| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "MultiStateEngine.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/GameMode.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "objects/worldentities/pawns/SpaceShip.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 20; | 
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| 39 |  | 
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| 40 |     static const unsigned char STATE_ACTIVE  = 1; | 
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| 41 |     static const unsigned char STATE_FORWARD = 2; | 
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| 42 |     static const unsigned char STATE_BOOST   = 4; | 
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| 43 |     static const unsigned char STATE_BRAKE   = 8; | 
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| 44 |  | 
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| 45 |     CreateFactory(MultiStateEngine); | 
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| 46 |  | 
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| 47 |     MultiStateEngine::MultiStateEngine(BaseObject* creator) : Engine(creator) | 
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| 48 |     { | 
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| 49 |         RegisterObject(MultiStateEngine); | 
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| 50 |  | 
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| 51 |         this->state_ = 0; | 
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| 52 |  | 
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| 53 |         this->registerVariables(); | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     MultiStateEngine::~MultiStateEngine() | 
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| 57 |     { | 
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| 58 |         if (this->isInitialized() && !this->getShip()) | 
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| 59 |         { | 
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| 60 |             // We have no ship, so the effects are not attached and won't be destroyed automatically | 
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| 61 |             for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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| 62 |                 delete (*it); | 
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| 63 |             for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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| 64 |                 delete (*it); | 
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| 65 |             for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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| 66 |                 delete (*it); | 
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| 67 |             for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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| 68 |                 delete (*it); | 
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| 69 |         } | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 73 |     { | 
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| 74 |         SUPER(MultiStateEngine, XMLPort, xmlelement, mode); | 
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| 75 |  | 
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| 76 |         XMLPortObject(MultiStateEngine, WorldEntity, "active",  addActiveEffect,  getActiveEffect,  xmlelement, mode); | 
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| 77 |         XMLPortObject(MultiStateEngine, WorldEntity, "forward", addForwardEffect, getForwardEffect, xmlelement, mode); | 
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| 78 |         XMLPortObject(MultiStateEngine, WorldEntity, "boost",   addBoostEffect,   getBoostEffect,   xmlelement, mode); | 
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| 79 |         XMLPortObject(MultiStateEngine, WorldEntity, "brake",   addBrakeEffect,   getBrakeEffect,   xmlelement, mode); | 
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| 80 |     } | 
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| 81 |  | 
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| 82 |     void MultiStateEngine::registerVariables() | 
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| 83 |     { | 
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| 84 |         registerVariable(this->state_, VariableDirection::ToServer); | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void MultiStateEngine::tick(float dt) | 
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| 88 |     { | 
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| 89 |         if (this->getShip()) | 
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| 90 |         { | 
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| 91 |             if (this->getShip()->hasLocalController()) | 
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| 92 |             { | 
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| 93 |                 this->setObjectMode(ObjectDirection::Bidirectional); | 
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| 94 |  | 
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| 95 |                 const Vector3& direction = this->getDirection(); | 
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| 96 |                 const Vector3& velocity = this->getShip()->getLocalVelocity(); | 
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| 97 |  | 
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| 98 |                 bool forward = (direction.z < 0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); | 
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| 99 |                 bool boost = (this->getShip()->getBoost() && forward); | 
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| 100 |                 bool brake = (direction.z > 0 && velocity.z < 0); | 
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| 101 |                 bool active = (direction != Vector3::ZERO && !brake); | 
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| 102 |  | 
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| 103 |                 if (active) | 
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| 104 |                     this->state_ |= STATE_ACTIVE; | 
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| 105 |                 else | 
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| 106 |                     this->state_ &= ~STATE_ACTIVE; | 
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| 107 |  | 
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| 108 |                 if (forward) | 
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| 109 |                     this->state_ |= STATE_FORWARD; | 
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| 110 |                 else | 
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| 111 |                     this->state_ &= ~STATE_FORWARD; | 
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| 112 |  | 
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| 113 |                 if (boost) | 
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| 114 |                     this->state_ |= STATE_BOOST; | 
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| 115 |                 else | 
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| 116 |                     this->state_ &= ~STATE_BOOST; | 
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| 117 |  | 
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| 118 |                 if (brake) | 
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| 119 |                     this->state_ |= STATE_BRAKE; | 
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| 120 |                 else | 
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| 121 |                     this->state_ &= ~STATE_BRAKE; | 
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| 122 |             } | 
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| 123 |  | 
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| 124 |             if (GameMode::isMaster()) | 
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| 125 |             { | 
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| 126 |                 for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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| 127 |                     (*it)->setMainState(this->state_ & STATE_ACTIVE); | 
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| 128 |                 for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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| 129 |                     (*it)->setMainState(this->state_ & STATE_FORWARD); | 
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| 130 |                 for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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| 131 |                     (*it)->setMainState(this->state_ & STATE_BOOST); | 
