| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _DynamicLines_H__ | 
|---|
| 30 | #define _DynamicLines_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "OrxonoxPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include <vector> | 
|---|
| 35 | #include "DynamicRenderable.h" | 
|---|
| 36 |  | 
|---|
| 37 | namespace Ogre | 
|---|
| 38 | { | 
|---|
| 39 |     class DynamicLines : public DynamicRenderable | 
|---|
| 40 |     { | 
|---|
| 41 |         typedef RenderOperation::OperationType OperationType; | 
|---|
| 42 |  | 
|---|
| 43 |     public: | 
|---|
| 44 |         /// Constructor - see setOperationType() for description of argument. | 
|---|
| 45 |         DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); | 
|---|
| 46 |         virtual ~DynamicLines(); | 
|---|
| 47 |  | 
|---|
| 48 |         /// Add a point to the point list | 
|---|
| 49 |         void addPoint(const Vector3 &p); | 
|---|
| 50 |         /// Add a point to the point list | 
|---|
| 51 |         void addPoint(Real x, Real y, Real z); | 
|---|
| 52 |  | 
|---|
| 53 |         /// Change the location of an existing point in the point list | 
|---|
| 54 |         void setPoint(unsigned short index, const Vector3 &value); | 
|---|
| 55 |  | 
|---|
| 56 |         /// Return the location of an existing point in the point list | 
|---|
| 57 |         const Vector3& getPoint(unsigned short index) const; | 
|---|
| 58 |  | 
|---|
| 59 |         /// Return the total number of points in the point list | 
|---|
| 60 |         unsigned short getNumPoints(void) const; | 
|---|
| 61 |  | 
|---|
| 62 |         /// Remove all points from the point list | 
|---|
| 63 |         void clear(); | 
|---|
| 64 |  | 
|---|
| 65 |         /// Call this to update the hardware buffer after making changes. | 
|---|
| 66 |         void update(); | 
|---|
| 67 |  | 
|---|
| 68 |         /** | 
|---|
| 69 |         @brief | 
|---|
| 70 |             Set the type of operation to draw with. | 
|---|
| 71 |         @param opType | 
|---|
| 72 |             Can be one of | 
|---|
| 73 |                 - RenderOperation::OT_LINE_STRIP | 
|---|
| 74 |                 - RenderOperation::OT_LINE_LIST | 
|---|
| 75 |                 - RenderOperation::OT_POINT_LIST | 
|---|
| 76 |                 - RenderOperation::OT_TRIANGLE_LIST | 
|---|
| 77 |                 - RenderOperation::OT_TRIANGLE_STRIP | 
|---|
| 78 |                 - RenderOperation::OT_TRIANGLE_FAN | 
|---|
| 79 |             The default is OT_LINE_STRIP. | 
|---|
| 80 |         */ | 
|---|
| 81 |         void setOperationType(OperationType opType); | 
|---|
| 82 |         OperationType getOperationType() const; | 
|---|
| 83 |  | 
|---|
| 84 |     protected: | 
|---|
| 85 |         /// Implementation DynamicRenderable, creates a simple vertex-only decl | 
|---|
| 86 |         virtual void createVertexDeclaration(); | 
|---|
| 87 |         /// Implementation DynamicRenderable, pushes point list out to hardware memory | 
|---|
| 88 |         virtual void fillHardwareBuffers(); | 
|---|
| 89 |  | 
|---|
| 90 |     private: | 
|---|
| 91 |         std::vector<Vector3> mPoints; | 
|---|
| 92 |         bool mDirty; | 
|---|
| 93 |     }; | 
|---|
| 94 | } | 
|---|
| 95 |  | 
|---|
| 96 | #endif /* _DynamicLines_H__ */ | 
|---|