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source: code/branches/radarDreiD/src/libraries/util/Math.h @ 9792

Last change on this file since 9792 was 9792, checked in by wroennin, 10 years ago

Math.cc: new function isObjectHigherThanShipOnMap, separated coordinatetransformation into a seperate function; Math.h: updated with new functions; HUDRadar.cc: added zOrder for rendering on screen; radar3D_test.oxw: canged spawn direction to 0,0,0

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Wolfgang Roenninger
26 *
27 */
28
29/**
30    @defgroup Math Mathematical functions
31    @ingroup Util
32*/
33
34/**
35    @file
36    @ingroup Math
37    @brief Declaration and implementation of several math-functions, typedefs of some Ogre::Math classes to the orxonox namespace.
38*/
39
40#ifndef _Util_Math_H__
41#define _Util_Math_H__
42
43#include "UtilPrereqs.h"
44
45#include <string>
46#include <cmath>
47#include <cstdlib>
48
49#include <OgreMath.h>
50#include <OgreVector2.h>
51#include <OgreVector3.h>
52#include <OgreVector4.h>
53#include <OgreQuaternion.h>
54#include <OgreColourValue.h>
55
56// Certain headers might define unwanted macros...
57#undef max
58#undef min
59#undef sgn
60#undef clamp
61#undef sqrt
62#undef square
63#undef mod
64#undef rnd
65
66namespace orxonox
67{
68    /** Often used numerical constants because C++ doesn't define any.
69    @note
70        The values here are decimal representations of the approximate floating
71        point value as it is stored according to the IEEE 754 standard.
72    */
73    namespace math
74    {
75        const float twoPi   = 6.283185482025146484375f;     ///< PI * 2
76        const float pi      = 3.1415927410125732421875f;    ///< PI
77        const float pi_2    = 1.57079637050628662109375f;   ///< PI / 2
78        const float pi_4    = 0.785398185253143310546875f;  ///< PI / 4
79        const float e       = 2.718281269073486328125f;     ///< e
80        const float sqrt2   = 1.41421353816986083984375f;   ///< sqrt(2)
81        const float sqrt2_2 = 0.707106769084930419921875f;  ///< sqrt(2) / 2
82    }
83
84#if OGRE_VERSION < 0x010603
85    _UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian);
86    _UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree);
87#endif
88    _UtilExport std::istream& operator>>(std::istream& in, orxonox::Radian& radian);
89    _UtilExport std::istream& operator>>(std::istream& in, orxonox::Degree& degree);
90
91    _UtilExport float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition);
92    _UtilExport orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition);
93    _UtilExport orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition);
94    _UtilExport orxonox::Vector2 get3DProjection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle, const float detectionlimit);
95    _UtilExport bool isObjectHigherThanShipOnMap(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition, const float mapangle);
96    _UtilExport orxonox::Vector3 getTransformedVector(const orxonox::Vector3& distance, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& myside);
97    _UtilExport orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity);
98
99    /**
100        @brief Returns the sign of the given value.
101        @param x The value
102        @return 1 if the value is positive or zero, -1 if the value is negative
103    */
104    template <typename T>
105    inline T sgn(T x)
106    {
107        return (x >= 0) ? (T)1 : (T)-1;
108    }
109
110    /**
111        @brief Keeps a value between a lower and an upper limit. Values beyond these limits are limited to either @a min or @a max.
112        @param x The value
113        @param min The lower limit
114        @param max The upper limit
115    */
116    template <typename T>
117    inline T clamp(T x, T min, T max)
118    {
119        if (x < min)
120            return min;
121
122        if (x > max)
123            return max;
124
125        return x;
126    }
127
128    /**
129        @brief Returns the squared value (x^2).
130    */
131    template <typename T>
132    inline T square(T x)
133    {
134        return x*x;
135    }
136
137    /**
138        @brief Returns the cubed value (x^3).
139    */
140    template <typename T>
141    inline T cube(T x)
142    {
143        return x*x*x;
144    }
145
146    /**
147        @brief The modulo operation, enhanced to work properly with negative values.
148        @param x The value
149        @param max The operand
150
151        The built in modulo operator % yields a strange behavior with negative values.
152        This function corrects this - the result is guaranteed to lie always between
153        zero and (max-1).
154
155        Example:
156        @code
157        int var = 11 % 10;      //  1
158        int var = -1 % 10;      // -1
159
160        int var = mod(11, 10);  //  1
161        int var = mod(-1, 10);  //  9
162        @endcode
163    */
164    template <typename T>
165    inline int mod(T x, int max)
166    {
167        if (x >= 0)
168            return (x % max);
169        else
170        {
171            T temp = x % max;
172            return (temp < 0) ? (temp + max) : temp;
173        }
174    }
175
176    /**
177        @brief Returns a "zero" value for the given type.
178        @note This is the default template of the zeroise() function. The template is spezialized for each supported type.
179
180        The exact return value of the function depends on the type. For @c int this is 0,
