| [3117] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 | @file | 
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 | 31 | @brief | 
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 | 32 |     Compilation of the most often used header files in the orxonox executable | 
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 | 33 | */ | 
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 | 34 |  | 
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| [3322] | 35 | #include "OrxonoxConfig.h" | 
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| [3117] | 36 |  | 
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| [3214] | 37 | #include <cassert> | 
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| [3194] | 38 | #include <deque> | 
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 | 39 | #include <fstream> | 
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 | 40 | #include <iostream> | 
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 | 41 | #include <list> | 
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 | 42 | #include <map> | 
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 | 43 | #include <set> | 
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 | 44 | #include <sstream> | 
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 | 45 | #include <stack> | 
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 | 46 | #include <string> | 
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 | 47 | #include <vector> | 
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 | 48 |  | 
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 | 49 | // Prevent headers from including winsock.h that messes with winsock2.h from ENet | 
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 | 50 | #define WIN32_LEAN_AND_MEAN | 
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 | 51 |  | 
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 | 52 |  | 
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 | 53 | #ifdef ORXONOX_COMPILER_MSVC | 
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 | 54 |  | 
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 | 55 | // Note: Numbers after the include specify the number of times included (2009-06-19) | 
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 | 56 | // The sizes in MB was just to see how much the MSVC9 PCH file increases for Ogre includes | 
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 | 57 | #include <OgreMaterial.h> // 33, 2.7MB | 
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 | 58 | #include <OgreRenderable.h> // 32, 2.6MB | 
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 | 59 | #include <OgreSingleton.h> // 28, 0.0MB | 
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 | 60 | #include <OgreSceneNode.h> // 25, 1.1MB | 
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 | 61 | #include <OgreTexture.h> // 25, 0.2MB (1.1MB) | 
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 | 62 | #include <OgreMovableObject.h> // 22, 1.3MB | 
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 | 63 | #include <OgreResourceGroupManager.h> // 21, 1.4MB | 
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 | 64 | #include <OgreTechnique.h> // 18, 1.2MB | 
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 | 65 | //#include <OgreSceneManager.h> // 16, 7.4MB | 
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 | 66 |  | 
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| [3117] | 67 | #endif | 
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 | 68 |  | 
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 | 69 |  | 
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| [3194] | 70 | //#include <boost/preprocessor/cat.hpp> // 15 | 
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 | 71 | //#include <boost/shared_ptr.hpp> // 13 | 
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 | 72 | #include <LinearMath/btMotionState.h> | 
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 | 73 | #include <tinyxml/ticpp.h> | 
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 | 74 |  | 
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 | 75 | // Just in case some header included windows.h | 
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 | 76 | #undef min | 
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 | 77 | #undef max | 
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 | 78 |  | 
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| [3117] | 79 | //--------- Orxonox files -------- | 
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 | 80 | //-------------------------------- | 
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 | 81 |  | 
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| [3194] | 82 | //#include "util/Convert.h" // 24 | 
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| [3117] | 83 | #include "util/Debug.h" | 
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 | 84 | #include "util/Exception.h" | 
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 | 85 | #include "util/Math.h" | 
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| [3194] | 86 | #include "util/OgreForwardRefs.h" | 
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| [3117] | 87 | #include "util/SubString.h" | 
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 | 88 |  | 
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 | 89 | #include "core/BaseObject.h" | 
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| [3194] | 90 | //#include "core/ConfigValueIncludes.h" // 19 | 
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 | 91 | //#include "core/ConsoleCommand.h" // 15 | 
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| [3343] | 92 | //#include "core/Core.h" // ?, but not many times | 
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| [3117] | 93 | #include "core/CoreIncludes.h" | 
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 | 94 | #include "core/XMLPort.h" | 
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 | 95 |  | 
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 | 96 | #include "network/synchronisable/Synchronisable.h" | 
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| [3194] | 97 | //#include "network/ClientInformation.h" // 26 | 
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 | 98 | //#include "network/ClientConnectionListener.h" // 24 | 
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