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source: code/branches/releasetodo/src/orxonox/LevelInfo.cc @ 7638

Last change on this file since 7638 was 7638, checked in by dafrick, 13 years ago

Adding restriction to possible tags.

File size: 5.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelInfo.h"
30
31#include <sstream>
32#include <vector>
33
34#include "util/SubString.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37
38#include "LevelManager.h"
39
40namespace orxonox
41{
42
43    // LevelInfoItem
44   
45    //! The list of allowed tags.
46    /*static*/ std::set<std::string> LevelInfoItem::possibleTags_s = std::set<std::string>();
47
48    /**
49    @brief
50        Default constructor.
51    */
52    LevelInfoItem::LevelInfoItem()
53    {
54
55    }
56
57    /**
58    @brief
59        Constructor. Initializes the object.
60    @param name
61        The name of the Level.
62    @param filename
63        The XML-filename of the Level.
64    */
65    LevelInfoItem::LevelInfoItem(const std::string& name, const std::string filename)
66    {
67        this->setName(name);
68        this->setXMLFilename(filename);
69    }
70
71    /**
72    @brief
73        Destructor.
74    */
75    LevelInfoItem::~LevelInfoItem()
76    {
77
78    }
79   
80    void LevelInfoItem::initializeTags(void)
81    {
82        if(!LevelInfoItem::initialized_s)
83        {
84            LevelInfoItem::possibleTags_s.insert("test");
85            LevelInfoItem::possibleTags_s.insert("singleplayer");
86            LevelInfoItem::possibleTags_s.insert("multiplayer");
87            LevelInfoItem::possibleTags_s.insert("showcase");
88            LevelInfoItem::possibleTags_s.insert("tutorial");
89        }
90    }
91
92    /**
93    @brief
94        Set the tags the Level is tagged with.
95    @param tags
96        A comma-seperated string of all the tags to be set.
97    */
98    void LevelInfoItem::setTags(const std::string& tags)
99    {
100        SubString substr = SubString(tags, ",", " "); // Split the string into tags.
101        const std::vector<std::string>& strings = substr.getAllStrings();
102        for(std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); it++)
103            this->addTag(*it, false);
104
105        this->tagsUpdated();
106    }
107
108    /**
109    @brief
110        Add a tag to the set of tags the Level is tagged with.
111    @param tag
112        The tag to be added.
113    @param update
114        Whether the comma-seperated string of all tags should be updated. Default is true.
115    @return
116        Returns true if the tag was successfully added, if the tag was already present it returns false.
117    */
118    bool LevelInfoItem::addTag(const std::string& tag, bool update)
119    {
120        if(!this->validateTag(tag))
121        {
122            COUT(2) << "Bad tag '" << tag << "' in " << this->getXMLFilename() << ". Ignoring..." << std::endl;
123            return false;
124        }
125        bool success = this->tags_.insert(std::string(tag)).second;
126        if(update && success)
127            this->tagsUpdated();
128        return success;
129    }
130
131    /**
132    @brief
133        Updates the comma-seperated string of all tags, if the set of tags has changed.
134    */
135    void LevelInfoItem::tagsUpdated(void)
136    {
137        std::stringstream stream;
138        std::set<std::string>::iterator temp;
139        for(std::set<std::string>::iterator it = this->tags_.begin(); it != this->tags_.end(); )
140        {
141            temp = it;
142            if(++it == this->tags_.end()) // If this is the last tag we don't add a comma.
143                stream << *temp;
144            else
145                stream << *temp << ", ";
146        }
147
148        this->tagsString_ = std::string(stream.str());
149    }
150
151    // LevelInfo
152
153    CreateFactory(LevelInfo);
154
155    /**
156    @brief
157
158    @param creator
159        The creator of this object.
160    */
161    LevelInfo::LevelInfo(BaseObject* creator) : BaseObject(creator)
162    {
163        RegisterObject(LevelInfo);
164
165        this->xmlfilename_ = this->getFilename();
166    }
167
168    /**
169    @brief
170        Destructor.
171    */
172    LevelInfo::~LevelInfo()
173    {
174
175    }
176
177    /**
178    @brief
179        Creates a LevelInfo object through XML.
180    */
181    void LevelInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
182    {
183        SUPER(LevelInfo, XMLPort, xmlelement, mode);
184
185        XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode);
186        XMLPortParam(LevelInfo, "tags", setTags, getTags, xmlelement, mode);
187    }
188
189    /**
190    @brief
191        Copies the contents of this LevelInfo object to a new LevelInfoItem object.
192        This is needed, because a LeveInfo object is only created within the scope of the XML-file it is loaded with and is destroyed once that is unloaded.
193    @return
194        Returns a new LevelInfoItem with the same contents as the LevelInfo object.
195    */
196    LevelInfoItem* LevelInfo::copy(void)
197    {
198        LevelInfoItem* info = new LevelInfoItem(this->BaseObject::getName(), this->getXMLFilename());
199        info->setDescription(this->getDescription());
200        info->setTags(this->getTags());
201        return info;
202    }
203
204}
205
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