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source: code/branches/resource2/src/core/GUIManager.h @ 5662

Last change on this file since 5662 was 5661, checked in by rgrieder, 15 years ago

Cleaned out the lua script files for the GUI.
Also replaced "require" function to support resources.
Fixed a problem with the return value of doFile, includeFile and require being discarded because the tolua binding is for a C++ function returning void.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <string>
37#include <CEGUIForwardRefs.h>
38#include <boost/scoped_ptr.hpp>
39#include <boost/shared_ptr.hpp>
40
41#include "util/OgreForwardRefs.h"
42#include "util/Singleton.h"
43#include "input/InputHandler.h"
44
45namespace orxonox
46{
47    /**
48    @class GUIManager
49    @brief
50        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
51
52        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
53        Creation of the GUIManager is therefore not possible and the cunstructor is private.
54
55        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
56        Those input events are then injected into CEGUI in Lua.
57    */
58    class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler
59    {
60        friend class Singleton<GUIManager>;
61    public:
62        GUIManager(Ogre::RenderWindow* renderWindow);
63        ~GUIManager();
64
65        void update(const Clock& time);
66
67        void showGUI(const std::string& name);
68        void executeCode(const std::string& str);
69
70        void setCamera(Ogre::Camera* camera);
71
72        static GUIManager* getInstancePtr() { return singletonPtr_s; }
73
74    private:
75        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
76
77        // keyHandler functions
78        void keyPressed (const KeyEvent& evt);
79        void keyReleased(const KeyEvent& evt);
80
81        // mouseHandler functions
82        void buttonPressed (MouseButtonCode::ByEnum id);
83        void buttonReleased(MouseButtonCode::ByEnum id);
84        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
85        void mouseScrolled (int abs, int rel);
86
87        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;  //!< CEGUI's interface to the Ogre Engine
88        scoped_ptr<LuaState>                 luaState_;     //!< LuaState, access point to the Lua engine
89        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_; //!< CEGUI's script module to use Lua
90        scoped_ptr<CEGUI::System>            guiSystem_;    //!< CEGUI's main system
91        shared_ptr<ResourceInfo>             rootFileInfo_; //!< Resource information about the root script
92        Ogre::RenderWindow*      renderWindow_;     //!< Ogre's render window to give CEGUI access to it
93        CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider
94        CEGUI::Logger*           ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
95
96        static GUIManager*       singletonPtr_s;    //!< Singleton reference to GUIManager
97
98    };
99}
100
101#endif /* _GUIManager_H__ */
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