| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Tetris.h | 
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| 31 |     @brief Declaration of the Tetris class. | 
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| 32 |     @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Tetris_H__ | 
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| 36 | #define _Tetris_H__ | 
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| 37 |  | 
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| 38 | #include "tetris/TetrisPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "tools/Timer.h" | 
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| 41 |  | 
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| 42 | #include "gametypes/Deathmatch.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |  | 
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| 50 |     @author | 
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| 51 |  | 
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| 52 |     @ingroup Tetris | 
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| 53 |     */ | 
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| 54 |     class _TetrisExport Tetris : public Deathmatch | 
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| 55 |     { | 
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| 56 |         public: | 
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| 57 |             Tetris(BaseObject* creator); //!< Constructor. Registers and initializes the object. | 
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| 58 |             virtual ~Tetris(); //!< Destructor. Cleans up, if initialized. | 
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| 59 |  | 
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| 60 |             virtual void start(void); //!< Starts the Tetris minigame. | 
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| 61 |             virtual void end(void); ///!< Ends the Tetris minigame. | 
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| 62 |  | 
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| 63 |             virtual void tick(float dt); | 
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| 64 |  | 
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| 65 |             virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. | 
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| 66 |  | 
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| 67 |             void setCenterpoint(TetrisCenterpoint* center); | 
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| 68 |  | 
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| 69 |             PlayerInfo* getPlayer(void) const; //!< Get the player. | 
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| 70 |             WeakPtr<TetrisCenterpoint> getCenterpoint(void) | 
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| 71 |                 { return this->center_; } | 
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| 72 |  | 
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| 73 |             bool isValidMove(TetrisStone* stone, const Vector3& position); | 
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| 74 |             bool isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation); | 
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| 75 |             Vector3 rotateVector(Vector3 position, unsigned int amount); | 
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| 76 |  | 
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| 77 |         protected: | 
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| 78 |             virtual void spawnPlayersIfRequested(); //!< Spawns player. | 
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| 79 |  | 
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| 80 |  | 
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| 81 |         private: | 
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| 82 |             void startBrick(void); | 
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| 83 |             void createBrick(void); | 
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| 84 |             void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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| 85 |             bool isValidStonePosition(TetrisStone* stone, const Vector3& position); | 
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| 86 |             bool isValidBrickPosition(TetrisBrick* brick); | 
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| 87 |             void findFullRows(void); | 
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| 88 |             void clearRow(unsigned int row); | 
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| 89 |  | 
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| 90 |  | 
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| 91 |             PlayerInfo* player_; | 
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| 92 |  | 
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| 93 |             WeakPtr<TetrisCenterpoint> center_; //!< The playing field. | 
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| 94 |             std::list<SmartPtr<TetrisStone> > stones_; //!< A list of all stones in play. | 
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| 95 |             WeakPtr<TetrisBrick> activeBrick_; | 
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| 96 |             WeakPtr<TetrisBrick> futureBrick_; | 
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| 97 |  | 
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| 98 |             Timer starttimer_; //!< A timer to delay the start of the game. | 
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| 99 |     }; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | #endif /* _Tetris_H__ */ | 
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