| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of the Timer class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Timer.h" | 
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| 35 |  | 
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| 36 | #include <set> | 
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| 37 |  | 
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| 38 | #include <boost/bimap.hpp> | 
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| 39 |  | 
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| 40 | #include "util/Clock.h" | 
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| 41 | #include "core/CoreIncludes.h" | 
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| 42 | #include "core/command/ConsoleCommand.h" | 
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| 43 | #include "core/command/CommandExecutor.h" | 
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| 44 | #include "core/command/Executor.h" | 
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| 45 | #include "core/command/Functor.h" | 
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| 46 | #include "tools/interfaces/TimeFactorListener.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |     SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command()); | 
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| 51 |     SetConsoleCommand("delayreal", &delayreal).argumentCompleter(1, autocompletion::command()); | 
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| 52 |     SetConsoleCommand("killdelay", &killdelay); | 
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| 53 |     SetConsoleCommand("killdelays", &killdelays); | 
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| 54 |  | 
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| 55 |     static boost::bimap<unsigned int, Timer*> delaytimers; | 
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| 56 |     static unsigned int delayHandleCounter = 0; | 
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| 57 |  | 
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| 58 |     /** | 
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| 59 |         @brief Console-command: Calls another console command after @a delay seconds (game time). | 
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| 60 |         @param delay The delay in seconds | 
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| 61 |         @param command The console command | 
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| 62 |         @return The handle of the delayed command, can be used as argument for killdelay() | 
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| 63 |     */ | 
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| 64 |     unsigned int delay(float delay, const std::string& command) | 
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| 65 |     { | 
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| 66 |         return addDelayedCommand(new Timer(), delay, command); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     /** | 
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| 70 |         @brief Console-command: Calls another console command after @a delay seconds (real time) | 
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| 71 |         @param delay The delay in seconds | 
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| 72 |         @param command The console command | 
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| 73 |         @return The handle of the delayed command, can be used as argument for killdelay() | 
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| 74 |     */ | 
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| 75 |     unsigned int delayreal(float delay, const std::string& command) | 
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| 76 |     { | 
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| 77 |         return addDelayedCommand(new RealTimer(), delay, command); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     /** | 
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| 81 |         @brief Helper function, used by delay() and delayreal() to add a delayed command. | 
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| 82 |         @param timer The timer which will execute the command | 
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| 83 |         @param delay The delay in seconds | 
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| 84 |         @param command The console command | 
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| 85 |         @return The handle of the delayed command, can be used as argument for killdelay() | 
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| 86 |     */ | 
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| 87 |     unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command) | 
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| 88 |     { | 
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| 89 |         delaytimers.insert(boost::bimap<unsigned int, Timer*>::value_type(++delayHandleCounter, timer)); | 
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| 90 |  | 
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| 91 |         const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand)); | 
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| 92 |         delayexecutor->setDefaultValues(timer, command); | 
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| 93 |         timer->setTimer(delay, false, delayexecutor); | 
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| 94 |  | 
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| 95 |         return delayHandleCounter; | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |     /** | 
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| 99 |         @brief Helper function for delay(), executes the command and destroys the timer. | 
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| 100 |         @param timer The timer which called this function. | 
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| 101 |         @param command The command to execute | 
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| 102 |     */ | 
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| 103 |     void executeDelayedCommand(Timer* timer, const std::string& command) | 
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| 104 |     { | 
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| 105 |         CommandExecutor::execute(command); | 
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| 106 |         timer->destroy(); | 
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| 107 |         delaytimers.right.erase(timer); | 
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| 108 |     } | 
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| 109 |  | 
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| 110 |     /** | 
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| 111 |         @brief Console-command: Kills all scheduled commands that were delayed using delay(). | 
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| 112 |     */ | 
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| 113 |     void killdelays() | 
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| 114 |     { | 
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| 115 |         for (boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.begin(); it != delaytimers.left.end(); ++it) | 
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| 116 |             it->second->destroy(); | 
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| 117 |  | 
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| 118 |         delaytimers.clear(); | 
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| 119 |     } | 
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| 120 |  | 
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| 121 |     /** | 
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| 122 |         @brief Console-command: Kills a delayed command with given handle. | 
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| 123 |     */ | 
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| 124 |     void killdelay(unsigned int handle) | 
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| 125 |     { | 
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| 126 |         boost::bimap<unsigned int, Timer*>::left_map::iterator it = delaytimers.left.find(handle); | 
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| 127 |         if (it != delaytimers.left.end()) | 
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| 128 |         { | 
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| 129 |             it->second->destroy(); | 
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| 130 |             delaytimers.left.erase(it); | 
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| 131 |         } | 
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| 132 |     } | 
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| 133 |  | 
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| 134 |     /** | 
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| 135 |         @brief Constructor: Sets the default-values. | 
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| 136 |     */ | 
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| 137 |     Timer::Timer() | 
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| 138 |     { | 
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| 139 |         this->init(); | 
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| 140 |         RegisterRootObject(Timer); | 
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| 141 |     } | 
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| 142 |  | 
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| 143 |     /** | 
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| 144 |         @brief Constructor: Initializes and starts the timer, which will call an executor after some time. | 
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| 145 |         @param interval         The timer-interval in seconds | 
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| 146 |         @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 147 |         @param executor         The executor that will be called | 
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| 148 |         @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 149 |     */ | 
