| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2850] | 29 | #include "GSMainMenu.h" | 
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| [1661] | 30 |  | 
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| [2850] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 |  | 
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 | 33 | #include "core/input/InputManager.h" | 
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| [3327] | 34 | #include "core/input/InputState.h" | 
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| [3196] | 35 | #include "core/Game.h" | 
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| [2800] | 36 | #include "core/Clock.h" | 
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| [2844] | 37 | #include "core/ConsoleCommand.h" | 
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| [3346] | 38 | #include "core/GraphicsManager.h" | 
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 | 39 | #include "core/GUIManager.h" | 
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| [3196] | 40 | #include "objects/Scene.h" | 
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 | 41 | #include "sound/SoundMainMenu.h" | 
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| [1661] | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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| [3280] | 45 |     DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| [2844] | 46 |  | 
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| [3355] | 47 |     GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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 | 48 |         : GameState(info) | 
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| [2850] | 49 |         , inputState_(0) | 
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| [1661] | 50 |     { | 
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 | 51 |     } | 
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 | 52 |  | 
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| [2850] | 53 |     GSMainMenu::~GSMainMenu() | 
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| [1661] | 54 |     { | 
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 | 55 |     } | 
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 | 56 |  | 
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| [2850] | 57 |     void GSMainMenu::activate() | 
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| [1661] | 58 |     { | 
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| [3327] | 59 |         inputState_ = InputManager::getInstance().createInputState("mainMenu"); | 
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| [2850] | 60 |         inputState_->setHandler(GUIManager::getInstancePtr()); | 
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| [3327] | 61 |         inputState_->setJoyStickHandler(&InputHandler::EMPTY); | 
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| [1688] | 62 |  | 
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| [2850] | 63 |         // create an empty Scene | 
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 | 64 |         this->scene_ = new Scene(0); | 
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 | 65 |         // and a Camera | 
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 | 66 |         this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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 | 67 |  | 
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| [1661] | 68 |         // show main menu | 
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| [3339] | 69 |         GUIManager::getInstance().showGUI("mainmenu_4"); | 
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| [2850] | 70 |         GUIManager::getInstance().setCamera(this->camera_); | 
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 | 71 |         GraphicsManager::getInstance().setCamera(this->camera_); | 
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| [2844] | 72 |  | 
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 | 73 |         { | 
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| [3094] | 74 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startStandalone); | 
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| [2844] | 75 |             functor->setObject(this); | 
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| [3094] | 76 |             this->ccStartStandalone_ = createConsoleCommand(functor, "startGame"); | 
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 | 77 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartStandalone_); | 
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| [2844] | 78 |         } | 
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| [3094] | 79 |         { | 
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 | 80 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startServer); | 
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 | 81 |             functor->setObject(this); | 
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 | 82 |             this->ccStartServer_ = createConsoleCommand(functor, "startServer"); | 
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 | 83 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartServer_); | 
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 | 84 |         } | 
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 | 85 |         { | 
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 | 86 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startClient); | 
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 | 87 |             functor->setObject(this); | 
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 | 88 |             this->ccStartClient_ = createConsoleCommand(functor, "startClient"); | 
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 | 89 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartClient_); | 
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 | 90 |         } | 
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 | 91 |         { | 
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 | 92 |             FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startDedicated); | 
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 | 93 |             functor->setObject(this); | 
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 | 94 |             this->ccStartDedicated_ = createConsoleCommand(functor, "startDedicated"); | 
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 | 95 |             CommandExecutor::addConsoleCommandShortcut(this->ccStartDedicated_); | 
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 | 96 |         } | 
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| [2853] | 97 |  | 
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| [3327] | 98 |         InputManager::getInstance().enterState("mainMenu"); | 
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| [3060] | 99 |  | 
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 | 100 |         this->ambient_ = new SoundMainMenu(); | 
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 | 101 |         this->ambient_->play(true); | 
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| [1661] | 102 |     } | 
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 | 103 |  | 
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| [2850] | 104 |     void GSMainMenu::deactivate() | 
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| [1661] | 105 |     { | 
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| [3060] | 106 |         delete this->ambient_; | 
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 | 107 |  | 
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| [3327] | 108 |         InputManager::getInstance().leaveState("mainMenu"); | 
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 | 109 |         InputManager::getInstance().destroyState("mainMenu"); | 
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| [2850] | 110 |  | 
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| [2927] | 111 |         GUIManager::getInstance().setCamera(0); | 
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 | 112 |         GraphicsManager::getInstance().setCamera(0); | 
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 | 113 |         this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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 | 114 |         delete this->scene_; | 
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 | 115 |  | 
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| [2928] | 116 | /* | 
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| [2844] | 117 |         if (this->ccStartGame_) | 
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 | 118 |         { | 
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 | 119 |             delete this->ccStartGame_; | 
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 | 120 |             this->ccStartGame_ = 0; | 
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 | 121 |         } | 
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| [2928] | 122 | */ | 
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| [1661] | 123 |     } | 
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 | 124 |  | 
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| [2850] | 125 |     void GSMainMenu::update(const Clock& time) | 
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| [1661] | 126 |     { | 
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| [2844] | 127 |     } | 
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| [1661] | 128 |  | 
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| [3094] | 129 |     void GSMainMenu::startStandalone() | 
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| [2844] | 130 |     { | 
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 | 131 |         // HACK - HACK | 
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 | 132 |         Game::getInstance().popState(); | 
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| [2850] | 133 |         Game::getInstance().requestStates("standalone, level"); | 
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| [1661] | 134 |     } | 
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| [3094] | 135 |  | 
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 | 136 |     void GSMainMenu::startServer() | 
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 | 137 |     { | 
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 | 138 |         // HACK - HACK | 
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 | 139 |         Game::getInstance().popState(); | 
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 | 140 |         Game::getInstance().requestStates("server, level"); | 
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 | 141 |     } | 
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 | 142 |  | 
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 | 143 |     void GSMainMenu::startClient() | 
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 | 144 |     { | 
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 | 145 |         // HACK - HACK | 
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 | 146 |         Game::getInstance().popState(); | 
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 | 147 |         Game::getInstance().requestStates("client, level"); | 
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 | 148 |     } | 
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 | 149 |  | 
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 | 150 |     void GSMainMenu::startDedicated() | 
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 | 151 |     { | 
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 | 152 |         // HACK - HACK | 
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 | 153 |         Game::getInstance().popState(); | 
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 | 154 |         Game::getInstance().popState(); | 
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 | 155 |         Game::getInstance().requestStates("dedicated, level"); | 
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 | 156 |     } | 
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| [1661] | 157 | } | 
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