| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSRoot.h" | 
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| 31 |  | 
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| 32 | #include "util/Exception.h" | 
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| 33 | #include "util/Debug.h" | 
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| 34 | #include "core/Core.h" | 
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| 35 | #include "core/Factory.h" | 
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| 36 | #include "core/ConfigValueIncludes.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/ConsoleCommand.h" | 
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| 39 | #include "core/CommandLine.h" | 
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| 40 | #include "core/Shell.h" | 
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| 41 | #include "core/TclBind.h" | 
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| 42 | #include "core/TclThreadManager.h" | 
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| 43 | #include "core/LuaBind.h" | 
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| 44 | #include "tools/Timer.h" | 
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| 45 | #include "objects/Tickable.h" | 
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| 46 |  | 
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| 47 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 48 | #  ifndef WIN32_LEAN_AND_MEAN | 
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| 49 | #    define WIN32_LEAN_AND_MEAN | 
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| 50 | #  endif | 
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| 51 | #  define NOMINMAX // required to stop windows.h screwing up std::min definition | 
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| 52 | #  include "windows.h" | 
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| 53 | #endif | 
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| 54 |  | 
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| 55 | namespace orxonox | 
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| 56 | { | 
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| 57 |     SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu"); | 
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| 58 |  | 
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| 59 |     GSRoot::GSRoot() | 
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| 60 |         : RootGameState("root") | 
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| 61 |         , timeFactor_(1.0f) | 
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| 62 |         , bPaused_(false) | 
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| 63 |         , timeFactorPauseBackup_(1.0f) | 
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| 64 |         , tclBind_(0) | 
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| 65 |         , tclThreadManager_(0) | 
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| 66 |         , shell_(0) | 
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| 67 |     { | 
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| 68 |         RegisterRootObject(GSRoot); | 
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| 69 |         setConfigValues(); | 
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| 70 |  | 
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| 71 |         this->ccSetTimeFactor_ = 0; | 
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| 72 |         this->ccPause_ = 0; | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     GSRoot::~GSRoot() | 
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| 76 |     { | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void GSRoot::setConfigValues() | 
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| 80 |     { | 
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| 81 |         SetConfigValue(statisticsRefreshCycle_, 250000) | 
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| 82 |             .description("Sets the time in microseconds interval at which average fps, etc. get updated."); | 
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| 83 |         SetConfigValue(statisticsAvgLength_, 1000000) | 
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| 84 |             .description("Sets the time in microseconds interval at which average fps, etc. gets calculated."); | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void GSRoot::enter() | 
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| 88 |     { | 
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| 89 |         // creates the class hierarchy for all classes with factories | 
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| 90 |         Factory::createClassHierarchy(); | 
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| 91 |  | 
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| 92 |         // reset game speed to normal | 
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| 93 |         timeFactor_ = 1.0f; | 
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| 94 |  | 
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| 95 |         // reset frame counter | 
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| 96 |         this->statisticsStartTime_ = 0; | 
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| 97 |         this->statisticsTickTimes_.clear(); | 
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| 98 |         this->periodTickTime_ = 0; | 
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| 99 |         this->avgFPS_ = 0.0f; | 
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| 100 |         this->avgTickTime_ = 0.0f; | 
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| 101 |  | 
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| 102 |         // Create the lua interface | 
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| 103 |         this->luaBind_ = new LuaBind(); | 
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| 104 |  | 
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| 105 |         // initialise TCL | 
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| 106 |         this->tclBind_ = new TclBind(Core::getMediaPathString()); | 
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| 107 |         this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter()); | 
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| 108 |  | 
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| 109 |         // create a shell | 
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| 110 |         this->shell_ = new Shell(); | 
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| 111 |  | 
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| 112 |         // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump | 
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| 113 |         // do this after ogre has initialised. Somehow Ogre changes the settings again (not through | 
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| 114 |         // the timer though). | 
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| 115 |         int limitToCPU = CommandLine::getValue("limitToCPU"); | 
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| 116 |         if (limitToCPU > 0) | 
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| 117 |             setThreadAffinity((unsigned int)(limitToCPU - 1)); | 
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| 118 |  | 
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| 119 |         { | 
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| 120 |             // add console commands | 
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| 121 |             FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::exitGame); | 
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| 122 |             functor->setObject(this); | 
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| 123 |             this->ccExit_ = createConsoleCommand(functor, "exit"); | 
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| 124 |             CommandExecutor::addConsoleCommandShortcut(this->ccExit_); | 
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| 125 |         } | 
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| 126 |  | 
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| 127 |         { | 
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| 128 |             // add console commands | 
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| 129 |             FunctorMember01<GameStateBase, const std::string&>* functor = createFunctor(&GameStateBase::requestState); | 
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| 130 |             functor->setObject(this); | 
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| 131 |             this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState"); | 
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| 132 |             CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_); | 
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| 133 |         } | 
