| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [2261] | 28 |   | 
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 | 29 | /** | 
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| [2779] | 30 |     @file QuestEffect.h | 
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| [2662] | 31 |     @brief Definition of the QuestEffect class. | 
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| [2261] | 32 | */ | 
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| [1992] | 33 |  | 
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 | 34 | #ifndef _QuestEffect_H__ | 
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 | 35 | #define _QuestEffect_H__ | 
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 | 36 |  | 
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| [2095] | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [1992] | 39 | #include <list> | 
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 | 40 |  | 
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| [2021] | 41 | #include "core/BaseObject.h" | 
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| [1992] | 42 |  | 
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| [2662] | 43 | namespace orxonox | 
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 | 44 | { | 
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| [1992] | 45 |     /** | 
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 | 46 |     @brief | 
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| [2261] | 47 |         Handles QuestEffects for Quests. | 
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 | 48 |         QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests. | 
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| [1992] | 49 |     @author | 
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 | 50 |         Damian 'Mozork' Frick | 
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 | 51 |     */ | 
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| [2095] | 52 |     class _OrxonoxExport QuestEffect : public BaseObject | 
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| [1992] | 53 |     { | 
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| [2093] | 54 |         public: | 
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| [2092] | 55 |             QuestEffect(BaseObject* creator); | 
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| [2093] | 56 |             virtual ~QuestEffect(); | 
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| [2092] | 57 |  | 
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| [2261] | 58 |             virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect. | 
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 | 59 |             static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list. | 
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| [2092] | 60 |  | 
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 | 61 |  | 
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| [1992] | 62 |     }; | 
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 | 63 |  | 
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 | 64 | } | 
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 | 65 |  | 
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 | 66 | #endif /* _QuestEffect_H__ */ | 
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