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| 150 |     Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| 151 |     { | 
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| 152 |         this->init(); | 
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| 153 |         RegisterRootObject(Timer); | 
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| 154 |  | 
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| 155 |         this->setTimer(interval, bLoop, executor, bKillAfterCall); | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     /** | 
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| 159 |         @brief Initializes the Timer | 
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| 160 |     */ | 
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| 161 |     void Timer::init() | 
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| 162 |     { | 
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| 163 |         this->executor_ = 0; | 
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| 164 |         this->interval_ = 0; | 
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| 165 |         this->bLoop_ = false; | 
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| 166 |         this->bActive_ = false; | 
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| 167 |         this->bKillAfterCall_ = false; | 
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| 168 |  | 
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| 169 |         this->time_ = 0; | 
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| 170 |     } | 
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| 171 |  | 
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| 172 |     /** | 
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| 173 |         @brief Returns the current time factor of the game. | 
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| 174 |     */ | 
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| 175 |     float Timer::getTimeFactor() | 
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| 176 |     { | 
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| 177 |         return TimeFactorListener::getTimeFactor(); | 
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| 178 |     } | 
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| 179 |  | 
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| 180 |     /** | 
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| 181 |         @brief Initializes and starts the timer, which will call an executor after some time. | 
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| 182 |         @param interval         The timer-interval in seconds | 
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| 183 |         @param bLoop            If true, the executor gets called every @a interval seconds | 
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| 184 |         @param executor         The executor that will be called | 
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| 185 |         @param bKillAfterCall   If true, the timer will be deleted after the executor was called | 
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| 186 |     */ | 
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| 187 |     void Timer::setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) | 
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| 188 |     { | 
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| 189 |         this->setInterval(interval); | 
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| 190 |         this->bLoop_ = bLoop; | 
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| 191 |         this->executor_ = executor; | 
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| 192 |         this->bActive_ = true; | 
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| 193 |  | 
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| 194 |         this->time_ = this->interval_; | 
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| 195 |         this->bKillAfterCall_ = bKillAfterCall; | 
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| 196 |  | 
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| 197 |         executor->getFunctor()->setSafeMode(true); | 
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| 198 |     } | 
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| 199 |  | 
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| 200 |     /** | 
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| 201 |         @brief Calls the executor and destroys the timer if requested. | 
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| 202 |     */ | 
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| 203 |     void Timer::run() | 
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| 204 |     { | 
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| 205 |         bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer | 
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| 206 |  | 
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| 207 |         (*this->executor_)(); | 
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| 208 |  | 
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| 209 |         if (temp) | 
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| 210 |             this->destroy(); | 
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| 211 |     } | 
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| 212 |  | 
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| 213 |     /** | 
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| 214 |         @brief Updates the timer before the frames are rendered. | 
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| 215 |     */ | 
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| 216 |     void Timer::tick(const Clock& time) | 
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| 217 |     { | 
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| 218 |         if (this->bActive_) | 
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| 219 |         { | 
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| 220 |             // If active: Decrease the timer by the duration of the last frame | 
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| 221 |             this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor()); | 
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| 222 |  | 
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| 223 |             if (this->time_ <= 0) | 
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| 224 |             { | 
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| 225 |                 // It's time to call the function | 
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| 226 |                 if (this->bLoop_ && !this->bKillAfterCall_) | 
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| 227 |                 { | 
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| 228 |                     this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously. | 
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| 229 |                     while (this->time_ <= 0) | 
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| 230 |                     { | 
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| 231 |                         // The interval was shorter than one tick, so execute the function more than once | 
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| 232 |                         this->run(); | 
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| 233 |                         this->time_ += this->interval_; | 
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| 234 |                     } | 
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| 235 |                 } | 
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| 236 |                 else | 
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| 237 |                     this->stopTimer(); // Stop the timer if we don't want to loop | 
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| 238 |  | 
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| 239 |                 this->run(); | 
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| 240 |             } | 
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| 241 |         } | 
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| 242 |     } | 
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| 243 |  | 
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| 244 |     /////////////// | 
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| 245 |     // RealTimer // | 
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| 246 |     /////////////// | 
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| 247 |     /// @copydoc Timer::Timer | 
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| 248 |     RealTimer::RealTimer() | 
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| 249 |     { | 
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| 250 |         RegisterObject(RealTimer); | 
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| 251 |     } | 
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| 252 |  | 
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| 253 |     /// @copydoc Timer::Timer(float, bool, const ExecutorPtr&, bool) | 
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| 254 |     RealTimer::RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall) : Timer(interval, bLoop, executor, bKillAfterCall) | 
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| 255 |     { | 
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| 256 |         RegisterObject(RealTimer); | 
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| 257 |     } | 
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| 258 |  | 
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| 259 |     /// Returns always 1 because RealTimer doesn't depend on the game time. | 
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| 260 |     float RealTimer::getTimeFactor() | 
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| 261 |     { | 
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| 262 |         return 1; | 
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| 263 |     } | 
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| 264 | } | 
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