181        for @c float it's 0.0f. For a @c std::string the function returns "" and for
182        @c Vector3 you get <tt>Vector3(0, 0, 0)</tt>.
183    */
184    template <typename T>
185    inline T zeroise()
186    {
187        // Default, raise a compiler error without including large boost header cascade.
188        T temp();
189        *********temp; // If you reach this code, you abused zeroise()!
190        return temp;
191    }
192
193    template <> inline char                 zeroise<char>()                 { return 0; }
194    template <> inline unsigned char        zeroise<unsigned char>()        { return 0; }
195    template <> inline short                zeroise<short>()                { return 0; }
196    template <> inline unsigned short       zeroise<unsigned short>()       { return 0; }
197    template <> inline int                  zeroise<int>()                  { return 0; }
198    template <> inline unsigned int         zeroise<unsigned int>()         { return 0; }
199    template <> inline long                 zeroise<long>()                 { return 0; }
200    template <> inline unsigned long        zeroise<unsigned long>()        { return 0; }
201    template <> inline long long            zeroise<long long>()            { return 0; }
202    template <> inline unsigned long long   zeroise<unsigned long long>()   { return 0; }
203    template <> inline float                zeroise<float>()                { return 0; }
204    template <> inline double               zeroise<double>()               { return 0; }
205    template <> inline long double          zeroise<long double>()          { return 0; }
206    template <> inline bool                 zeroise<bool>()                 { return 0; }
207    template <> inline void*                zeroise<void*>()                { return 0; }
208    template <> inline std::string          zeroise<std::string>()          { return std::string(); }
209    template <> inline orxonox::Radian      zeroise<orxonox::Radian>()      { return orxonox::Radian(0.0f); }
210    template <> inline orxonox::Degree      zeroise<orxonox::Degree>()      { return orxonox::Degree(0.0f); }
211    template <> inline orxonox::Vector2     zeroise<orxonox::Vector2>()     { return orxonox::Vector2    (0, 0)      ; }
212    template <> inline orxonox::Vector3     zeroise<orxonox::Vector3>()     { return orxonox::Vector3    (0, 0, 0)   ; }
213    template <> inline orxonox::Vector4     zeroise<orxonox::Vector4>()     { return orxonox::Vector4    (0, 0, 0, 0); }
214    template <> inline orxonox::ColourValue zeroise<orxonox::ColourValue>() { return orxonox::ColourValue(0, 0, 0, 0); }
215    template <> inline orxonox::Quaternion  zeroise<orxonox::Quaternion>()  { return orxonox::Quaternion (0, 0, 0, 0); }
216
217    /**
218        @brief Provides zero value symbols that can be returned as reference
219        @see zeroise()
220    */
221    template <typename T>
222    struct NilValue
223    {
224        inline operator const T&() const
225        {
226            return value;
227        }
228        static T value;
229    };
230    template <typename T>
231    T NilValue<T>::value = zeroise<T>();
232
233    /**
234        @brief Interpolates between two values for a time between 0 and 1.
235        @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1.
236        @param start The value at @a time = 0
237        @param end The value at @a time = 1
238        @return The interpolated value at a given time
239    */
240    template <typename T>
241    inline T interpolate(float time, const T& start, const T& end)
242    {
243        return static_cast<T>(time * (end - start) + start);
244    }
245
246    /**
247        @brief Interpolates smoothly between two values for a time between 0 and 1. The function starts slowly, increases faster and stops slowly again.
248        @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1.
249        @param start The value at @a time = 0
250        @param end The value at @a time = 1
251        @return The interpolated value at a given time
252    */
253    template <typename T>
254    inline T interpolateSmooth(float time, const T& start, const T& end)
255    {
256        return static_cast<T>((-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start);
257    }
258
259    /**
260        @brief Returns a random number between 0 and almost 1: <tt>0 <= rnd < 1</tt>.
261    */
262    inline float rnd()
263    {
264        return rand() / (RAND_MAX + 1.0f);
265    }
266
267    /**
268        @brief Returns a random number between 0 and almost @a max: <tt>0 <= rnd < max</tt>.
269        @param max The maximum
270    */
271    inline float rnd(float max)
272    {
273        return rnd() * max;
274    }
275
276    /**
277        @brief Returns a random number between @a min and almost @a max: <tt>min <= rnd < max</tt>.
278        @param min The minimum
279        @param max The maximum
280    */
281    inline float rnd(float min, float max)
282    {
283        return rnd(max - min) + min;
284    }
285
286    /**
287        @brief Returns randomly 1 or -1 with equal probability.
288    */
289    inline float rndsgn()
290    {
291        return static_cast<float>((rand() & 0x2) - 1); // rand() & 0x2 is either 2 or 0
292    }
293
294    _UtilExport unsigned long getUniqueNumber();
295}
296
297#endif /* _Util_Math_H__ */
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