| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Declaration of the OrxonoxOverlay class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _OrxonoxOverlay_H__ | 
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| 35 | #define _OrxonoxOverlay_H__ | 
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| 36 |  | 
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| 37 | #include "OrxonoxPrereqs.h" | 
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| 38 |  | 
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| 39 | #include <string> | 
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| 40 |  | 
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| 41 | #include "util/Math.h" | 
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| 42 | #include "util/OgreForwardRefs.h" | 
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| 43 | #include "core/BaseObject.h" | 
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| 44 | #include "core/WindowEventListener.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     /** | 
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| 49 |     @brief | 
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| 50 |         Base class to display content directly onto the screen. | 
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| 51 |         This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it | 
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| 52 |         in our class hierarchy for xml loading and config values. | 
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| 53 |         The mentioned features are: | 
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| 54 |         - Automatic positioning depending on the scale and the rotation angle. | 
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| 55 |           You can specify a "pick point" relative to the overlay itself. This point will always be exactly | 
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| 56 |           at the position (position_) of the overlay. That allows for margin/corner aligment. | 
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| 57 |           It even works when a rotation angle is applied. | 
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| 58 |         - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), | 
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| 59 |           sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for | 
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| 60 |           custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation | 
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| 61 |           should behave differently to sizeChanged() than a standard overlay. | 
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| 62 |         - Console commands for scale, rotate and scroll (accessed by name) | 
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| 63 |         - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived | 
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| 64 |           only for displaying a picture). | 
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| 65 |         - Reacts to changes of the window aspect | 
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| 66 |         - Last but not least: On demand you can tell the overlay to automatically resale to correct for | 
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| 67 |           aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. | 
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| 68 |           Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are | 
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| 69 |                   multiples of 90 degrees. But it's only a small drawback. | 
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| 70 |     */ | 
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| 71 |     class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener | 
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| 72 |     { | 
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| 73 |     public: | 
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| 74 |         /** | 
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| 75 |         @brief | 
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| 76 |             Describes the rotational state of a an overlay. | 
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| 77 |             Horizontal means 0/180 degrees, Vertical is 90/270 degrees | 
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| 78 |             and Inbetween is everything else. | 
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| 79 |         */ | 
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| 80 |         enum RotationState | 
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| 81 |         { | 
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| 82 |             Horizontal, | 
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| 83 |             Vertical, | 
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| 84 |             Inbetween | 
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| 85 |         }; | 
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| 86 |  | 
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| 87 |     public: | 
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| 88 |         OrxonoxOverlay(BaseObject* creator); | 
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| 89 |         virtual ~OrxonoxOverlay(); | 
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| 90 |  | 
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| 91 |         virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); | 
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| 92 |  | 
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| 93 |         virtual void changedName(); | 
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| 94 |  | 
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| 95 |         //! Shows the overlay with an detour to BaseObject::visibility_ | 
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| 96 |         void show() { this->setVisible(true); } | 
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| 97 |         //! Hides the overlay with an detour to BaseObject::visibility_ | 
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| 98 |         void hide() { this->setVisible(false); } | 
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| 99 |  | 
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| 100 |         /** Sets whether the aspect of the overlay is corrected. | 
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| 101 |             This is for instance useful for round objects that should stay round no matter | 
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| 102 |             what the screen resolution is. */ | 
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| 103 |         void setAspectCorrection(bool val)        { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } | 
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| 104 |         //! Returns whether the window aspect is corrected | 
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| 105 |         bool getAspectCorrection() const          { return this->bCorrectAspect_; } | 
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| 106 |  | 
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| 107 |         //! Sets the position of this overlay on the screen. | 
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| 108 |         void setPosition(Vector2 pos)             { this->position_ = pos; this->positionChanged(); } | 
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| 109 |  | 
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| 110 |         //! Returns the current position on the screen. | 
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| 111 |         const Vector2& getPosition() const        { return this->position_; } | 
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| 112 |  | 
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| 113 |         //! Scrolls the overlay. @param offset The offset given. | 
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| 114 |         void scroll(const Vector2& offset)        { this->position_ += offset; this->positionChanged(); } | 
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| 115 |  | 
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| 116 |         /** Sets the point in the overlay where to pick it when translating. | 
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| 117 |             For instance setting it to (1.0,1.0) means that the lower right corner of the | 
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| 118 |             overlay will be put at position_. | 
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| 119 |             This primarily helps aligning an overlay to any corner/margin on the screen. */ | 
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| 120 |         void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } | 
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| 121 |  | 
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| 122 |         //! Gets the pick point of this overlay. @see setPickPoint() | 
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| 123 |         const Vector2& getPickPoint() const       { return this->pickPoint_; } | 
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| 124 |  | 
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| 125 |         //! Sets the rotation angle applied to this overlay in degrees. | 
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| 126 |         void setRotation(const Degree& angle)     { this->angle_ = angle; this->angleChanged(); } | 
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| 127 |  | 
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| 128 |         //! Gets the rotation angle applied to this overlay in degrees. | 
