| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include <cassert> | 
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| 30 |  | 
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| 31 | #include "PlayerInfo.h" | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | // #include "network/ClientInformation.h" | 
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| 35 | #include "gametypes/Gametype.h" | 
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| 36 | #include "worldentities/ControllableEntity.h" | 
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| 37 | #include "controllers/Controller.h" | 
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| 38 | #include "interfaces/RadarViewable.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) | 
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| 43 |     { | 
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| 44 |         RegisterObject(PlayerInfo); | 
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| 45 |  | 
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| 46 |         this->clientID_ = NETWORK_PEER_ID_UNKNOWN; | 
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| 47 |         this->bHumanPlayer_ = false; | 
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| 48 |         this->bLocalPlayer_ = false; | 
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| 49 |         this->bReadyToSpawn_ = false; | 
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| 50 |         this->bSetUnreadyAfterSpawn_ = true; | 
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| 51 |         this->controller_ = 0; | 
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| 52 |         this->controllableEntity_ = 0; | 
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| 53 |         this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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| 54 |  | 
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| 55 |         this->gtinfo_ = 0; | 
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| 56 |         this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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| 57 |         this->updateGametypeInfo(); | 
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| 58 |  | 
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| 59 |         this->registerVariables(); | 
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| 60 |  | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     PlayerInfo::~PlayerInfo() | 
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| 64 |     { | 
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| 65 |         if (this->BaseObject::isInitialized()) | 
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| 66 |         { | 
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| 67 |             this->stopControl(); | 
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| 68 |  | 
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| 69 |             if (this->controller_) | 
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| 70 |             { | 
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| 71 |                 this->controller_->destroy(); | 
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| 72 |                 this->controller_ = 0; | 
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| 73 |             } | 
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| 74 |  | 
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| 75 |             if (this->getGametype()) | 
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| 76 |                 this->getGametype()->playerLeft(this); | 
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| 77 |         } | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     void PlayerInfo::registerVariables() | 
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| 81 |     { | 
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| 82 |         registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); | 
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| 83 |         registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); | 
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| 84 |         registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void PlayerInfo::changedName() | 
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| 88 |     { | 
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| 89 |         SUPER(PlayerInfo, changedName); | 
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| 90 |  | 
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| 91 |         if (this->isInitialized() && this->getGametype()) | 
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| 92 |             this->getGametype()->playerChangedName(this); | 
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| 93 |     } | 
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| 94 |  | 
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| 95 |     void PlayerInfo::changedGametype() | 
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| 96 |     { | 
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| 97 |         this->updateGametypeInfo(); | 
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| 98 |  | 
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| 99 |         if (this->isInitialized()) | 
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| 100 |         { | 
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| 101 |             if (this->getOldGametype()) | 
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| 102 |             { | 
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| 103 |                 if (this->getGametype()) | 
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| 104 |                     this->getOldGametype()->playerSwitched(this, this->getGametype()); | 
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| 105 |                 else | 
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| 106 |                     this->getOldGametype()->playerLeft(this); | 
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| 107 |             } | 
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| 108 |  | 
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| 109 |             if (this->getGametype()) | 
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| 110 |             { | 
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| 111 |                 if (this->getOldGametype()) | 
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| 112 |                     this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); | 
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| 113 |                 else | 
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| 114 |                     this->getGametype()->playerEntered(this); | 
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| 115 |             } | 
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| 116 |         } | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |     void PlayerInfo::updateGametypeInfo() | 
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| 120 |     { | 
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| 121 |         this->gtinfo_ = 0; | 
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| 122 |         this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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| 123 |  | 
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| 124 |         if (this->getGametype() && this->getGametype()->getGametypeInfo()) | 
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| 125 |         { | 
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| 126 |             this->gtinfo_ = this->getGametype()->getGametypeInfo(); | 
