| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "GSRoot.h" | 
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 | 30 |  | 
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| [2896] | 31 | #include "core/Clock.h" | 
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| [3196] | 32 | #include "core/ConsoleCommand.h" | 
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| [2896] | 33 | #include "core/Game.h" | 
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 | 34 | #include "core/GameMode.h" | 
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| [3340] | 35 | #include "core/LuaBind.h" | 
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| [3304] | 36 | #include "network/NetworkFunction.h" | 
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| [3340] | 37 | #include "ToluaBindCore.h" | 
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 | 38 | #include "ToluaBindOrxonox.h" | 
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| [1826] | 39 | #include "tools/Timer.h" | 
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| [3196] | 40 | #include "interfaces/TimeFactorListener.h" | 
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 | 41 | #include "interfaces/Tickable.h" | 
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| [3280] | 42 | #include "LevelManager.h" | 
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| [1661] | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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| [3349] | 46 |     DeclareGameState(GSRoot, "root", false, false); | 
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| [1663] | 47 |  | 
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| [3355] | 48 |     GSRoot::GSRoot(const GameStateInfo& info) | 
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 | 49 |         : GameState(info) | 
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| [2662] | 50 |         , timeFactor_(1.0f) | 
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 | 51 |         , bPaused_(false) | 
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 | 52 |         , timeFactorPauseBackup_(1.0f) | 
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| [1661] | 53 |     { | 
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| [2662] | 54 |         this->ccSetTimeFactor_ = 0; | 
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 | 55 |         this->ccPause_ = 0; | 
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| [3340] | 56 |  | 
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 | 57 |         // Tell LuaBind about all tolua interfaces | 
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 | 58 |         LuaBind::getInstance().addToluaInterface(&tolua_Core_open, "Core"); | 
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 | 59 |         LuaBind::getInstance().addToluaInterface(&tolua_Orxonox_open, "Orxonox"); | 
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| [1661] | 60 |     } | 
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 | 61 |  | 
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 | 62 |     GSRoot::~GSRoot() | 
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 | 63 |     { | 
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| [3304] | 64 |         NetworkFunctionBase::destroyAllNetworkFunctions(); | 
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| [1661] | 65 |     } | 
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 | 66 |  | 
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| [2896] | 67 |     void GSRoot::activate() | 
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| [1686] | 68 |     { | 
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| [2662] | 69 |         // reset game speed to normal | 
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| [2896] | 70 |         this->timeFactor_ = 1.0f; | 
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| [2662] | 71 |  | 
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 | 72 |         { | 
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 | 73 |             // time factor console command | 
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 | 74 |             FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); | 
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 | 75 |             functor->setObject(this); | 
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 | 76 |             this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); | 
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 | 77 |             CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); | 
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 | 78 |         } | 
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 | 79 |  | 
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 | 80 |         { | 
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 | 81 |             // time factor console command | 
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 | 82 |             FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); | 
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 | 83 |             functor->setObject(this); | 
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 | 84 |             this->ccPause_ = createConsoleCommand(functor, "pause"); | 
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 | 85 |             CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); | 
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 | 86 |         } | 
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| [2896] | 87 |  | 
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| [3280] | 88 |         // create the global LevelManager | 
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 | 89 |         this->levelManager_ = new LevelManager(); | 
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| [1661] | 90 |     } | 
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 | 91 |  | 
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| [2896] | 92 |     void GSRoot::deactivate() | 
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| [1661] | 93 |     { | 
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| [2928] | 94 | /* | 
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| [2662] | 95 |         if (this->ccSetTimeFactor_) | 
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 | 96 |         { | 
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 | 97 |             delete this->ccSetTimeFactor_; | 
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 | 98 |             this->ccSetTimeFactor_ = 0; | 
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 | 99 |         } | 
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 | 100 |  | 
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 | 101 |         if (this->ccPause_) | 
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 | 102 |         { | 
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 | 103 |             delete this->ccPause_; | 
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 | 104 |             this->ccPause_ = 0; | 
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 | 105 |         } | 
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| [2928] | 106 | */ | 
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| [3280] | 107 |  | 
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 | 108 |         delete this->levelManager_; | 
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| [1661] | 109 |     } | 
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 | 110 |  | 
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| [2896] | 111 |     void GSRoot::update(const Clock& time) | 
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| [1661] | 112 |     { | 
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| [2896] | 113 |         if (this->getActivity().topState) | 
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 | 114 |         { | 
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 | 115 |             // This state can not 'survive' on its own. | 
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 | 116 |             // Load a user interface therefore | 
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 | 117 |             Game::getInstance().requestState("ioConsole"); | 
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 | 118 |         } | 
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 | 119 |  | 
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| [1826] | 120 |         for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) | 
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 | 121 |             it->tick(time); | 
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 | 122 |  | 
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| [2171] | 123 |         /*** HACK *** HACK ***/ | 
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 | 124 |         // Call the Tickable objects | 
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| [2662] | 125 |         float leveldt = time.getDeltaTime(); | 
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 | 126 |         if (leveldt > 1.0f) | 
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 | 127 |         { | 
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 | 128 |             // just loaded | 
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 | 129 |             leveldt = 0.0f; | 
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 | 130 |         } | 
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| [2171] | 131 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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| [2662] | 132 |             it->tick(leveldt * this->timeFactor_); | 
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| [2171] | 133 |         /*** HACK *** HACK ***/ | 
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| [1662] | 134 |     } | 
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| [1674] | 135 |  | 
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 | 136 |     /** | 
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| [2662] | 137 |     @brief | 
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 | 138 |         Changes the speed of Orxonox | 
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| [3355] | 139 |     @remark | 
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 | 140 |         This function is a hack when placed here! | 
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 | 141 |         Timefactor should be related to the scene (level or so), not the game | 
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| [2662] | 142 |     */ | 
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 | 143 |     void GSRoot::setTimeFactor(float factor) | 
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 | 144 |     { | 
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| [2896] | 145 |         if (GameMode::isMaster()) | 
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| [2662] | 146 |         { | 
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 | 147 |             if (!this->bPaused_) | 
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 | 148 |             { | 
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 | 149 |                 TimeFactorListener::timefactor_s = factor; | 
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 | 150 |  | 
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 | 151 |                 for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) | 
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 | 152 |                     it->changedTimeFactor(factor, this->timeFactor_); | 
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 | 153 |  | 
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 | 154 |                 this->timeFactor_ = factor; | 
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 | 155 |             } | 
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 | 156 |             else | 
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 | 157 |                 this->timeFactorPauseBackup_ = factor; | 
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 | 158 |         } | 
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 | 159 |     } | 
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 | 160 |  | 
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 | 161 |     void GSRoot::pause() | 
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 | 162 |     { | 
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| [2896] | 163 |         if (GameMode::isMaster()) | 
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| [2662] | 164 |         { | 
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 | 165 |             if (!this->bPaused_) | 
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 | 166 |             { | 
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 | 167 |                 this->timeFactorPauseBackup_ = this->timeFactor_; | 
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 | 168 |                 this->setTimeFactor(0.0f); | 
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 | 169 |                 this->bPaused_ = true; | 
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 | 170 |             } | 
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 | 171 |             else | 
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 | 172 |             { | 
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 | 173 |                 this->bPaused_ = false; | 
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 | 174 |                 this->setTimeFactor(this->timeFactorPauseBackup_); | 
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 | 175 |             } | 
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 | 176 |         } | 
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 | 177 |     } | 
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| [1661] | 178 | } | 
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