Last change
on this file since 5654 was
5654,
checked in by rgrieder, 15 years ago
|
- Implemented file management via resource manager and loading of resource locations via XML. Changes made:
- SoundManager loads via memory stream rather than via file
- Loader uses LuaState::includeFile() to load an XML file and passes the lua tag remover function to its LuaState.
- ConfigFileManager still loads with hard paths because the files are required before Ogre gets created
- Renamed LuaBind to LuaState, deSingletonised it and added new features:
- doFile(), doString(), includeFile(), includeString() where include will preparse the string with a function provided with LuaState::setIncludeParser
- Moved lua tags replace function to Loader (since it's actually an XML related task)
- Using data_path/lua/LuaInitScript.lua to provide the following functions
- logMessage(level, message)
- doFile, dofile, include (all working with relative paths but within the same resource group)
- Modified Script class to work with LuaState and fixed its XML Loader
- Adjusted all level and include files (both "include" and "dofile" lua commands)
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File size:
374 bytes
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Line | |
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1 | <ResourceCollection resourceGroup = "General" > |
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2 | <ResourceLocation path = "particle" /> |
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3 | </ResourceCollection> |
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4 | |
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5 | <ResourceCollection resourceGroup = "GUI" > |
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6 | <ResourceLocation path = "gui/configs" /> |
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7 | <ResourceLocation path = "gui/layouts" /> |
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8 | <ResourceLocation path = "gui/schemes" /> |
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9 | <ResourceLocation path = "gui/scripts" /> |
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10 | </ResourceCollection> |
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