(gamestate->isDiffed()) | 
|---|
| 218 | //     COUT(4) << " and baseid " << gs->getBaseID() << endl; | 
|---|
| 219 | //     else | 
|---|
| 220 | //     COUT(4) << endl; | 
|---|
| 221 |     gs->setClientID(clientID); | 
|---|
| 222 |     *destgamestate = gs; | 
|---|
| 223 |   } | 
|---|
| 224 |  | 
|---|
| 225 |  | 
|---|
| 226 |   bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { | 
|---|
| 227 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
|---|
| 228 |     assert(temp); | 
|---|
| 229 |     unsigned int curid = temp->getGamestateID(); | 
|---|
| 230 |  | 
|---|
| 231 |     if(gamestateID == ACKID_NACK){ | 
|---|
| 232 |       temp->setGamestateID(GAMESTATEID_INITIAL); | 
|---|
| 233 |       // now delete all saved gamestates for this client | 
|---|
| 234 |       std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 235 |       for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){ | 
|---|
| 236 |         delete it->second; | 
|---|
| 237 |  | 
|---|
| 238 |         gamestateMap_[clientID].erase(it++); | 
|---|
| 239 |       } | 
|---|
| 240 |       return true; | 
|---|
| 241 |     } | 
|---|
| 242 |  | 
|---|
| 243 |     assert(curid==GAMESTATEID_INITIAL || curid<gamestateID); | 
|---|
| 244 |     COUT(5) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
|---|
| 245 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 246 |     for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; ){ | 
|---|
| 247 |       delete it->second; | 
|---|
| 248 |       gamestateMap_[clientID].erase(it++); | 
|---|
| 249 |     } | 
|---|
| 250 |     temp->setGamestateID(gamestateID); | 
|---|
| 251 |     TrafficControl::processAck(clientID, gamestateID); | 
|---|
| 252 |     return true; | 
|---|
| 253 |   } | 
|---|
| 254 |  | 
|---|
| 255 |   void GamestateManager::removeClient(ClientInformation* client){ | 
|---|
| 256 |     assert(client); | 
|---|
| 257 |     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
|---|
| 258 |     // first delete all remained gamestates | 
|---|
| 259 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| 260 |     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
|---|
| 261 |       delete it->second; | 
|---|
| 262 |     // now delete the clients gamestatemap | 
|---|
| 263 |     gamestateMap_.erase(clientMap); | 
|---|
| 264 |   } | 
|---|
| 265 |  | 
|---|
| 266 |   bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
|---|
| 267 |     if(gs->isCompressed()) | 
|---|
| 268 |     { | 
|---|
| 269 |        bool b = gs->decompressData(); | 
|---|
| 270 |        assert(b); | 
|---|
| 271 |     } | 
|---|
| 272 |     assert(!gs->isDiffed()); | 
|---|
| 273 |     return gs->spreadData(0x1); | 
|---|
| 274 |   } | 
|---|
| 275 |  | 
|---|
| 276 | } | 
|---|