| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sinbad, Baxissimo, DWORD, TheBren (OGRE Wiki) |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _DynamicRenderable_H__ |
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| 30 | #define _DynamicRenderable_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <OgreSimpleRenderable.h> |
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| 35 | |
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| 36 | namespace Ogre |
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| 37 | { |
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| 38 | /// Abstract base class providing mechanisms for dynamically growing hardware buffers. |
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| 39 | class DynamicRenderable : public SimpleRenderable |
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| 40 | { |
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| 41 | public: |
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| 42 | /// Constructor |
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| 43 | DynamicRenderable(); |
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| 44 | /// Virtual destructor |
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| 45 | virtual ~DynamicRenderable(); |
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| 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | Initializes the dynamic renderable. |
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| 50 | @remarks |
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| 51 | This function should only be called once. It initializes the |
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| 52 | render operation, and calls the abstract function |
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| 53 | createVertexDeclaration(). |
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| 54 | @param operationType |
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| 55 | The type of render operation to perform. |
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| 56 | @param useIndices |
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| 57 | Specifies whether to use indices to determine the vertices to use as input. |
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| 58 | */ |
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| 59 | void initialize(RenderOperation::OperationType operationType, |
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| 60 | bool useIndices); |
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| 61 | |
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| 62 | /// Implementation of SimpleRenderable |
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| 63 | virtual Real getBoundingRadius(void) const; |
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| 64 | /// Implementation of SimpleRenderable |
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| 65 | virtual Real getSquaredViewDepth(const Camera* cam) const; |
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| 66 | |
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| 67 | protected: |
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| 68 | /// Maximum capacity of the currently allocated vertex buffer. |
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| 69 | size_t mVertexBufferCapacity; |
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| 70 | /// Maximum capacity of the currently allocated index buffer. |
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| 71 | size_t mIndexBufferCapacity; |
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| 72 | |
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| 73 | /** |
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| 74 | @brief |
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| 75 | Creates the vertex declaration. |
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| 76 | @remarks |
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| 77 | Override and set mRenderOp.vertexData->vertexDeclaration here. |
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| 78 | mRenderOp.vertexData will be created for you before this method |
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| 79 | is called. |
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| 80 | */ |
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| 81 | virtual void createVertexDeclaration() = 0; |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Prepares the hardware buffers for the requested vertex and index counts. |
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| 86 | @remarks |
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| 87 | This function must be called before locking the buffers in |
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| 88 | fillHardwareBuffers(). It guarantees that the hardware buffers |
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| 89 | are large enough to hold at least the requested number of |
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| 90 | vertices and indices (if using indices). The buffers are |
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| 91 | possibly reallocated to achieve this. |
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| 92 | @par |
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| 93 | The vertex and index count in the render operation are set to |
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| 94 | the values of vertexCount and indexCount respectively. |
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| 95 | @param vertexCount |
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| 96 | The number of vertices the buffer must hold. |
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| 97 | @param indexCount |
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| 98 | The number of indices the buffer must hold. This |
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| 99 | parameter is ignored if not using indices. |
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| 100 | */ |
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| 101 | void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); |
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| 102 | |
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| 103 | /** |
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| 104 | @brief |
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| 105 | Fills the hardware vertex and index buffers with data. |
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| 106 | @remarks |
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| 107 | This function must call prepareHardwareBuffers() before locking |
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| 108 | the buffers to ensure the they are large enough for the data to |
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| 109 | be written. Afterwards the vertex and index buffers (if using |
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| 110 | indices) can be locked, and data can be written to them. |
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| 111 | */ |
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| 112 | virtual void fillHardwareBuffers() = 0; |
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| 113 | }; |
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| 114 | } |
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| 115 | |
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| 116 | #endif /* _DynamicRenderable_H__ */ |
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