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| 127 |             this->gtinfoID_ = this->gtinfo_->getObjectID(); | 
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| 128 |         } | 
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| 129 |     } | 
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| 130 |  | 
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| 131 |     void PlayerInfo::createController() | 
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| 132 |     { | 
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| 133 |         if (this->controller_) | 
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| 134 |         { | 
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| 135 |             this->controller_->destroy(); | 
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| 136 |             this->controller_ = 0; | 
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| 137 |         } | 
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| 138 |         this->controller_ = this->defaultController_.fabricate(this); | 
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| 139 |         assert(this->controller_); | 
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| 140 |         this->controller_->setPlayer(this); | 
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| 141 |         if (this->controllableEntity_) | 
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| 142 |         { | 
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| 143 |             this->controller_->setControllableEntity(this->controllableEntity_); | 
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| 144 |             this->controllableEntity_->setController(this->controller_); | 
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| 145 |         } | 
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| 146 |         this->changedController(); | 
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| 147 |     } | 
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| 148 |  | 
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| 149 |     void PlayerInfo::startControl(ControllableEntity* entity) | 
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| 150 |     { | 
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| 151 |         if (!entity || entity == this->controllableEntity_) | 
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| 152 |             return; | 
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| 153 |  | 
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| 154 |         while (this->previousControllableEntity_.size() > 0) | 
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| 155 |             this->stopTemporaryControl(); | 
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| 156 |  | 
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| 157 |         if (this->controllableEntity_) | 
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| 158 |             this->stopControl(); | 
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| 159 |  | 
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| 160 |         this->controllableEntity_ = entity; | 
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| 161 |         this->controllableEntityID_ = entity->getObjectID(); | 
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| 162 |  | 
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| 163 |         entity->setPlayer(this); | 
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| 164 |  | 
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| 165 |         this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); | 
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| 166 |  | 
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| 167 |         if (this->controller_) | 
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| 168 |         { | 
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| 169 |             this->controller_->setControllableEntity(entity); | 
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| 170 |             this->controllableEntity_->setController(this->controller_); | 
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| 171 |         } | 
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| 172 |  | 
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| 173 |         this->changedControllableEntity(); | 
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| 174 |  | 
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| 175 |         RadarViewable* radarviewable = orxonox_cast<RadarViewable*>(entity); | 
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| 176 |         if (radarviewable != NULL) | 
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| 177 |             radarviewable->setRadarName(this->getName()); | 
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| 178 |     } | 
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| 179 |  | 
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| 180 |     void PlayerInfo::startTemporaryControl(ControllableEntity* entity) | 
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| 181 |     { | 
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| 182 |         if (!entity) | 
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| 183 |             return; | 
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| 184 |  | 
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| 185 |         this->controllableEntity_->destroyHud(); // HACK-ish | 
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| 186 |         this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_)); | 
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| 187 |         this->controllableEntity_ = entity; | 
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| 188 |         this->controllableEntityID_ = entity->getObjectID(); | 
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| 189 |  | 
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| 190 |         entity->setPlayer(this); | 
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| 191 |         entity->setController(this->controller_); | 
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| 192 |  | 
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| 193 |         if (this->controller_) | 
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| 194 |             this->controller_->setControllableEntity(entity); | 
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| 195 |  | 
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| 196 |         this->changedControllableEntity(); | 
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| 197 |     } | 
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| 198 |  | 
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| 199 |     void PlayerInfo::stopControl() | 
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| 200 |     { | 
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| 201 |         while ( this->previousControllableEntity_.size() > 0) | 
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| 202 |             this->stopTemporaryControl(); | 
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| 203 |  | 
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| 204 |         ControllableEntity* entity = this->controllableEntity_; | 
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| 205 |  | 
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| 206 |         if (!entity) | 
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| 207 |             return; | 
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| 208 |  | 
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| 209 |         this->controllableEntity_->setController(0); | 
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| 210 |         this->controllableEntity_ = 0; | 
