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source: code/branches/resource2/src/core/ClassFactory.h @ 5610

Last change on this file since 5610 was 5610, checked in by rgrieder, 15 years ago

Improved CMake performance for runs after the first one.
There are some optimisations in the macro argument parser and I manually added the header files for util and network (since they don't change too much and it still compiles with a missing header files).

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition and implementation of the ClassFactory class
32
33    The ClassFactory is able to create new objects of a specific class.
34*/
35
36#ifndef _ClassFactory_H__
37#define _ClassFactory_H__
38
39#include "CorePrereqs.h"
40
41#include <string>
42
43#include "util/Debug.h"
44#include "Factory.h"
45#include "Identifier.h"
46
47namespace orxonox
48{
49    // ###############################
50    // ###      ClassFactory       ###
51    // ###############################
52    //! The ClassFactory is able to create new objects of a specific class.
53    template <class T>
54    class ClassFactory : public BaseFactory
55    {
56        friend class Factory;
57
58        public:
59            static bool create(const std::string& name, bool bLoadable = true);
60            BaseObject* fabricate(BaseObject* creator);
61
62        private:
63            ClassFactory(bool bLoadable) : bLoadable_(bLoadable) {}
64            ClassFactory(const ClassFactory& factory);      // Don't copy
65            virtual ~ClassFactory() {}                      // Don't delete
66
67            Identifier* createIdentifier(const std::string& name);
68
69            bool bLoadable_;
70    };
71
72    /**
73        @brief Adds the ClassFactory to the Identifier of the same type and the Identifier to the Factory.
74        @param name The name of the class
75        @param bLoadable True if the class can be loaded through XML
76        @return Always true (this is needed because the compiler only allows assignments before main())
77    */
78    template <class T>
79    bool ClassFactory<T>::create(const std::string& name, bool bLoadable)
80    {
81        COUT(4) << "*** ClassFactory: Create entry for " << name << " in Factory." << std::endl;
82        Factory::add(name, new ClassFactory<T>(bLoadable));
83
84        return true;
85    }
86
87    /**
88        @brief Creates and returns a new object of class T.
89        @return The new object
90    */
91    template <class T>
92    inline BaseObject* ClassFactory<T>::fabricate(BaseObject* creator)
93    {
94        return new T(creator);
95    }
96
97    /**
98    */
99    template <class T>
100    inline Identifier* ClassFactory<T>::createIdentifier(const std::string& name)
101    {
102        Identifier* identifier = ClassIdentifier<T>::getIdentifier(name);
103        identifier->addFactory(this);
104        identifier->setLoadable(this->bLoadable_);
105        return identifier;
106    }
107}
108
109#endif /* _ClassFactory_H__ */
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