| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "HumanController.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/ConsoleCommand.h" | 
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| 33 | #include "objects/worldentities/ControllableEntity.h" | 
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| 34 | #include "objects/worldentities/pawns/Pawn.h" | 
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| 35 | #include "objects/gametypes/Gametype.h" | 
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| 36 | #include "objects/infos/PlayerInfo.h" | 
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| 37 | #include "overlays/map/Map.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); | 
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| 42 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); | 
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| 43 | SetConsoleCommand(HumanController, moveUpDown,    true).setAsInputCommand(); | 
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| 44 | SetConsoleCommand(HumanController, rotateYaw,     true).setAsInputCommand(); | 
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| 45 | SetConsoleCommand(HumanController, rotatePitch,   true).setAsInputCommand(); | 
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| 46 | SetConsoleCommand(HumanController, rotateRoll,    true).setAsInputCommand(); | 
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| 47 | SetConsoleCommand(HumanController, fire,          true).keybindMode(KeybindMode::OnHold); | 
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| 48 | SetConsoleCommand(HumanController, reload,        true); | 
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| 49 | SetConsoleCommand(HumanController, boost,         true).keybindMode(KeybindMode::OnHold); | 
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| 50 | SetConsoleCommand(HumanController, greet,         true); | 
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| 51 | SetConsoleCommand(HumanController, switchCamera,  true); | 
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| 52 | SetConsoleCommand(HumanController, mouseLook,     true); | 
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| 53 | SetConsoleCommand(HumanController, suicide,       true); | 
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| 54 | SetConsoleCommand(HumanController, addBots,       true).defaultValues(1); | 
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| 55 | SetConsoleCommand(HumanController, killBots,      true).defaultValues(0); | 
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| 56 | SetConsoleCommand(HumanController, dropItems,     true); | 
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| 57 | SetConsoleCommand(HumanController, useItem,       true); | 
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| 58 |  | 
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| 59 | CreateUnloadableFactory(HumanController); | 
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| 60 |  | 
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| 61 | HumanController* HumanController::localController_s = 0; | 
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| 62 |  | 
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| 63 | HumanController::HumanController(BaseObject* creator) : Controller(creator) | 
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| 64 | { | 
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| 65 | RegisterObject(HumanController); | 
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| 66 |  | 
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| 67 | HumanController::localController_s = this; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | HumanController::~HumanController() | 
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| 71 | { | 
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| 72 | HumanController::localController_s = 0; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void HumanController::moveFrontBack(const Vector2& value) | 
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| 76 | { | 
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| 77 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 78 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void HumanController::moveRightLeft(const Vector2& value) | 
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| 82 | { | 
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| 83 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 84 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | void HumanController::moveUpDown(const Vector2& value) | 
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| 88 | { | 
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| 89 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 90 | HumanController::localController_s->controllableEntity_->moveUpDown(value); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | void HumanController::rotateYaw(const Vector2& value) | 
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| 94 | { | 
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| 95 | //Hack to enable mouselook in map | 
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| 96 | if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() ) | 
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| 97 | { | 
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| 98 | Map::getSingletonPtr()->rotateYaw(value); | 
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| 99 | return; | 
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| 100 | } | 
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| 101 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 102 | HumanController::localController_s->controllableEntity_->rotateYaw(value); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void HumanController::rotatePitch(const Vector2& value) | 
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| 106 | { | 
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| 107 | //Hack to enable mouselook in map | 
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| 108 | if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() ) | 
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| 109 | { | 
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| 110 | Map::getSingletonPtr()->rotatePitch(value); | 
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| 111 | return; | 
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| 112 | } | 
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| 113 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 114 | HumanController::localController_s->controllableEntity_->rotatePitch(value); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void HumanController::rotateRoll(const Vector2& value) | 
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| 118 | { | 
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| 119 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 120 | HumanController::localController_s->controllableEntity_->rotateRoll(value); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | void HumanController::fire(unsigned int firemode) | 
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| 124 | { | 
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| 125 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 126 | HumanController::localController_s->controllableEntity_->fire(firemode); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void HumanController::reload() | 
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| 130 | { | 
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| 131 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 132 | HumanController::localController_s->controllableEntity_->reload(); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void HumanController::boost() | 
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| 136 | { | 
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| 137 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 138 | HumanController::localController_s->controllableEntity_->boost(); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void HumanController::greet() | 
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| 142 | { | 
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| 143 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 144 | HumanController::localController_s->controllableEntity_->greet(); | 
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| 145 | } | 
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| 146 |  | 
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| 147 | void HumanController::switchCamera() | 
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| 148 | { | 
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| 149 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 150 | HumanController::localController_s->controllableEntity_->switchCamera(); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | void HumanController::mouseLook() | 
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| 154 | { | 
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| 155 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 156 | HumanController::localController_s->controllableEntity_->mouseLook(); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | void HumanController::suicide() | 
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| 160 | { | 
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| 161 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 162 | { | 
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| 163 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); | 
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| 164 | if (pawn) | 
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| 165 | pawn->kill(); | 
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| 166 | else if (HumanController::localController_s->player_) | 
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| 167 | HumanController::localController_s->player_->stopControl(); | 
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| 168 | } | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void HumanController::useItem() | 
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| 172 | { | 
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| 173 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 174 | HumanController::localController_s->controllableEntity_->useItem(); | 
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| 175 | } | 
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| 176 |  | 
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| 177 | void HumanController::addBots(unsigned int amount) | 
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| 178 | { | 
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| 179 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
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| 180 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); | 
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| 181 | } | 
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| 182 |  | 
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| 183 | void HumanController::killBots(unsigned int amount) | 
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| 184 | { | 
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| 185 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) | 
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| 186 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); | 
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| 187 | } | 
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| 188 |  | 
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| 189 | void HumanController::dropItems() | 
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| 190 | { | 
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| 191 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| 192 | HumanController::localController_s->controllableEntity_->dropItems(); | 
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| 193 | } | 
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| 194 |  | 
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| 195 | Pawn* HumanController::getLocalControllerEntityAsPawn() | 
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| 196 | { | 
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| 197 | if (HumanController::localController_s) | 
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| 198 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); | 
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| 199 | else | 
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| 200 | return NULL; | 
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| 201 | } | 
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| 202 | } | 
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