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| 134 |  | 
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| 135 |         { | 
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| 136 |             // time factor console command | 
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| 137 |             FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); | 
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| 138 |             functor->setObject(this); | 
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| 139 |             this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); | 
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| 140 |             CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); | 
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| 141 |         } | 
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| 142 |  | 
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| 143 |         { | 
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| 144 |             // time factor console command | 
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| 145 |             FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); | 
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| 146 |             functor->setObject(this); | 
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| 147 |             this->ccPause_ = createConsoleCommand(functor, "pause"); | 
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| 148 |             CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); | 
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| 149 |         } | 
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| 150 |     } | 
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| 151 |  | 
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| 152 |     void GSRoot::leave() | 
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| 153 |     { | 
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| 154 |         // destroy console commands | 
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| 155 |         delete this->ccExit_; | 
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| 156 |         delete this->ccSelectGameState_; | 
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| 157 |  | 
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| 158 |         delete this->shell_; | 
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| 159 |         delete this->tclThreadManager_; | 
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| 160 |         delete this->tclBind_; | 
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| 161 |  | 
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| 162 |         delete this->luaBind_; | 
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| 163 |  | 
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| 164 |         if (this->ccSetTimeFactor_) | 
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| 165 |         { | 
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| 166 |             delete this->ccSetTimeFactor_; | 
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| 167 |             this->ccSetTimeFactor_ = 0; | 
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| 168 |         } | 
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| 169 |  | 
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| 170 |         if (this->ccPause_) | 
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| 171 |         { | 
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| 172 |             delete this->ccPause_; | 
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| 173 |             this->ccPause_ = 0; | 
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| 174 |         } | 
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| 175 |     } | 
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| 176 |  | 
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| 177 |     void GSRoot::ticked(const Clock& time) | 
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| 178 |     { | 
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| 179 |         uint64_t timeBeforeTick = time.getRealMicroseconds(); | 
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| 180 |  | 
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| 181 |         TclThreadManager::getInstance().tick(time.getDeltaTime()); | 
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| 182 |  | 
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| 183 |         for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) | 
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| 184 |             it->tick(time); | 
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| 185 |  | 
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| 186 |         /*** HACK *** HACK ***/ | 
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| 187 |         // Call the Tickable objects | 
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| 188 |         float leveldt = time.getDeltaTime(); | 
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| 189 |         if (leveldt > 1.0f) | 
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| 190 |         { | 
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| 191 |             // just loaded | 
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| 192 |             leveldt = 0.0f; | 
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| 193 |         } | 
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| 194 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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| 195 |             it->tick(leveldt * this->timeFactor_); | 
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| 196 |         /*** HACK *** HACK ***/ | 
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| 197 |  | 
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| 198 |         uint64_t timeAfterTick = time.getRealMicroseconds(); | 
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| 199 |  | 
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| 200 |         // STATISTICS | 
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| 201 |         assert(timeAfterTick - timeBeforeTick >= 0 ); | 
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| 202 |         statisticsTickInfo tickInfo = {timeAfterTick, timeAfterTick - timeBeforeTick}; | 
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| 203 |         statisticsTickTimes_.push_back(tickInfo); | 
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| 204 |         assert(statisticsTickTimes_.back().tickLength==tickInfo.tickLength); | 
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| 205 |         this->periodTickTime_ += tickInfo.tickLength; | 
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| 206 |  | 
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| 207 |         // Ticks GSGraphics or GSDedicated | 
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| 208 |         this->tickChild(time); | 
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| 209 |  | 
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| 210 |         if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) | 
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| 211 |         { | 
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| 212 |             std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin(); | 
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| 213 |             assert(it != this->statisticsTickTimes_.end()); | 
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| 214 |             int64_t lastTime = timeAfterTick - statisticsAvgLength_; | 
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| 215 |             if ((int64_t)it->tickTime < lastTime) | 
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| 216 |             { | 
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| 217 |                 do | 
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| 218 |                 { | 
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| 219 |                     assert(this->periodTickTime_ > it->tickLength); | 
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| 220 |                     this->periodTickTime_ -= it->tickLength; | 
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| 221 |                     ++it; | 
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| 222 |                     assert(it != this->statisticsTickTimes_.end()); | 
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| 223 |                 } while ((int64_t)it->tickTime < lastTime); | 
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| 224 |                 this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it); | 
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| 225 |             } | 
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| 226 |  | 
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| 227 |             uint32_t framesPerPeriod = this->statisticsTickTimes_.size(); | 