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| 129 |         const Degree& getRotation() const         { return this->angle_; } | 
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| 130 |  | 
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| 131 |         //! Rotates the overlay by angle degrees. | 
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| 132 |         void rotate(const Degree& angle)          { this->angle_ += angle; this->angleChanged(); } | 
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| 133 |  | 
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| 134 |         //! Sets the size of this overlay. | 
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| 135 |         void setSize(const Vector2& size)         { this->size_ = size; this->sizeChanged(); } | 
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| 136 |  | 
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| 137 |         //! Gets the current size that was set (uncorrected) | 
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| 138 |         const Vector2& getSize() const            { return this->size_; } | 
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| 139 |  | 
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| 140 |         //! Gets the actual size of the overlay on the screen (corrected) | 
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| 141 |         Vector2 getActualSize() const             { return this->size_ * this->sizeCorrection_; } | 
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| 142 |  | 
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| 143 |         //! Gets the current size correction (default: 1.0, 1.0) | 
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| 144 |         const Vector2& getSizeCorrection() const  { return this->sizeCorrection_; } | 
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| 145 |  | 
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| 146 |         //! Scales the overlay by scale. | 
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| 147 |         void scale(const Vector2& scale)          { this->size_ *= scale; this->sizeChanged(); } | 
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| 148 |  | 
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| 149 |         //! ConsoleCommand: Accesses the overlay by its name and scales it. | 
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| 150 |         static void scaleOverlay(const std::string& name, float scale); | 
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| 151 |         //! ConsoleCommand: Accesses the overlay by its name and scrolls it. | 
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| 152 |         static void scrollOverlay(const std::string& name, const Vector2& scroll); | 
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| 153 |         static void toggleVisibility(const std::string& name); | 
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| 154 |         //! ConsoleCommand: Accesses the overlay by its name and rotates it. | 
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| 155 |         static void rotateOverlay(const std::string& name, const Degree& angle); | 
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| 156 |  | 
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| 157 |         virtual void changedVisibility(); | 
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| 158 |  | 
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| 159 |         inline void setOwner(BaseObject* owner) | 
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| 160 |         { | 
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| 161 |             if (this->owner_ != owner) | 
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| 162 |             { | 
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| 163 |                 this->owner_ = owner; | 
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| 164 |                 this->changedOwner(); | 
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| 165 |             } | 
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| 166 |         } | 
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| 167 |         inline BaseObject* getOwner() const | 
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| 168 |             { return this->owner_; } | 
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| 169 |         virtual void changedOwner() {} | 
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| 170 |  | 
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| 171 |         inline void setOverlayGroup(OverlayGroup* group) | 
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| 172 |         { | 
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| 173 |             if (group != this->group_) | 
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| 174 |             { | 
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| 175 |                 this->group_ = group; | 
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| 176 |                 this->changedOverlayGroup(); | 
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| 177 |             } | 
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| 178 |         } | 
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| 179 |         inline OverlayGroup* getOverlayGroup() const | 
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| 180 |             { return this->group_; } | 
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| 181 |         virtual void changedOverlayGroup() {} | 
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| 182 |  | 
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| 183 |     protected: | 
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| 184 |         virtual void angleChanged(); | 
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| 185 |         virtual void sizeCorrectionChanged(); | 
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| 186 |         virtual void sizeChanged(); | 
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| 187 |         virtual void positionChanged(); | 
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| 188 |  | 
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| 189 |         void setBackgroundMaterial(const std::string& material); | 
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| 190 |         const std::string& getBackgroundMaterial() const; | 
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| 191 |  | 
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| 192 |         Ogre::Overlay* overlay_;                   //!< The overlay the entire class is about. | 
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| 193 |         Ogre::PanelOverlayElement* background_;    //!< Background image (blank per default). | 
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| 194 |  | 
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| 195 |         float windowAspectRatio_;                  //!< Screen.width / screen.height | 
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| 196 |         bool bCorrectAspect_;                      //!< Whether or not to correct the size. @see setAspectCorrection() | 
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| 197 |         Vector2 size_;                             //!< Internal size of the overlay. | 
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| 198 |         Vector2 sizeCorrection_;                   //!< Value to correct the size because of the window aspect. | 
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| 199 |         Vector2 position_;                         //!< Position of the pickPoint on the screen. | 
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| 200 |         Vector2 pickPoint_;                        //!< Point on the overlay to pick when translating | 
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| 201 |         Degree angle_;                             //!< Rotation angle of the overlay | 
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| 202 |         RotationState rotState_;                   //!< horizontal, vertical or inbetween | 
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| 203 |  | 
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| 204 |     private: | 
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| 205 |         void windowResized(unsigned int newWidth, unsigned int newHeight); | 
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| 206 |  | 
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| 207 |         static unsigned int hudOverlayCounter_s;   //!< Static counter for hud elements | 
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| 208 |         /** Contains all the overlays in a map for quick access via console commands. | 
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| 209 |             We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ | 
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| 210 |         static std::map<std::string, OrxonoxOverlay*> overlays_s; | 
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| 211 |         BaseObject* owner_; | 
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| 212 |         OverlayGroup* group_; | 
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| 213 |   }; | 
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| 214 |  | 
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| 215 |   SUPER_FUNCTION(7, OrxonoxOverlay, changedOwner, false); | 
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| 216 |   SUPER_FUNCTION(8, OrxonoxOverlay, changedOverlayGroup, false); | 
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| 217 | } | 
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| 218 |  | 
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| 219 | #endif /* _OrxonoxOverlay_H__ */ | 
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