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source: code/branches/resource/src/orxonox/objects/quest/QuestManager.cc @ 3349

Last change on this file since 3349 was 3349, checked in by rgrieder, 15 years ago

Moved InputManager, GUIManager and GraphicsManager handling from GSGraphics to Core.

  • Property svn:eol-style set to native
File size: 11.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestManager class.
32*/
33
34#include "QuestManager.h"
35
36#include "util/Exception.h"
37#include "core/CoreIncludes.h"
38
39#include "objects/infos/PlayerInfo.h"
40#include "objects/infos/PlayerInfo.h"
41#include "overlays/GUIOverlay.h"
42#include "Quest.h"
43#include "QuestHint.h"
44#include "QuestItem.h"
45
46namespace orxonox
47{
48    //! Pointer to the current (and single) instance of this class.
49    /*static*/ QuestManager* QuestManager::singletonRef_s = NULL;
50
51    /**
52    @brief
53        Constructor. Registers the object.
54    @todo
55        Is inheriting from BaseObject proper?
56    */
57    QuestManager::QuestManager()
58    {
59        RegisterRootObject(QuestManager);
60
61        assert(singletonRef_s == 0);
62        singletonRef_s = this;
63    }
64
65    /**
66    @brief
67        Destructor.
68    */
69    QuestManager::~QuestManager()
70    {
71
72    }
73
74    /**
75    @brief
76        Returns a reference to the current (and single) instance of the QuestManager, and creates one if there isn't one to begin with.
77    @return
78        Returns a reference to the single instance of the Quest Manager.
79    */
80    /*static*/ QuestManager & QuestManager::getInstance()
81    {
82        assert(singletonRef_s);
83        return *singletonRef_s;
84    }
85
86    /**
87    @brief
88        Registers a Quest with the QuestManager to make it globally accessable.
89        Uses it's id to make sure to be able to be identify and retrieve it later.
90    @param quest
91        The Quest that is to be registered.
92    @return
93        Returns true if successful, false if not.
94    */
95    bool QuestManager::registerQuest(Quest* quest)
96    {
97        if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers.
98        {
99            COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl;
100            return false;
101        }
102
103        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
104        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest.
105
106        if(result.second) //!< If inserting was a success.
107        {
108            COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
109            return true;
110        }
111        else
112        {
113           COUT(2) << "Quest with the same id was already present." << std::endl;
114           return false;
115        }
116    }
117
118    /**
119    @brief
120        Registers a QuestHint with the QuestManager to make it globally accessable.
121        Uses it's id to make sure to be able to be identify and retrieve it later.
122    @param hint
123        The QuestHint to be registered.
124    @return
125        Returns true if successful, false if not.
126    */
127    bool QuestManager::registerHint(QuestHint* hint)
128    {
129        if(hint == NULL) //!< Still not liking NULL-pointers.
130        {
131            COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl;
132            return false;
133        }
134
135        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
136        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint.
137
138        if(result.second) //!< If inserting was a success.
139        {
140            COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
141            return true;
142        }
143        else
144        {
145           COUT(2) << "QuestHint with the same id was already present." << std::endl;
146           return false;
147        }
148    }
149
150    /**
151    @brief
152        Finds a Quest with the given id.
153    @param questId
154        The id of the Quest sought for.
155    @return
156        Returns a pointer to the Quest with the input id.
157        Returns NULL if there is no Quest with the given questId.
158    @throws
159        Throws an exception if the given questId is invalid.
160    */
161    Quest* QuestManager::findQuest(const std::string & questId)
162    {
163        if(!QuestItem::isId(questId)) //!< Check vor validity of the given id.
164        {
165            ThrowException(Argument, "Invalid questId.");
166        }
167
168        Quest* quest;
169        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
170        if (it != this->questMap_.end()) //!< If the Quest is registered.
171        {
172            quest = it->second;
173        }
174        else
175        {
176           quest = NULL;
177           COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl;
178        }
179
180        return quest;
181
182    }
183
184    /**
185    @brief
186        Finds a QuestHint with the given id.
187    @param hintId
188        The id of the QuestHint sought for.
189    @return
190        Returns a pointer to the QuestHint with the input id.
191        Returns NULL if there is no QuestHint with the given hintId.
192    @throws
193        Throws an exception if the given hintId is invalid.
194    */
195    QuestHint* QuestManager::findHint(const std::string & hintId)
196    {
197        if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id.
198        {
199            ThrowException(Argument, "Invalid hintId.");
200        }
201
202        QuestHint* hint;
203        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
