| [1505] | 1 | /* | 
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 | 2 | The zlib/libpng License | 
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 | 3 |  | 
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 | 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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 | 5 |  | 
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 | 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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 | 7 | the authors be held liable for any damages arising from the use of this software. | 
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 | 8 |  | 
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 | 9 | Permission is granted to anyone to use this software for any purpose, including commercial  | 
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 | 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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 | 11 | restrictions: | 
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 | 12 |  | 
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 | 13 |     1. The origin of this software must not be misrepresented; you must not claim that  | 
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 | 14 |                 you wrote the original software. If you use this software in a product,  | 
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 | 15 |                 an acknowledgment in the product documentation would be appreciated but is  | 
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 | 16 |                 not required. | 
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 | 17 |  | 
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 | 18 |     2. Altered source versions must be plainly marked as such, and must not be  | 
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 | 19 |                 misrepresented as being the original software. | 
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 | 20 |  | 
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 | 21 |     3. This notice may not be removed or altered from any source distribution. | 
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 | 22 | */ | 
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 | 23 | #include "OISEffect.h" | 
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 | 24 | #include "OISException.h" | 
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 | 25 |  | 
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 | 26 | using namespace OIS; | 
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 | 27 |  | 
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 | 28 | //VC7.1 had a problem with these not getting included..  | 
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 | 29 | //Perhaps a case of a crazy extreme optimizer :/ (moved to header) | 
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 | 30 | //const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF; | 
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 | 31 |  | 
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 | 32 | //------------------------------------------------------------------------------// | 
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| [5668] | 33 | static const char* pszEForceString[] =  | 
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 | 34 |   { "UnknownForce", | 
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 | 35 |     "ConstantForce",  | 
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 | 36 |     "RampForce",  | 
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 | 37 |     "PeriodicForce",  | 
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 | 38 |     "ConditionalForce",  | 
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 | 39 |     "CustomForce" }; | 
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 | 40 |  | 
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 | 41 | const char* Effect::getForceTypeName(Effect::EForce eValue) | 
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 | 42 | { | 
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 | 43 |   return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>"; | 
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 | 44 | } | 
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 | 45 |  | 
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 | 46 | static const char* pszETypeString[] =  | 
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 | 47 |   { "Unknown", | 
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 | 48 |     "Constant", | 
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 | 49 |     "Ramp", | 
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 | 50 |     "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown", | 
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 | 51 |     "Friction", "Damper", "Inertia", "Spring", | 
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 | 52 |     "Custom" }; | 
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 | 53 |  | 
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 | 54 | const char* Effect::getEffectTypeName(Effect::EType eValue) | 
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 | 55 | { | 
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 | 56 |   return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>"; | 
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 | 57 | } | 
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 | 58 |  | 
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 | 59 | static const char* pszEDirectionString[] =  | 
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 | 60 |   { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"}; | 
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 | 61 |  | 
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 | 62 | const char* Effect::getDirectionName(Effect::EDirection eValue) | 
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 | 63 | { | 
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 | 64 |   return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>"; | 
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 | 65 | } | 
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 | 66 |  | 
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 | 67 | //------------------------------------------------------------------------------// | 
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| [1505] | 68 | Effect::Effect() :  | 
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 | 69 |         force(UnknownForce),  | 
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 | 70 |         type(Unknown), | 
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 | 71 |         effect(0), | 
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 | 72 |         axes(1) | 
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 | 73 | { | 
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 | 74 | } | 
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 | 75 |  | 
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 | 76 | //------------------------------------------------------------------------------// | 
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 | 77 | Effect::Effect(EForce ef, EType et) :  | 
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 | 78 |         force(ef),  | 
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 | 79 |         type(et), | 
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 | 80 |         direction(North),  | 
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 | 81 |         trigger_button(-1), | 
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 | 82 |         trigger_interval(0), | 
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 | 83 |         replay_length(Effect::OIS_INFINITE), | 
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 | 84 |         replay_delay(0), | 
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 | 85 |         _handle(-1), | 
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 | 86 |         axes(1) | 
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 | 87 | { | 
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 | 88 |         effect = 0; | 
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 | 89 |  | 
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 | 90 |         switch( ef ) | 
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 | 91 |         { | 
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 | 92 |         case ConstantForce:    effect = new ConstantEffect(); break; | 
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 | 93 |         case RampForce:        effect = new RampEffect(); break; | 
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 | 94 |         case PeriodicForce:    effect = new PeriodicEffect(); break; | 
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 | 95 |         case ConditionalForce: effect = new ConditionalEffect(); break; | 
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 | 96 |         default: break; | 
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 | 97 |         } | 
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 | 98 | } | 
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 | 99 |  | 
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 | 100 | //------------------------------------------------------------------------------// | 
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 | 101 | Effect::~Effect() | 
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 | 102 | { | 
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 | 103 |         delete effect; | 
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 | 104 | } | 
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 | 105 |  | 
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 | 106 | //------------------------------------------------------------------------------// | 
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 | 107 | ForceEffect* Effect::getForceEffect() const | 
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 | 108 | { | 
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 | 109 |         //If no effect was created in constructor, then we raise an error here | 
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 | 110 |         if( effect == 0 ) | 
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 | 111 |                 OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" ); | 
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 | 112 |  | 
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 | 113 |         return effect; | 
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 | 114 | } | 
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 | 115 |  | 
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 | 116 | //------------------------------------------------------------------------------// | 
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 | 117 | void Effect::setNumAxes(short nAxes) | 
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 | 118 | { | 
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 | 119 |         //Can only be set before a handle was assigned (effect created) | 
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 | 120 |         if( _handle != -1 ) | 
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 | 121 |         axes = nAxes; | 
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 | 122 | } | 
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 | 123 |  | 
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 | 124 | //------------------------------------------------------------------------------// | 
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 | 125 | short Effect::getNumAxes() const | 
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 | 126 | { | 
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 | 127 |         return axes; | 
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 | 128 | } | 
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