| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief | 
|---|
| 32 | Definition of GameState class. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #ifndef _GameState_H__ | 
|---|
| 36 | #define _GameState_H__ | 
|---|
| 37 |  | 
|---|
| 38 | #include "CorePrereqs.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include <map> | 
|---|
| 41 | #include <string> | 
|---|
| 42 | #include "util/UtilPrereqs.h" | 
|---|
| 43 |  | 
|---|
| 44 | namespace orxonox | 
|---|
| 45 | { | 
|---|
| 46 | /** | 
|---|
| 47 | @brief | 
|---|
| 48 | An implementation of a tree to manage game states. | 
|---|
| 49 | This leads to a certain hierarchy that is created at runtime. | 
|---|
| 50 | To actually use the structure, you will have to derive from it and | 
|---|
| 51 | implement 'enter', 'leave' and 'tick'. The latter corresponds to an | 
|---|
| 52 | update function. | 
|---|
| 53 |  | 
|---|
| 54 | Internally the tree is managed by two maps per node: One stores all its | 
|---|
| 55 | children, grandchildren, etc. by name of the state. The other maps these | 
|---|
| 56 | children states to the actual child of the node. | 
|---|
| 57 | An example: Foo is a grandchildren of Bar and Foofoo is the Foo's parent. | 
|---|
| 58 | Then Bar stores Foo in map by its name. The other one then maps Foo to Foofoo. | 
|---|
| 59 | */ | 
|---|
| 60 | class _CoreExport GameState | 
|---|
| 61 | { | 
|---|
| 62 | friend class Game; | 
|---|
| 63 |  | 
|---|
| 64 | public: | 
|---|
| 65 | /** | 
|---|
| 66 | @brief | 
|---|
| 67 | Gives information about what the GameState is currently doing | 
|---|
| 68 | */ | 
|---|
| 69 | struct State | 
|---|
| 70 | { | 
|---|
| 71 | unsigned active       : 1; | 
|---|
| 72 | unsigned activating   : 1; | 
|---|
| 73 | unsigned deactivating : 1; | 
|---|
| 74 | unsigned updating     : 1; | 
|---|
| 75 | unsigned suspended    : 1; | 
|---|
| 76 | unsigned topState     : 1; | 
|---|
| 77 | }; | 
|---|
| 78 |  | 
|---|
| 79 | public: | 
|---|
| 80 | GameState(const GameStateInfo& info); | 
|---|
| 81 | virtual ~GameState(); | 
|---|
| 82 |  | 
|---|
| 83 | const std::string& getName()   const; | 
|---|
| 84 | State getActivity()            const { return activity_; } | 
|---|
| 85 | const GameStateInfo& getInfo() const { return info_; } | 
|---|
| 86 |  | 
|---|
| 87 | protected: | 
|---|
| 88 | virtual void activate() { } | 
|---|
| 89 | virtual void deactivate() { } | 
|---|
| 90 | virtual void update(const Clock& time) { } | 
|---|
| 91 |  | 
|---|
| 92 | private: | 
|---|
| 93 | void setActivity(State activity); | 
|---|
| 94 | void activateInternal(); | 
|---|
| 95 | void deactivateInternal(); | 
|---|
| 96 | void updateInternal(const Clock& time); | 
|---|
| 97 |  | 
|---|
| 98 | const GameStateInfo& info_; | 
|---|
| 99 | State                activity_; | 
|---|
| 100 | }; | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 | #endif /* _GameState_H__ */ | 
|---|