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| 228 |             this->avgFPS_ = (float)framesPerPeriod / (timeAfterTick - this->statisticsTickTimes_.front().tickTime) * 1000000.0; | 
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| 229 |             this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0; | 
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| 230 |  | 
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| 231 |             statisticsStartTime_ = timeAfterTick; | 
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| 232 |         } | 
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| 233 |  | 
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| 234 |     } | 
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| 235 |  | 
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| 236 |     /** | 
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| 237 |     @note | 
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| 238 |         The code of this function has been copied and adjusted from OGRE, an open source graphics engine. | 
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| 239 |             (Object-oriented Graphics Rendering Engine) | 
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| 240 |         For the latest info, see http://www.ogre3d.org/ | 
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| 241 |  | 
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| 242 |         Copyright (c) 2000-2008 Torus Knot Software Ltd | 
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| 243 |  | 
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| 244 |         OGRE is licensed under the LGPL. For more info, see OGRE license. | 
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| 245 |     */ | 
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| 246 |     void GSRoot::setThreadAffinity(unsigned int limitToCPU) | 
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| 247 |     { | 
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| 248 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 249 |         // Get the current process core mask | 
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| 250 |         DWORD procMask; | 
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| 251 |         DWORD sysMask; | 
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| 252 | #  if _MSC_VER >= 1400 && defined (_M_X64) | 
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| 253 |         GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); | 
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| 254 | #  else | 
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| 255 |         GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); | 
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| 256 | #  endif | 
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| 257 |  | 
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| 258 |         // If procMask is 0, consider there is only one core available | 
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| 259 |         // (using 0 as procMask will cause an infinite loop below) | 
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| 260 |         if (procMask == 0) | 
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| 261 |             procMask = 1; | 
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| 262 |  | 
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| 263 |         // if the core specified with limitToCPU is not available, take the lowest one | 
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| 264 |         if (!(procMask & (1 << limitToCPU))) | 
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| 265 |             limitToCPU = 0; | 
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| 266 |  | 
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| 267 |         // Find the lowest core that this process uses and limitToCPU suggests | 
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| 268 |         DWORD threadMask = 1; | 
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| 269 |         while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU))) | 
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| 270 |             threadMask <<= 1; | 
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| 271 |  | 
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| 272 |         // Set affinity to the first core | 
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| 273 |         SetThreadAffinityMask(GetCurrentThread(), threadMask); | 
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| 274 | #endif | 
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| 275 |     } | 
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| 276 |  | 
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| 277 |     /** | 
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| 278 |     @brief | 
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| 279 |         Changes the speed of Orxonox | 
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| 280 |     */ | 
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| 281 |     void GSRoot::setTimeFactor(float factor) | 
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| 282 |     { | 
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| 283 |         if (Core::isMaster()) | 
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| 284 |         { | 
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| 285 |             if (!this->bPaused_) | 
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| 286 |             { | 
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| 287 |                 TimeFactorListener::timefactor_s = factor; | 
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| 288 |  | 
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| 289 |                 for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) | 
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| 290 |                     it->changedTimeFactor(factor, this->timeFactor_); | 
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| 291 |  | 
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| 292 |                 this->timeFactor_ = factor; | 
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| 293 |             } | 
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| 294 |             else | 
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| 295 |                 this->timeFactorPauseBackup_ = factor; | 
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| 296 |         } | 
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| 297 |     } | 
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| 298 |  | 
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| 299 |     void GSRoot::pause() | 
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| 300 |     { | 
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| 301 |         if (Core::isMaster()) | 
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| 302 |         { | 
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| 303 |             if (!this->bPaused_) | 
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| 304 |             { | 
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| 305 |                 this->timeFactorPauseBackup_ = this->timeFactor_; | 
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| 306 |                 this->setTimeFactor(0.0f); | 
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| 307 |                 this->bPaused_ = true; | 
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| 308 |             } | 
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| 309 |             else | 
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| 310 |             { | 
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| 311 |                 this->bPaused_ = false; | 
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| 312 |                 this->setTimeFactor(this->timeFactorPauseBackup_); | 
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| 313 |             } | 
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| 314 |         } | 
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| 315 |     } | 
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| 316 |  | 
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| 317 |     //////////////////////// | 
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| 318 |     // TimeFactorListener // | 
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| 319 |     //////////////////////// | 
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| 320 |     float TimeFactorListener::timefactor_s = 1.0f; | 
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| 321 |  | 
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| 322 |     TimeFactorListener::TimeFactorListener() | 
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| 323 |     { | 
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| 324 |         RegisterRootObject(TimeFactorListener); | 
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| 325 |     } | 
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| 326 | } | 
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