| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Benjamin Knecht |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Camera.h" |
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| 31 | |
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| 32 | #include <string> |
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| 33 | #include <cassert> |
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| 34 | |
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| 35 | #include <OgreCamera.h> |
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| 36 | #include <OgreSceneManager.h> |
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| 37 | #include <OgreSceneNode.h> |
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| 38 | |
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| 39 | #include "util/Exception.h" |
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| 40 | #include "core/CoreIncludes.h" |
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| 41 | #include "core/ConfigValueIncludes.h" |
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| 42 | #include "objects/Scene.h" |
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| 43 | #include "CameraManager.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | CreateFactory(Camera); |
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| 48 | |
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| 49 | Camera::Camera(BaseObject* creator) : StaticEntity(creator) |
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| 50 | { |
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| 51 | RegisterObject(Camera); |
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| 52 | |
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| 53 | if (!this->getScene()) |
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| 54 | ThrowException(AbortLoading, "Can't create Camera, no scene."); |
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| 55 | if (!this->getScene()->getSceneManager()) |
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| 56 | ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); |
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| 57 | if (!this->getScene()->getRootSceneNode()) |
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| 58 | ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); |
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| 59 | |
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| 60 | this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); |
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| 61 | this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 62 | this->attachNode(this->cameraNode_); |
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| 63 | this->cameraNode_->attachObject(this->camera_); |
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| 64 | |
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| 65 | this->bHasFocus_ = false; |
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| 66 | this->bDrag_ = false; |
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| 67 | this->nearClipDistance_ = 1; |
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| 68 | |
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| 69 | this->setObjectMode(0x0); |
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| 70 | |
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| 71 | this->setConfigValues(); |
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| 72 | this->configvaluecallback_changedNearClipDistance(); |
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| 73 | } |
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| 74 | |
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| 75 | Camera::~Camera() |
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| 76 | { |
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| 77 | if (this->isInitialized()) |
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| 78 | { |
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| 79 | this->releaseFocus(); |
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| 80 | |
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| 81 | this->cameraNode_->detachAllObjects(); |
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| 82 | this->getScene()->getSceneManager()->destroyCamera(this->camera_); |
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| 83 | |
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| 84 | if (this->bDrag_) |
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| 85 | this->detachNode(this->cameraNode_); |
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| 86 | |
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| 87 | if (this->getScene()->getSceneManager()) |
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| 88 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | void Camera::setConfigValues() |
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| 93 | { |
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| 94 | SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance); |
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| 95 | } |
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| 96 | |
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| 97 | void Camera::configvaluecallback_changedNearClipDistance() |
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| 98 | { |
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| 99 | this->camera_->setNearClipDistance(this->nearClipDistance_); |
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| 100 | } |
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| 101 | |
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| 102 | void Camera::tick(float dt) |
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| 103 | { |
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| 104 | SUPER(Camera, tick, dt); |
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| 105 | |
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| 106 | if (this->bDrag_) |
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| 107 | { |
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| 108 | // this stuff here may need some adjustments |
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| 109 | float coeff = min(1.0f, 15.0f * dt); |
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| 110 | |
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| 111 | Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); |
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| 112 | this->cameraNode_->translate(coeff * offset); |
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| 113 | |
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| 114 | this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); |
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| 115 | //this->cameraNode_->setOrientation(this->getWorldOrientation()); |
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| 116 | } |
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| 117 | } |
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| 118 | |
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| 119 | void Camera::requestFocus() |
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| 120 | { |
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| 121 | CameraManager::getInstance().requestFocus(this); |
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| 122 | } |
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| 123 | |
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| 124 | void Camera::releaseFocus() |
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| 125 | { |
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| 126 | CameraManager::getInstance().releaseFocus(this); |
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| 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | what to do when camera loses focus (do not request focus in this function!!) |
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| 131 | this is called by the CameraManager singleton class to notify the camera |
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| 132 | */ |
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| 133 | void Camera::removeFocus() |
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| 134 | { |
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| 135 | this->bHasFocus_ = false; |
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| 136 | } |
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| 137 | |
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| 138 | void Camera::setFocus() |
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| 139 | { |
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| 140 | this->bHasFocus_ = true; |
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| 141 | CameraManager::getInstance().useCamera(this->camera_); |
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| 142 | } |
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| 143 | |
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| 144 | void Camera::setDrag(bool bDrag) |
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| 145 | { |
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| 146 | if (bDrag != this->bDrag_) |
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| 147 | { |
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| 148 | this->bDrag_ = bDrag; |
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| 149 | |
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| 150 | if (!bDrag) |
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| 151 | { |
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| 152 | this->attachNode(this->cameraNode_); |
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| 153 | this->cameraNode_->setPosition(Vector3::ZERO); |
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| 154 | this->cameraNode_->setOrientation(Quaternion::IDENTITY); |
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| 155 | } |
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| 156 | else |
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| 157 | { |
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| 158 | this->detachNode(this->cameraNode_); |
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| 159 | this->cameraNode_->setPosition(this->getWorldPosition()); |
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| 160 | this->cameraNode_->setOrientation(this->getWorldOrientation()); |
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| 161 | } |
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| 162 | } |
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| 163 | } |
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| 164 | } |
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