| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GSMainMenu.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 |  | 
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| 33 | #include "core/input/InputManager.h" | 
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| 34 | #include "core/input/InputState.h" | 
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| 35 | #include "core/Game.h" | 
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| 36 | #include "core/Clock.h" | 
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| 37 | #include "core/ConsoleCommand.h" | 
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| 38 | #include "core/GraphicsManager.h" | 
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| 39 | #include "core/GUIManager.h" | 
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| 40 | #include "objects/Scene.h" | 
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| 41 | #include "sound/SoundMainMenu.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| 46 |  | 
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| 47 | GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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| 48 | : GameState(info) | 
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| 49 | , inputState_(0) | 
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| 50 | { | 
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| 51 | inputState_ = InputManager::getInstance().createInputState("mainMenu"); | 
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| 52 | inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| 53 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| 54 |  | 
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| 55 | // create an empty Scene | 
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| 56 | this->scene_ = new Scene(0); | 
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| 57 | // and a Camera | 
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| 58 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | GSMainMenu::~GSMainMenu() | 
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| 62 | { | 
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| 63 | InputManager::getInstance().destroyState("mainMenu"); | 
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| 64 |  | 
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| 65 | this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| 66 | delete this->scene_; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void GSMainMenu::activate() | 
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| 70 | { | 
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| 71 | // show main menu | 
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| 72 | GUIManager::getInstance().showGUI("mainmenu_4"); | 
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| 73 | GUIManager::getInstance().setCamera(this->camera_); | 
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| 74 | GraphicsManager::getInstance().setCamera(this->camera_); | 
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| 75 |  | 
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| 76 | { | 
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| 77 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startStandalone); | 
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| 78 | functor->setObject(this); | 
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| 79 | this->ccStartStandalone_ = createConsoleCommand(functor, "startGame"); | 
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| 80 | CommandExecutor::addConsoleCommandShortcut(this->ccStartStandalone_); | 
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| 81 | } | 
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| 82 | { | 
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| 83 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startServer); | 
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| 84 | functor->setObject(this); | 
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| 85 | this->ccStartServer_ = createConsoleCommand(functor, "startServer"); | 
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| 86 | CommandExecutor::addConsoleCommandShortcut(this->ccStartServer_); | 
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| 87 | } | 
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| 88 | { | 
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| 89 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startClient); | 
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| 90 | functor->setObject(this); | 
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| 91 | this->ccStartClient_ = createConsoleCommand(functor, "startClient"); | 
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| 92 | CommandExecutor::addConsoleCommandShortcut(this->ccStartClient_); | 
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| 93 | } | 
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| 94 | { | 
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| 95 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startDedicated); | 
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| 96 | functor->setObject(this); | 
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| 97 | this->ccStartDedicated_ = createConsoleCommand(functor, "startDedicated"); | 
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| 98 | CommandExecutor::addConsoleCommandShortcut(this->ccStartDedicated_); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | InputManager::getInstance().enterState("mainMenu"); | 
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| 102 |  | 
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| 103 | this->ambient_ = new SoundMainMenu(); | 
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| 104 | this->ambient_->play(true); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void GSMainMenu::deactivate() | 
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| 108 | { | 
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| 109 | delete this->ambient_; | 
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| 110 |  | 
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| 111 | InputManager::getInstance().leaveState("mainMenu"); | 
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| 112 |  | 
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| 113 | GUIManager::getInstance().setCamera(0); | 
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| 114 | GraphicsManager::getInstance().setCamera(0); | 
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| 115 |  | 
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| 116 | /* | 
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| 117 | if (this->ccStartGame_) | 
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| 118 | { | 
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| 119 | delete this->ccStartGame_; | 
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| 120 | this->ccStartGame_ = 0; | 
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| 121 | } | 
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| 122 | */ | 
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| 123 | } | 
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| 124 |  | 
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| 125 | void GSMainMenu::update(const Clock& time) | 
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| 126 | { | 
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| 127 | } | 
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| 128 |  | 
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| 129 | void GSMainMenu::startStandalone() | 
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| 130 | { | 
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| 131 | // HACK - HACK | 
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| 132 | Game::getInstance().popState(); | 
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| 133 | Game::getInstance().requestStates("standalone, level"); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | void GSMainMenu::startServer() | 
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| 137 | { | 
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| 138 | // HACK - HACK | 
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| 139 | Game::getInstance().popState(); | 
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| 140 | Game::getInstance().requestStates("server, level"); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void GSMainMenu::startClient() | 
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| 144 | { | 
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| 145 | // HACK - HACK | 
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| 146 | Game::getInstance().popState(); | 
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| 147 | Game::getInstance().requestStates("client, level"); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void GSMainMenu::startDedicated() | 
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| 151 | { | 
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| 152 | // HACK - HACK | 
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| 153 | Game::getInstance().popState(); | 
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| 154 | Game::getInstance().popState(); | 
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| 155 | Game::getInstance().requestStates("dedicated, level"); | 
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| 156 | } | 
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| 157 | } | 
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