| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Benjamin Knecht | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _GSLevel_H__ | 
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| 30 | #define _GSLevel_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 | #include "core/OrxonoxClass.h" | 
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| 36 | #include "core/GameState.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 |     class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass | 
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| 41 |     { | 
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| 42 |     public: | 
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| 43 |         GSLevel(const GameStateInfo& info); | 
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| 44 |         ~GSLevel(); | 
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| 45 |         void setConfigValues(); | 
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| 46 |  | 
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| 47 |         void activate(); | 
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| 48 |         void deactivate(); | 
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| 49 |         void update(const Clock& time); | 
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| 50 |  | 
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| 51 |         static void showIngameGUI(bool show); | 
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| 52 |  | 
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| 53 |         static XMLFile* startFile_s; | 
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| 54 |  | 
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| 55 |     protected: | 
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| 56 |         void loadLevel(); | 
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| 57 |         void unloadLevel(); | 
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| 58 |  | 
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| 59 |         // console commands | 
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| 60 |         void keybind(const std::string& command); | 
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| 61 |         void tkeybind(const std::string& command); | 
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| 62 |         void keybindInternal(const std::string& command, bool bTemporary); | 
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| 63 |  | 
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| 64 |         KeyBinder*            keyBinder_;               //!< tool that loads and manages the input bindings | 
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| 65 |         InputState*           gameInputState_;          //!< input state for normal ingame playing | 
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| 66 |         InputState*           guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI | 
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| 67 |         InputState*           guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI | 
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| 68 |         Radar*                radar_;                   //!< represents the Radar (not the HUD part) | 
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| 69 |         CameraManager*        cameraManager_;           //!< camera manager for this level | 
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| 70 |         PlayerManager*        playerManager_;           //!< player manager for this level | 
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| 71 |         QuestManager*         questManager_; | 
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| 72 |         NotificationManager*  notificationManager_; | 
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| 73 |  | 
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| 74 |         //##### ConfigValues ##### | 
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| 75 |         std::string           keyDetectorCallbackCode_; | 
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| 76 |  | 
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| 77 |         // console commands | 
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| 78 |         ConsoleCommand*       ccKeybind_; | 
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| 79 |         ConsoleCommand*       ccTkeybind_; | 
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| 80 |     }; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | #endif /* _GSLevel_H__ */ | 
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