| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file QuestItem.cc | 
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| 31 | @brief Implementation of the QuestItem class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "QuestItem.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | #include "QuestDescription.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |  | 
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| 44 | CreateUnloadableFactory(QuestItem); | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | @brief | 
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| 48 | Constructor. Registers and initializes the object. | 
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| 49 | */ | 
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| 50 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) | 
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| 51 | { | 
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| 52 | this->registered_ = false; | 
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| 53 |  | 
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| 54 | RegisterObject(QuestItem); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | @brief | 
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| 59 | Destructor. | 
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| 60 | */ | 
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| 61 | QuestItem::~QuestItem() | 
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| 62 | { | 
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| 63 |  | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | @brief | 
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| 68 | Method for creating a QuestItem object through XML. | 
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| 69 | */ | 
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| 70 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 71 | { | 
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| 72 | SUPER(QuestItem, XMLPort, xmlelement, mode); | 
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| 73 |  | 
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| 74 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); | 
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| 75 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | @brief | 
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| 80 | Sets the id of the QuestItem. | 
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| 81 | The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice. | 
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| 82 | @see | 
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| 83 | http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure | 
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| 84 | @param id | 
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| 85 | The id to be set. | 
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| 86 | */ | 
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| 87 | void QuestItem::setId(const std::string & id) | 
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| 88 | { | 
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| 89 | if(id == "") // Checks whether the id is a valid id. | 
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| 90 | { | 
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| 91 | orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl; | 
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| 92 | return; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | this->id_ = id; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | } | 
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