| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "PongBat.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     CreateFactory(PongBat); | 
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| 37 |  | 
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| 38 |     PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) | 
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| 39 |     { | 
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| 40 |         RegisterObject(PongBat); | 
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| 41 |  | 
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| 42 |         this->movement_ = 0; | 
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| 43 |         this->bMoveLocal_ = false; | 
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| 44 |         this->speed_ = 60; | 
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| 45 |         this->length_ = 0.25; | 
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| 46 |         this->fieldHeight_ = 100; | 
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| 47 |         this->bSteadiedPosition_ = false; | 
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| 48 |  | 
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| 49 |         this->registerVariables(); | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     void PongBat::registerVariables() | 
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| 53 |     { | 
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| 54 |         registerVariable(this->speed_); | 
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| 55 |         registerVariable(this->fieldHeight_); | 
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| 56 |         registerVariable(this->length_); | 
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| 57 |     } | 
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| 58 |  | 
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| 59 |     void PongBat::tick(float dt) | 
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| 60 |     { | 
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| 61 |         if (this->hasLocalController()) | 
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| 62 |         { | 
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| 63 |             if (this->movement_ != 0) | 
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| 64 |             { | 
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| 65 |                 this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; | 
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| 66 |  | 
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| 67 |                 if (this->bMoveLocal_) | 
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| 68 |                     this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); | 
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| 69 |                 else | 
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| 70 |                     this->setVelocity(0, 0, this->movement_); | 
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| 71 |  | 
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| 72 |                 this->movement_ = 0; | 
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| 73 |                 this->bSteadiedPosition_ = false; | 
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| 74 |             } | 
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| 75 |             else if (!this->bSteadiedPosition_) | 
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| 76 |             { | 
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| 77 |                 // To ensure network synchronicity | 
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| 78 |                 this->setVelocity(0, 0, 0); | 
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| 79 |                 this->setPosition(this->getPosition()); | 
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| 80 |                 this->bSteadiedPosition_ = true; | 
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| 81 |             } | 
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| 82 |         } | 
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| 83 |  | 
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| 84 |         SUPER(PongBat, tick, dt); | 
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| 85 |  | 
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| 86 |         Vector3 position = this->getPosition(); | 
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| 87 |         if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) | 
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| 88 |             position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; | 
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| 89 |         if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) | 
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| 90 |             position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; | 
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| 91 |         if (position != this->getPosition()) | 
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| 92 |         { | 
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| 93 |             this->setPosition(position); | 
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| 94 |             this->setVelocity( Vector3::ZERO ); | 
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| 95 |         } | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |     void PongBat::moveFrontBack(const Vector2& value) | 
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| 99 |     { | 
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| 100 |         this->bMoveLocal_ = false; | 
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| 101 |         this->movement_ = -value.x; | 
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| 102 |     } | 
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| 103 |  | 
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| 104 |     void PongBat::moveRightLeft(const Vector2& value) | 
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| 105 |     { | 
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| 106 |         this->bMoveLocal_ = true; | 
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| 107 |         this->movement_ = value.x; | 
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| 108 |     } | 
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| 109 |  | 
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| 110 |     void PongBat::changedPlayer() | 
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| 111 |     { | 
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| 112 |         this->setVelocity(0, 0, 0); | 
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| 113 |     } | 
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| 114 | } | 
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