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| 211 |         this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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| 212 |  | 
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| 213 |         if (this->controller_) | 
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| 214 |             this->controller_->setControllableEntity(0); | 
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| 215 |  | 
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| 216 |         if ( GameMode::isMaster() ) | 
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| 217 |             entity->removePlayer(); | 
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| 218 |  | 
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| 219 |         this->changedControllableEntity(); | 
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| 220 |     } | 
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| 221 |  | 
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| 222 |     void PlayerInfo::pauseControl() | 
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| 223 |     { | 
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| 224 |         ControllableEntity* entity = this->controllableEntity_; | 
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| 225 |  | 
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| 226 |         if (!entity) | 
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| 227 |             return; | 
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| 228 |  | 
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| 229 |         this->controllableEntity_->getController()->setActive(false); | 
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| 230 |         //this->controllableEntity_->getController()->setControllableEntity(NULL); | 
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| 231 |         this->controllableEntity_->setController(0); | 
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| 232 |     } | 
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| 233 |  | 
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| 234 |     void PlayerInfo::stopTemporaryControl() | 
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| 235 |     { | 
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| 236 |         ControllableEntity* entity = this->controllableEntity_; | 
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| 237 |  | 
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| 238 |         assert(this->controllableEntity_ != NULL); | 
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| 239 |         if( !entity || this->previousControllableEntity_.size() == 0 ) | 
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| 240 |             return; | 
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| 241 |  | 
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| 242 |         this->controllableEntity_->setController(0); | 
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| 243 |         if(this->isHumanPlayer()) // TODO: Multiplayer? | 
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| 244 |             this->controllableEntity_->destroyHud(); // HACK-ish | 
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| 245 |  | 
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| 246 | //        this->controllableEntity_ = this->previousControllableEntity_.back(); | 
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| 247 |         do { | 
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| 248 |             this->controllableEntity_ = this->previousControllableEntity_.back(); | 
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| 249 |         } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0); | 
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| 250 |         this->controllableEntityID_ = this->controllableEntity_->getObjectID(); | 
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| 251 |         this->previousControllableEntity_.pop_back(); | 
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| 252 |  | 
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| 253 |         if ( this->controllableEntity_ != NULL && this->controller_ != NULL) | 
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| 254 |             this->controller_->setControllableEntity(this->controllableEntity_); | 
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| 255 |  | 
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| 256 |          // HACK-ish | 
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| 257 |         if(this->controllableEntity_ != NULL && this->isHumanPlayer()) | 
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| 258 |             this->controllableEntity_->createHud(); | 
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| 259 |  | 
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| 260 |         if ( GameMode::isMaster() ) | 
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| 261 |             entity->removePlayer(); | 
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| 262 |  | 
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| 263 |         this->changedControllableEntity(); | 
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| 264 |     } | 
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| 265 |  | 
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| 266 |     void PlayerInfo::networkcallback_changedcontrollableentityID() | 
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| 267 |     { | 
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| 268 |         if (this->controllableEntityID_ != OBJECTID_UNKNOWN) | 
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| 269 |         { | 
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| 270 |             Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); | 
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| 271 |             ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); | 
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| 272 |             this->startControl(entity); | 
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| 273 |         } | 
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| 274 |         else | 
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| 275 |         { | 
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| 276 |             this->stopControl(); | 
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| 277 |         } | 
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| 278 |     } | 
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| 279 |  | 
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| 280 |  | 
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| 281 |     void PlayerInfo::networkcallback_changedgtinfoID() | 
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| 282 |     { | 
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| 283 |         if (this->gtinfoID_ != OBJECTID_UNKNOWN) | 
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| 284 |         { | 
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| 285 |             this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); | 
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| 286 |  | 
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| 287 |             if (!this->gtinfo_) | 
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| 288 |                 this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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| 289 |         } | 
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| 290 |     } | 
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| 291 | } | 
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