| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "GSMainMenu.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 |  | 
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| 33 | #include "core/input/InputManager.h" | 
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| 34 | #include "core/input/InputState.h" | 
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| 35 | #include "core/Game.h" | 
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| 36 | #include "core/Clock.h" | 
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| 37 | #include "core/ConsoleCommand.h" | 
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| 38 | #include "core/GraphicsManager.h" | 
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| 39 | #include "core/GUIManager.h" | 
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| 40 | #include "objects/Scene.h" | 
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| 41 | #include "sound/SoundMainMenu.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| 46 |  | 
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| 47 |     GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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| 48 |         : GameState(info) | 
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| 49 |         , inputState_(0) | 
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| 50 |     { | 
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| 51 |         inputState_ = InputManager::getInstance().createInputState("mainMenu"); | 
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| 52 |         inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| 53 |         inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| 54 |         inputState_->setIsExclusiveMouse(false); | 
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| 55 |  | 
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| 56 |         // create an empty Scene | 
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| 57 |         this->scene_ = new Scene(0); | 
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| 58 |         // and a Camera | 
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| 59 |         this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     GSMainMenu::~GSMainMenu() | 
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| 63 |     { | 
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| 64 |         InputManager::getInstance().destroyState("mainMenu"); | 
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| 65 |  | 
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| 66 |         this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| 67 |         delete this->scene_; | 
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| 68 |     } | 
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| 69 |  | 
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| 70 |     void GSMainMenu::activate() | 
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| 71 |     { | 
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| 72 |         // show main menu | 
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| 73 |         GUIManager::getInstance().showGUI("MainMenu"); | 
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| 74 |         GUIManager::getInstance().setCamera(this->camera_); | 
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| 75 |         GraphicsManager::getInstance().setCamera(this->camera_); | 
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| 76 |  | 
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| 77 |         { | 
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| 78 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startStandalone); | 
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| 79 |             functor->setObject(this); | 
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| 80 |             this->ccStartStandalone_ = createConsoleCommand(functor, "startGame"); | 
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| 81 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartStandalone_); | 
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| 82 |         } | 
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| 83 |         { | 
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| 84 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startServer); | 
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| 85 |             functor->setObject(this); | 
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| 86 |             this->ccStartServer_ = createConsoleCommand(functor, "startServer"); | 
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| 87 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartServer_); | 
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| 88 |         } | 
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| 89 |         { | 
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| 90 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startClient); | 
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| 91 |             functor->setObject(this); | 
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| 92 |             this->ccStartClient_ = createConsoleCommand(functor, "startClient"); | 
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| 93 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartClient_); | 
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| 94 |         } | 
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| 95 |         { | 
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| 96 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startDedicated); | 
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| 97 |             functor->setObject(this); | 
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| 98 |             this->ccStartDedicated_ = createConsoleCommand(functor, "startDedicated"); | 
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| 99 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartDedicated_); | 
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| 100 |         } | 
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| 101 |  | 
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| 102 |         InputManager::getInstance().enterState("mainMenu"); | 
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| 103 |  | 
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| 104 |         this->ambient_ = new SoundMainMenu(); | 
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| 105 |         this->ambient_->play(true); | 
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| 106 |     } | 
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| 107 |  | 
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| 108 |     void GSMainMenu::deactivate() | 
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| 109 |     { | 
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| 110 |         delete this->ambient_; | 
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| 111 |  | 
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| 112 |         InputManager::getInstance().leaveState("mainMenu"); | 
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| 113 |  | 
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| 114 |         GUIManager::getInstance().setCamera(0); | 
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| 115 |         GraphicsManager::getInstance().setCamera(0); | 
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| 116 |  | 
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| 117 | /* | 
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| 118 |         if (this->ccStartGame_) | 
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| 119 |         { | 
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| 120 |             delete this->ccStartGame_; | 
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| 121 |             this->ccStartGame_ = 0; | 
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| 122 |         } | 
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| 123 | */ | 
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| 124 |     } | 
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| 125 |  | 
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| 126 |     void GSMainMenu::update(const Clock& time) | 
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| 127 |     { | 
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| 128 |     } | 
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| 129 |  | 
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| 130 |     void GSMainMenu::startStandalone() | 
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| 131 |     { | 
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| 132 |         // HACK - HACK | 
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| 133 |         Game::getInstance().popState(); | 
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| 134 |         Game::getInstance().requestStates("standalone, level"); | 
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| 135 |     } | 
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| 136 |  | 
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| 137 |     void GSMainMenu::startServer() | 
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| 138 |     { | 
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| 139 |         // HACK - HACK | 
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| 140 |         Game::getInstance().popState(); | 
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| 141 |         Game::getInstance().requestStates("server, level"); | 
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| 142 |     } | 
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| 143 |  | 
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| 144 |     void GSMainMenu::startClient() | 
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| 145 |     { | 
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| 146 |         // HACK - HACK | 
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| 147 |         Game::getInstance().popState(); | 
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| 148 |         Game::getInstance().requestStates("client, level"); | 
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| 149 |     } | 
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| 150 |  | 
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| 151 |     void GSMainMenu::startDedicated() | 
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| 152 |     { | 
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| 153 |         // HACK - HACK | 
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| 154 |         Game::getInstance().popState(); | 
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| 155 |         Game::getInstance().popState(); | 
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| 156 |         Game::getInstance().requestStates("dedicated, level"); | 
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| 157 |     } | 
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| 158 | } | 
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