| [2049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | #include "OrxonoxStableHeaders.h" | 
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 | 29 |  | 
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 | 30 | #include <vector> | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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 | 34 | #include "util/Debug.h" | 
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| [2662] | 35 | #include "objects/worldentities/pawns/Pawn.h" | 
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| [2049] | 36 |  | 
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| [2096] | 37 | #include "WeaponSet.h" | 
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| [2662] | 38 | #include "WeaponPack.h" | 
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| [2096] | 39 |  | 
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| [2049] | 40 | namespace orxonox | 
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 | 41 | { | 
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| [2662] | 42 |     CreateFactory(WeaponSet); | 
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 | 43 |  | 
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| [2097] | 44 |     WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) | 
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| [2049] | 45 |     { | 
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| [2096] | 46 |         RegisterObject(WeaponSet); | 
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 | 47 |  | 
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| [2098] | 48 |         this->parentWeaponSystem_ = 0; | 
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| [2662] | 49 |         this->attachedWeaponPack_ = 0; | 
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| [2049] | 50 |     } | 
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 | 51 |  | 
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 | 52 |     WeaponSet::~WeaponSet() | 
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 | 53 |     { | 
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 | 54 |     } | 
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 | 55 |  | 
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| [2662] | 56 |     void WeaponSet::attachWeaponPack(WeaponPack *wPack) | 
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| [2096] | 57 |     { | 
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| [2908] | 58 | //COUT(0) << "WeaponSet::attachWeaponPack" << std::endl; | 
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 | 59 | //COUT(0) << "........ parentWeaponSystem_=" << this->parentWeaponSystem_ << std::endl; | 
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 | 60 | //COUT(0) << "........ this->parentWeaponSystem_->getWeaponSlotSize()" << this->parentWeaponSystem_->getWeaponSlotSize() << std::endl; | 
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 | 61 | //COUT(0) << "........ wPack->getSize()" << wPack->getSize() << std::endl; | 
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| [2662] | 62 |         if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) ) | 
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| [2096] | 63 |         { | 
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| [2908] | 64 | //COUT(0) << "WeaponSet::attachWeaponPack after if" << std::endl; | 
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| [2662] | 65 |             this->attachedWeaponPack_ = wPack; | 
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 | 66 |             int wPackWeapon = 0;    //WeaponCounter for Attaching | 
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 | 67 |             //should be possible to choose which slot to use | 
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 | 68 |             for (  int i=0; i < wPack->getSize() ; i++  ) | 
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 | 69 |             { | 
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 | 70 |                 //at the moment this function only works for one weaponPack in the entire WeaponSystem... | 
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 | 71 |                 if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 && this->parentWeaponSystem_->getWeaponSlotPointer(i) != 0) //if slot not full | 
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 | 72 |                 { | 
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| [2908] | 73 | //COUT(0) << "WeaponSet::attachWeaponPack attaching Weapon" << std::endl; | 
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| [2662] | 74 |                     this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) ); | 
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 | 75 |                     this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); | 
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 | 76 |                     this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); | 
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 | 77 |                     wPackWeapon++; | 
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 | 78 |                 } | 
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 | 79 |                 else | 
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 | 80 |                 { | 
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 | 81 |                     for (int k=0; k < this->parentWeaponSystem_->getWeaponSlotSize(); k++) | 
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 | 82 |                     { | 
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 | 83 |                         if ( this->parentWeaponSystem_->getWeaponSlotPointer(k)->getAttachedWeapon() == 0 ) | 
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 | 84 |                         { | 
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| [2908] | 85 | //COUT(0) << "WeaponSet::attachWeaponPack mode 2 k="<< k << std::endl; | 
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| [2662] | 86 |                             this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(k) ); | 
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 | 87 |                             this->parentWeaponSystem_->getWeaponSlotPointer(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); | 
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 | 88 |                             this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); | 
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 | 89 |                             wPackWeapon++; | 
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 | 90 |                         } | 
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 | 91 |                     } | 
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 | 92 |                 } | 
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 | 93 |             } | 
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| [2096] | 94 |         } | 
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 | 95 |     } | 
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 | 96 |  | 
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| [2662] | 97 |  | 
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 | 98 |     void WeaponSet::fire() | 
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| [2096] | 99 |     { | 
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| [2662] | 100 |         //fires all WeaponSlots available for this weaponSet attached from the WeaponPack | 
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| [2908] | 101 | //COUT(0) << "WeaponSet::fire from Pack: " << this->attachedWeaponPack_ << std::endl; | 
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| [2662] | 102 |         if (this->attachedWeaponPack_) | 
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 | 103 |             this->attachedWeaponPack_->fire(); | 
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| [2096] | 104 |     } | 
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 | 105 |  | 
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| [2662] | 106 |     void WeaponSet::setFireMode(const unsigned int firemode) | 
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 | 107 |     {   this->firemode_ = firemode; } | 
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| [2096] | 108 |  | 
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| [2662] | 109 |     const unsigned int WeaponSet::getFireMode() const | 
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 | 110 |     {   return this->firemode_; } | 
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 | 111 |  | 
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| [2096] | 112 |     void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 113 |     { | 
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| [2662] | 114 |         SUPER(WeaponSet, XMLPort, xmlelement, mode); | 
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 | 115 |         XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode); | 
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| [2096] | 116 |     } | 
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 | 117 |  | 
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 | 118 | } | 
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