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source: code/branches/radarDreiD/src/modules/overlays/hud/HUDRadar.h @ 9847

Last change on this file since 9847 was 9847, checked in by wroennin, 10 years ago

added variables, XMLProts for new Overlay elements for the 3D map

  • Property svn:eol-style set to native
File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *      Felix Schulthess
25 *   Co-authors:
26 *      Reto Grieder
27 *
28 */
29
30#ifndef _HUDRadar_H__
31#define _HUDRadar_H__
32
33#include "overlays/OverlaysPrereqs.h"
34
35#include <map>
36#include <vector>
37#include <string>
38
39#include "util/OgreForwardRefs.h"
40#include "interfaces/RadarListener.h"
41#include "interfaces/RadarViewable.h"
42#include "overlays/OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    class _OverlaysExport HUDRadar : public OrxonoxOverlay, public RadarListener
47    {
48    public:
49        HUDRadar(Context* context);
50        virtual ~HUDRadar();
51
52        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53        virtual void changedOwner();
54        void setConfigValues();
55
56    private:
57        // XML accessors
58        float getHalfDotSizeDistance() const { return this->halfDotSizeDistance_; }
59        void setHalfDotSizeDistance(float distance) { this->halfDotSizeDistance_ = distance; }
60
61        void setDetectionLimit( float limit )
62        { this->detectionLimit_ = limit; }
63        float getDetectionLimit() const
64        { return this->detectionLimit_; }
65
66        float getMaximumDotSize() const { return this->maximumDotSize_; }
67        void setMaximumDotSize(float size) { this->maximumDotSize_ = size; }
68
69        float getMaximumDotSize3D() const { return this->maximumDotSize3D_; }
70        void setMaximumDotSize3D(float size) { this->maximumDotSize3D_ = size;}
71
72        std::string get2DMaterial() const {return this->material2D_; }
73        void set2DMaterial(std::string material2D) { this->material2D_ = material2D; }
74
75        std::string get3DMaterial() const {return this->material3D_; }
76        void set3DMaterial(std::string material3D) { this->material3D_ = material3D; }
77
78        std::string get3DMaterialFront() const {return this->material3DFront_; }
79        void set3DMaterialFront(std::string material3DFront) { this->material3DFront_ = material3DFront; }
80
81        std::string get3DMaterialBack() const {return this->material3DBack_; }
82        void set3DMaterialBack(std::string material3DBack) { this->material3DBack_ = material3DBack; }
83
84        float getRadarSensitivity() const { return this->sensitivity_; }
85        // used also by RadarListener interface!
86        void setRadarSensitivity(float sensitivity) { this->sensitivity_ = sensitivity; }
87
88        // Determines angle between line of sight and x/z-plain on the 3D minimap
89        float getMapAngle() const { return this->mapAngle_; }
90        void setMapAngle(float mapAngle) { this->mapAngle_ = mapAngle; }
91
92        // RadarListener interface
93        virtual void addObject(RadarViewable* viewable);
94        virtual void removeObject(RadarViewable* viewable);
95        virtual void objectChanged( RadarViewable* rv );
96        void radarTick(float dt);
97        bool showObject( RadarViewable* rv ); //!< Do not display an object on radar, if showObject(.) is false.
98
99        void gatherObjects();
100
101        std::map<RadarViewable::Shape, std::string> shapeMaterials_;
102
103//         std::vector<Ogre::PanelOverlayElement*> radarDots_;
104//         std::vector<Ogre::PanelOverlayElement*>::iterator itRadarDots_;
105        std::map<RadarViewable*, Ogre::PanelOverlayElement*> radarObjects_;
106        Ogre::PanelOverlayElement* marker_;
107
108        bool RadarMode_; // Determines, if Radar runs in 3D or 2D Mode
109
110        float halfDotSizeDistance_;
111        float maximumDotSize_;
112        float maximumDotSize3D_;
113        float mapAngle_;
114
115        std::string material2D_;                //Material name for 2D map
116        std::string material3D_;                //Material names For the 3D minimap
117        std::string material3DFront_;
118        std::string material3DBack_;
119
120        Ogre::PanelOverlayElement* map3DFront_; //Overlayelements for the 3D minimap to be able to draw the points in a semi 3D matter
121        Ogre::PanelOverlayElement* map3DBack_;
122
123        float sensitivity_;
124        float detectionLimit_;
125        ControllableEntity* owner_;
126    };
127}
128
129#endif /* _HUDRadar_H__ */
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