| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Reto Grieder (physics) |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "StaticEntity.h" |
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| 31 | |
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| 32 | #include <OgreSceneNode.h> |
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| 33 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 34 | #include "util/OrxAssert.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(StaticEntity); |
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| 40 | |
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| 41 | StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) |
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| 42 | { |
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| 43 | RegisterObject(StaticEntity); |
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| 44 | |
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| 45 | this->setPriority(Priority::VeryLow); |
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| 46 | |
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| 47 | this->registerVariables(); |
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| 48 | } |
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| 49 | |
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| 50 | StaticEntity::~StaticEntity() |
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| 51 | { |
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| 52 | } |
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| 53 | |
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| 54 | void StaticEntity::registerVariables() |
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| 55 | { |
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| 56 | registerVariable(this->getPosition(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); |
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| 57 | registerVariable(this->getOrientation(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | void StaticEntity::setPosition(const Vector3& position) |
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| 62 | { |
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| 63 | if (this->addedToPhysicalWorld()) |
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| 64 | { |
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| 65 | orxout(internal_warning) << "Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << endl; |
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| 66 | return; |
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| 67 | } |
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| 68 | if (this->isStatic()) |
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| 69 | { |
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| 70 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 71 | transf.setOrigin(btVector3(position.x, position.y, position.z)); |
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| 72 | this->physicalBody_->setWorldTransform(transf); |
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| 73 | } |
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| 74 | |
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| 75 | this->node_->setPosition(position); |
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| 76 | } |
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| 77 | |
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| 78 | void StaticEntity::setOrientation(const Quaternion& orientation) |
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| 79 | { |
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| 80 | if (this->addedToPhysicalWorld()) |
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| 81 | { |
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| 82 | orxout(internal_warning) << "Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << endl; |
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| 83 | return; |
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| 84 | } |
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| 85 | if (this->isStatic()) |
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| 86 | { |
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| 87 | btTransform transf = this->physicalBody_->getWorldTransform(); |
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| 88 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); |
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| 89 | this->physicalBody_->setWorldTransform(transf); |
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| 90 | } |
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| 91 | |
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| 92 | this->node_->setOrientation(orientation); |
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| 93 | } |
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| 94 | |
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| 95 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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| 96 | { |
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| 97 | if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) |
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| 98 | { |
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| 99 | orxout(internal_warning) << "Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << endl; |
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| 100 | assert(false); // Only in debug mode |
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| 101 | return false; |
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| 102 | } |
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| 103 | else |
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| 104 | return true; |
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| 105 | } |
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| 106 | |
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| 107 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) |
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| 108 | { |
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| 109 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); |
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| 110 | } |
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| 111 | |
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| 112 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const |
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| 113 | { |
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| 114 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); |
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| 115 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); |
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| 116 | } |
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| 117 | } |
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