204        if (it != this->hintMap_.end()) //!< If the QuestHint is registered.
205        {
206            hint = it->second;
207        }
208        else
209        {
210           hint = NULL;
211           COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl;
212        }
213
214        return hint;
215
216    }
217
218    /**
219    @brief
220       
221    @param name
222    @return
223    */
224    QuestContainer* QuestManager::getQuestTree(std::string & name)
225    {
226        GUIOverlay* gui = NULL;
227        for (ObjectList<GUIOverlay>::iterator it = ObjectList<GUIOverlay>::begin(); it != ObjectList<GUIOverlay>::end(); ++it)
228            if (it->getGUIName() == name)
229                gui = *it;
230
231        PlayerInfo* player;
232        if(gui == NULL)
233        {
234            COUT(1) << "Error: No GUIOverlay with the given name '" << name << "' present." << std::endl;
235            return NULL;
236        }
237        BaseObject* obj = gui->getOwner();
238        if(obj == NULL)
239        {
240            COUT(1) << "Error: GUIOverlay has no owner. " << std::endl;
241            return NULL;
242        }
243        player = orxonox_cast<PlayerInfo*>(obj);
244   
245        QuestContainer* root = NULL;
246        QuestContainer* current = NULL;
247       
248        std::list<Quest*>* rootQuests = new std::list<Quest*>();
249        getRootQuests(player, *rootQuests);
250       
251        for(std::list<Quest*>::iterator it = rootQuests->begin(); it != rootQuests->end(); it++)
252        {
253            QuestContainer* container = addSubQuest(*it, player);
254
255            if(root == NULL)
256            {
257                root = container;
258            }
259            else
260            {
261                current->next = container;
262            }
263           
264            current = container;
265
266        }
267        if(current != NULL)
268            current->next = NULL;
269
270        delete rootQuests;
271
272        return root;
273    }
274
275    /**
276    @brief
277       
278    @param player
279    @param list
280    @return
281    */
282    void QuestManager::getRootQuests(const PlayerInfo* player, std::list<Quest*> & list)
283    {
284        for(std::map<std::string, Quest*>::iterator it=this->questMap_.begin(); it!=this->questMap_.end(); it++)
285        {
286            Quest* quest = (*it).second;
287            if(quest->getParentQuest() == NULL && !quest->isInactive(player))
288            {
289                list.push_back(quest);
290            }
291        }
292    }
293
294    /**
295    @brief
296       
297    @param quest
298    @param player
299    @return
300    */
301    QuestContainer* QuestManager::addSubQuest(Quest* quest, const PlayerInfo* player)
302    {
303        if(quest == NULL)
304            return NULL;
305
306        QuestContainer* container = new QuestContainer;
307        container->description = quest->getDescription();
308        container->hint = addHints(quest, player);
309
310        if(quest->isActive(player))
311        {
312            container->status = "active";
313        }
314        else if(quest->isCompleted(player))
315        {
316            container->status = "completed";
317        }
318        else if(quest->isFailed(player))
319        {
320            container->status = "failed";
321        }
322        else
323        {
324            container->status = "";
325            COUT(1) << "An error occurred. A Quest of un-specified status wanted to be displayed." << std::endl;
326        }
327       
328        std::list<Quest*> quests = quest->getSubQuestList();
329        QuestContainer* current = NULL;
330        QuestContainer* first = NULL;
331        for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++)
332        {
333            Quest* subQuest = *it;
334            if(!subQuest->isInactive(player))
335            {
336                QuestContainer* subContainer = addSubQuest(subQuest, player);
337
338                if(first == NULL)
339                {
340                    first = subContainer;
341                }
342                else
343                {
344                    current->next = subContainer;
345                }
346               
347                current = subContainer;
348            }
349        }
350        if(current != NULL)
351            current->next = NULL;
352        container->subQuests = first;
353       
354        return container;
355    }
356
357    /**
358    @brief
359       
360    @param quest
361    @param player
362    @return
363    */
364    HintContainer* QuestManager::addHints(Quest* quest, const PlayerInfo* player)
365    {
366        HintContainer* current = NULL;
367        HintContainer* first = NULL;
368
369        std::list<QuestHint*> hints = quest->getHintsList();
370        for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++)
371        {
372            if((*it)->isActive(player))
373            {
374                HintContainer* hint = new HintContainer;
375                hint->description = (*it)->getDescription();
376
377                if(first == NULL)
378                {
379                    first = hint;
380                }
381                else
382                {
383                    current->next = hint;
384                }
385               
386                current = hint;
387            }
388        }
389
390        if(current != NULL)
391            current->next = NULL;
392        return first;
393    }
394
395
396}
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