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| 132 |                 for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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| 133 |                     (*it)->setMainState(this->state_ & STATE_BRAKE); | 
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| 134 |             } | 
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| 135 |         } | 
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| 136 |  | 
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| 137 |         SUPER(MultiStateEngine, tick, dt); | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |     void MultiStateEngine::addToSpaceShip(SpaceShip* ship) | 
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| 141 |     { | 
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| 142 |         Engine::addToSpaceShip(ship); | 
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| 143 |  | 
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| 144 |         if (!ship) | 
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| 145 |             return; | 
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| 146 |  | 
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| 147 |         for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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| 148 |             ship->attach(*it); | 
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| 149 |         for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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| 150 |             ship->attach(*it); | 
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| 151 |         for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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| 152 |             ship->attach(*it); | 
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| 153 |         for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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| 154 |             ship->attach(*it); | 
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| 155 |     } | 
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| 156 |  | 
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| 157 |     void MultiStateEngine::addActiveEffect(WorldEntity* effect) | 
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| 158 |     { | 
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| 159 |         this->activeEffects_.push_back(effect); | 
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| 160 |         if (this->getShip()) | 
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| 161 |             this->getShip()->attach(effect); | 
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| 162 |     } | 
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| 163 |  | 
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| 164 |     void MultiStateEngine::addForwardEffect(WorldEntity* effect) | 
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| 165 |     { | 
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| 166 |         this->forwardEffects_.push_back(effect); | 
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| 167 |         if (this->getShip()) | 
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| 168 |             this->getShip()->attach(effect); | 
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| 169 |     } | 
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| 170 |  | 
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| 171 |     void MultiStateEngine::addBoostEffect(WorldEntity* effect) | 
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| 172 |     { | 
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| 173 |         this->boostEffects_.push_back(effect); | 
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| 174 |         if (this->getShip()) | 
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| 175 |             this->getShip()->attach(effect); | 
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| 176 |     } | 
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| 177 |  | 
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| 178 |     void MultiStateEngine::addBrakeEffect(WorldEntity* effect) | 
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| 179 |     { | 
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| 180 |         this->brakeEffects_.push_back(effect); | 
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| 181 |         if (this->getShip()) | 
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| 182 |             this->getShip()->attach(effect); | 
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| 183 |     } | 
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| 184 |  | 
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| 185 |     WorldEntity* MultiStateEngine::getActiveEffect(unsigned int index) const | 
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| 186 |     { | 
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| 187 |         unsigned int i = 0; | 
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| 188 |         for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) | 
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| 189 |         { | 
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| 190 |             if (i == index) | 
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| 191 |                 return (*it); | 
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| 192 |             ++i; | 
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| 193 |         } | 
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| 194 |         return 0; | 
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| 195 |     } | 
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| 196 |  | 
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| 197 |     WorldEntity* MultiStateEngine::getForwardEffect(unsigned int index) const | 
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| 198 |     { | 
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| 199 |         unsigned int i = 0; | 
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| 200 |         for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) | 
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| 201 |         { | 
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| 202 |             if (i == index) | 
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| 203 |                 return (*it); | 
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| 204 |             ++i; | 
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| 205 |         } | 
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| 206 |         return 0; | 
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| 207 |     } | 
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| 208 |  | 
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| 209 |     WorldEntity* MultiStateEngine::getBoostEffect(unsigned int index) const | 
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| 210 |     { | 
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| 211 |         unsigned int i = 0; | 
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| 212 |         for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) | 
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| 213 |         { | 
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| 214 |             if (i == index) | 
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| 215 |                 return (*it); | 
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| 216 |             ++i; | 
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| 217 |         } | 
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| 218 |         return 0; | 
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| 219 |     } | 
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| 220 |  | 
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| 221 |     WorldEntity* MultiStateEngine::getBrakeEffect(unsigned int index) const | 
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| 222 |     { | 
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| 223 |         unsigned int i = 0; | 
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| 224 |         for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) | 
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| 225 |         { | 
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| 226 |             if (i == index) | 
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| 227 |                 return (*it); | 
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| 228 |             ++i; | 
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| 229 |         } | 
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| 230 |         return 0; | 
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| 231 |     } | 
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| 232 | } | 
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