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source: code/branches/resource/src/orxonox/gui/GUIManager.h @ 3338

Last change on this file since 3338 was 3338, checked in by rgrieder, 15 years ago

Improved exception-safety in the GUIManager.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Declaration of the GUIManager class.
34*/
35
36#ifndef _GUIManager_H__
37#define _GUIManager_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <map>
42#include <string>
43#include <CEGUIForwardRefs.h>
44#include <boost/scoped_ptr.hpp>
45
46#include "util/OgreForwardRefs.h"
47#include "core/input/InputHandler.h"
48
49// tolua_begin
50namespace orxonox
51{
52    /**
53    @class GUIManager
54    @brief
55        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
56
57        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
58        Creation of the GUIManager is therefore not possible and the cunstructor is private.
59
60        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
61        Those input events are then injected into CEGUI in Lua.
62    */
63    class _OrxonoxExport GUIManager
64// tolua_end
65        : public InputHandler
66// tolua_begin
67    {
68// tolua_end
69    public:
70        GUIManager(Ogre::RenderWindow* renderWindow);
71        ~GUIManager();
72
73        void update(const Clock& time);
74
75        void showGUI(const std::string& name);
76        void executeCode(const std::string& str);
77
78        void setCamera(Ogre::Camera* camera);
79
80        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
81        static GUIManager* getInstancePtr() { return singletonRef_s; }
82
83        void getLevelList(); //tolua_export
84
85    private:
86        GUIManager(const GUIManager& instance);                 //!< private constructor (this is a singleton class)
87
88        void loadLuaCode();
89
90        // keyHandler functions
91        void keyPressed (const KeyEvent& evt);
92        void keyReleased(const KeyEvent& evt);
93
94        // mouseHandler functions
95        void buttonPressed (MouseButtonCode::ByEnum id);
96        void buttonReleased(MouseButtonCode::ByEnum id);
97        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
98        void mouseScrolled (int abs, int rel);
99
100        boost::scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;  //!< CEGUI's interface to the Ogre Engine
101        boost::scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_; //!< CEGUI's script module to use Lua
102        boost::scoped_ptr<CEGUI::System>            guiSystem_;    //!< CEGUI's main system
103        Ogre::RenderWindow*      renderWindow_;     //!< Ogre's render window to give CEGUI access to it
104        CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider
105        CEGUI::Logger*           ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
106        lua_State*               luaState_;         //!< Lua state, access point to the Lua engine
107
108        static GUIManager*       singletonRef_s;    //!< Singleton reference to GUIManager
109
110    }; // tolua_export
111} // tolua_export
112
113#endif /* _GUIManager_H__ */
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