| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSRoot.h" |
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| 30 | |
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| 31 | #include "core/Clock.h" |
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| 32 | #include "core/CommandLine.h" |
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| 33 | #include "core/ConsoleCommand.h" |
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| 34 | #include "core/Game.h" |
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| 35 | #include "core/GameMode.h" |
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| 36 | #include "core/LuaBind.h" |
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| 37 | #include "network/NetworkFunction.h" |
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| 38 | #include "ToluaBindCore.h" |
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| 39 | #include "ToluaBindOrxonox.h" |
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| 40 | #include "tools/Timer.h" |
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| 41 | #include "interfaces/TimeFactorListener.h" |
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| 42 | #include "interfaces/Tickable.h" |
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| 43 | #include "LevelManager.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | DeclareGameState(GSRoot, "root", false, false); |
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| 48 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); |
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| 49 | // Shortcuts for easy direct loading |
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| 50 | SetCommandLineSwitch(server).information("Start in server mode"); |
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| 51 | SetCommandLineSwitch(client).information("Start in client mode"); |
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| 52 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); |
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| 53 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); |
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| 54 | |
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| 55 | GSRoot::GSRoot(const GameStateInfo& info) |
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| 56 | : GameState(info) |
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| 57 | , timeFactor_(1.0f) |
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| 58 | , bPaused_(false) |
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| 59 | , timeFactorPauseBackup_(1.0f) |
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| 60 | { |
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| 61 | this->ccSetTimeFactor_ = 0; |
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| 62 | this->ccPause_ = 0; |
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| 63 | |
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| 64 | // Tell LuaBind about all tolua interfaces |
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| 65 | LuaBind::getInstance().addToluaInterface(&tolua_Core_open, "Core"); |
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| 66 | LuaBind::getInstance().addToluaInterface(&tolua_Orxonox_open, "Orxonox"); |
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| 67 | } |
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| 68 | |
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| 69 | GSRoot::~GSRoot() |
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| 70 | { |
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| 71 | NetworkFunctionBase::destroyAllNetworkFunctions(); |
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| 72 | } |
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| 73 | |
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| 74 | void GSRoot::activate() |
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| 75 | { |
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| 76 | // reset game speed to normal |
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| 77 | this->timeFactor_ = 1.0f; |
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| 78 | |
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| 79 | { |
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| 80 | // time factor console command |
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| 81 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); |
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| 82 | functor->setObject(this); |
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| 83 | this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); |
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| 84 | CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
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| 85 | } |
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| 86 | |
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| 87 | { |
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| 88 | // time factor console command |
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| 89 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); |
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| 90 | functor->setObject(this); |
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| 91 | this->ccPause_ = createConsoleCommand(functor, "pause"); |
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| 92 | CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); |
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| 93 | } |
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| 94 | |
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| 95 | // create the global LevelManager |
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| 96 | this->levelManager_ = new LevelManager(); |
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| 97 | |
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| 98 | // Load level directly? |
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| 99 | bool loadLevel = false; |
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| 100 | if (CommandLine::getValue("standalone").getBool()) |
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| 101 | { |
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| 102 | Game::getInstance().requestStates("graphics, standalone, level"); |
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| 103 | loadLevel = true; |
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| 104 | } |
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| 105 | if (CommandLine::getValue("server").getBool()) |
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| 106 | { |
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| 107 | Game::getInstance().requestStates("graphics, server, level"); |
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| 108 | loadLevel = true; |
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| 109 | } |
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| 110 | if (CommandLine::getValue("client").getBool()) |
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| 111 | { |
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| 112 | Game::getInstance().requestStates("graphics, client, level"); |
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| 113 | loadLevel = true; |
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| 114 | } |
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| 115 | if (CommandLine::getValue("dedicated").getBool()) |
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| 116 | { |
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| 117 | Game::getInstance().requestStates("dedicated, level"); |
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| 118 | loadLevel = true; |
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| 119 | } |
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| 120 | |
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| 121 | // Determine where to start otherwise |
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| 122 | if (!loadLevel && !CommandLine::getValue("console").getBool()) |
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| 123 | { |
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| 124 | // Also load graphics |
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| 125 | Game::getInstance().requestState("graphics"); |
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| 126 | } |
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| 127 | } |
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| 128 | |
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| 129 | void GSRoot::deactivate() |
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| 130 | { |
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| 131 | /* |
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| 132 | if (this->ccSetTimeFactor_) |
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| 133 | { |
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| 134 | delete this->ccSetTimeFactor_; |
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| 135 | this->ccSetTimeFactor_ = 0; |
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| 136 | } |
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| 137 | |
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| 138 | if (this->ccPause_) |
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| 139 | { |
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| 140 | delete this->ccPause_; |
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| 141 | this->ccPause_ = 0; |
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| 142 | } |
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| 143 | */ |
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| 144 | |
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| 145 | delete this->levelManager_; |
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| 146 | } |
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| 147 | |
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| 148 | void GSRoot::update(const Clock& time) |
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| 149 | { |
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| 150 | if (this->getActivity().topState) |
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| 151 | { |
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| 152 | // This state can not 'survive' on its own. |
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| 153 | // Load a user interface therefore |
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| 154 | Game::getInstance().requestState("ioConsole"); |
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| 155 | } |
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| 156 | |
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| 157 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
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| 158 | it->tick(time); |
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| 159 | |
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| 160 | /*** HACK *** HACK ***/ |
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| 161 | // Call the Tickable objects |
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| 162 | float leveldt = time.getDeltaTime(); |
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| 163 | if (leveldt > 1.0f) |
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| 164 | { |
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| 165 | // just loaded |
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| 166 | leveldt = 0.0f; |
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| 167 | } |
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| 168 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 169 | it->tick(leveldt * this->timeFactor_); |
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| 170 | /*** HACK *** HACK ***/ |
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| 171 | } |
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| 172 | |
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| 173 | /** |
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| 174 | @brief |
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| 175 | Changes the speed of Orxonox |
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| 176 | @remark |
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| 177 | This function is a hack when placed here! |
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| 178 | Timefactor should be related to the scene (level or so), not the game |
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| 179 | */ |
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| 180 | void GSRoot::setTimeFactor(float factor) |
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| 181 | { |
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| 182 | if (GameMode::isMaster()) |
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| 183 | { |
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| 184 | if (!this->bPaused_) |
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| 185 | { |
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| 186 | TimeFactorListener::timefactor_s = factor; |
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| 187 | |
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| 188 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
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| 189 | it->changedTimeFactor(factor, this->timeFactor_); |
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| 190 | |
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| 191 | this->timeFactor_ = factor; |
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| 192 | } |
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| 193 | else |
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| 194 | this->timeFactorPauseBackup_ = factor; |
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| 195 | } |
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| 196 | } |
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| 197 | |
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| 198 | void GSRoot::pause() |
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| 199 | { |
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| 200 | if (GameMode::isMaster()) |
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| 201 | { |
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| 202 | if (!this->bPaused_) |
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| 203 | { |
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| 204 | this->timeFactorPauseBackup_ = this->timeFactor_; |
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| 205 | this->setTimeFactor(0.0f); |
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| 206 | this->bPaused_ = true; |
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| 207 | } |
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| 208 | else |
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| 209 | { |
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| 210 | this->bPaused_ = false; |
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| 211 | this->setTimeFactor(this->timeFactorPauseBackup_); |
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| 212 | } |
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| 213 | } |
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| 214 | } |
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| 215 | } |
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